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Redstone Dynamometer project artwork

CurseForge · Minecraft mod

Redstone Dynamometer

The target block measures accuracy. This one measures force. Falls, explosions and projectile hits become analog redstone 0-15, on curves you can actually build with.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Redstone Dynamometer release should I use?

Updated 2 months ago
Latest stable file Dynamometer-1.0.0.jar
Game version 1.21.11
Loader Fabric

Redstone Dynamometer Dynamometer-1.0.0.jar targets 1.21.11 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Redstone Dynamometer required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Redstone Dynamometer Dynamometer-1.0.0.jar need?

Dynamometer-1.0.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Redstone Dynamometer without breaking your instance.

Built for Redstone Dynamometer Dynamometer-1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Dynamometer-1.0.0.jar. It targets 1.21.11 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Dynamometer-1.0.0.jar. It opens that exact file at the source.

About this project

What does Redstone Dynamometer add?

Redstone Dynamometer

Original concept by u/SuperMario69Kraft on Reddit (r/minecraftsuggestions) - https://www.reddit.com/r/minecraftsuggestions/comments/1u0eybs/. Built by BeansNToast.

A blast-resistant sensor block that converts FORCE into analog redstone. The target block's sibling: the target block measures accuracy, the dynamometer measures force. One block, three senses, documented 0-15 curves.

The block

  • Redstone Dynamometer - obsidian-armored body, slime-cushioned top, gauge dial on every side. Obsidian-grade blast resistance (1200): it never breaks from explosions. Mines quickly with any pickaxe and always drops itself (it is a redstone component, not a wall block).
  • Recipe (the OP's, including his post-thread revision): top row 3 obsidian; middle row iron ingot, redstone dust, iron ingot; bottom row slimeball, echo shard, slimeball. The echo shard replaced the original bottom-center iron ingot at the author's request (2026-06-10) for the sculk-tech kinship.
  • Found in the Redstone Blocks creative tab.

The three senses

Each detection emits a redstone pulse (default 10 ticks). Output is pressure-plate-shaped: weak power to all six neighbors, strong power into the block below, and a comparator reads the measured value for the pulse duration. Like the vanilla target block, a second hit during a pulse updates the strength but does not extend the window.

1. Fall impact (top face)

Anything landing on top: players, mobs, armor stands, falling sand, anvils. The sensor reads RAW fall distance, not fall damage, so damage modifiers cannot skew it - and it reads through ONE cover block (carpet, slab, or a full block) sitting on the sensor, exactly as the original suggestion asks. Cover it in slime or hay: same reading.

signal = clamp(floor(fallDistance / 2), 1, 15)

Fall distance Signal
0-3 blocks 1
6 blocks 3
10 blocks 5
20 blocks 10
30+ blocks 15

2. Explosion (anywhere near it)

Any blast within power x 2 blocks of the sensor takes a reading. The signal encodes the explosion's POWER, independent of distance:

signal = clamp(round(explosionPower x 2), 1, 15)

Source Power Signal
Ghast fireball / wither skull 1 2
Creeper 3 6
TNT 4 8
Bed / respawn anchor (wrong dimension) 5 10
Charged creeper / end crystal 6 12
Wither spawn 7 14

The dynamometer itself always survives the blast.

3. Projectile (any face)

A projectile striking any face produces a velocity-based force estimate:

  • Arrows and bolts: signal = clamp(ceil(impactSpeed x 2), 1, 15) - the same speed-times-base-damage formula vanilla arrows use. Full-charge bow is 6, crossbow bolt is 7. (Reads kinetic energy: Power enchantments do not change the reading.)
  • Trident: flat 8, its vanilla impact damage.
  • Everything else (snowballs, eggs, pearls, fireballs, wind charges): clamp(ceil(impactSpeed x 2), 1, 15); a snowball reads about 3. A fireball that explodes also produces a separate explosion reading.

Config

config/dynamometer.json (generated on first run):

Key Default Meaning
pulse_ticks 10 output pulse length in game ticks
fall_enabled / explosion_enabled / projectile_enabled true per-sense toggles
fall_divisor 2.0 fall curve: floor(fallDistance / divisor)
explosion_factor 2.0 explosion curve: round(power x factor)
explosion_range_multiplier 2.0 reading range: power x multiplier blocks
projectile_velocity_factor 2.0 projectile curve: ceil(speed x factor)
log_detections false INFO-log every reading (contraption debugging)

Version support

Two jars, one per version line (this repo's standard policy):

Jar Targets Toolchain Tested on
Dynamometer-1.0.0.jar 1.21.11 Java 21 (class 65), remap Loom, Mojang mappings Fabric dedicated server 1.21.11
Dynamometer-1.0.0-26.1.jar 26.1 - 26.1.2 Java 25 (class 69), non-remap Loom Fabric dedicated server 26.1.2

The 1.21 jar declares 1.21.11 only: the mod hooks Entity.checkFallDamage and ServerExplosion.explode, whose shapes changed inside the 1.21.x line (fall distance went float to double at 1.21.5), so earlier patches are not claimed without a test pass. Requires Fabric API on both lines.

Honest gaps

  • Projectile sensing is code-verified only. Fall and explosion sensing were proven headless on a dedicated server (falling block lands -> signal fires and lights an adjacent lamp; TNT 3 blocks away -> reading fires and the block survives). Nobody has shot the block in a real client yet.
  • Not visually verified in a graphical client (textures, dial, creative tab placement).
  • Comparator read-out is implemented via the standard analog-output hook but was not exercised headless; the lamp test proves the weak-power path.
  • Author approval: GRANTED 2026-06-10, verbatim quote in docs/permission.md; the echo-shard recipe revision in this build is his own request.

Building

# 1.21.x jar
cd fabric
$env:JAVA_HOME = 'C:\Program Files\Java\jdk-25'; .\gradlew build --no-daemon

# 26.1.x jar
cd fabric26
$env:JAVA_HOME = 'C:\Program Files\Java\jdk-25'; .\gradlew build --no-daemon

textures.py regenerates the 16x16 art into both resource trees plus preview.png; gen_logo.py renders logo.png and the in-jar icons.

License

MIT (see LICENSE). All art is original.

Project description from CurseForge.

Pick your setup

Redstone Dynamometer by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Redstone Dynamometer versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.