CurseForge · Minecraft mod
Create:WebCode
Create: Web Code adds a block-based network dataflow system to Minecraft, letting players assemble URLs, send HTTP GET requests, parse JSON responses, debug live data, and drive redstone with real web data.
Quick answer
Which Create:WebCode release should I use?
Create:WebCode createwebcode-0.1.1 targets 1.20.2, 1.20.5, 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Create:WebCode required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create:WebCode createwebcode-0.1.1 need?
createwebcode-0.1.1. Change the file and its required mods may change too.
Install Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create:WebCode without breaking your instance.
Built for Create:WebCode createwebcode-0.1.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use createwebcode-0.1.1. It targets 1.20.2, 1.20.5, 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside createwebcode-0.1.1. It opens that exact file at the source.
About this project
What does Create:WebCode add?
Create: Web Code
Create: Web Code adds a block-based network dataflow system to Minecraft. It lets you build URL pipelines with in-game devices, send HTTP GET requests to web services you choose, parse returned data, debug live packet contents, and use the result to drive redstone.
This mod is designed as a network peripheral system, not an in-game computer. Complex logic should live in your own external API or service, while Minecraft handles routing, filtering, debugging, and redstone interaction.
Features
- Build request URLs from in-game text variables
- Send HTTP GET requests through an Upload Network Port
- Receive responses through a paired Download Network Port
- Extract JSON fields with Filters
- Convert JSON values into redstone output with Evaluators
- Inspect live pipeline data with Debug Screens
- Cache, split, throttle, and gate data pipelines
- Connect devices using a point-to-point Connector tool
- Render connection lines only while holding the Connector
Important network disclosure
Create: Web Code can make HTTP or HTTPS GET requests from the Minecraft server to URLs assembled in-game by players.
The mod does not provide a built-in remote service and does not send data to the developer by default. Requests are made only to URLs that players build and send through the in- game pipeline.
Server owners should only allow this mod on servers where they are comfortable with players creating outbound web requests.
Basic workflow
A typical pipeline looks like this:
Text Source -> Encoder -> Upload Network Port
Download Network Port -> Filter -> Evaluator -> Redstone
Example concept:
- A Text Source outputs a variable such as machine = main.
- An Encoder builds a URL like https://api.example.com/status?machine={machine}.
- The Upload Network Port sends the HTTP GET request.
- The paired Download Network Port outputs the response body.
- A Filter extracts a JSON field.
- An Evaluator compares the value and emits redstone.
Devices
- Text Source: outputs fixed text when triggered by redstone
- Encoder: assembles strings and URLs from named variables
- Upload Network Port: sends HTTP GET requests
- Download Network Port: outputs response bodies from its paired upload port
- Filter: extracts one top-level JSON field
- Evaluator: compares a single JSON value and emits redstone
- Cache: stores the latest packet and outputs it on redstone trigger
- Splitter: copies one packet to multiple outputs
- Throttle: rejects inputs during cooldown
- Redstone Valve: allows data through only while powered
- Debug Screen: displays recent incoming packets
- Connector: installs, removes, and pairs data connections
Requirements
- Minecraft Forge
- Installed on both client and server
Create is optional/recommended for thematic gameplay, but this version does not require Create to run.
Status
This is an alpha release. Device behavior, UI, textures, and compatibility rules may still change before a stable release.
License
All Rights Reserved.
This mod is not open source at this time. The distributed jar is provided for gameplay use only. Redistribution, modification, or reuse of code/assets is not permitted without permission.
Documents
Project description from CurseForge.
Pick your setup
Create:WebCode by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.6
1 loader build1.20.5
1 loader build1.20.4
1 loader build1.20.3
1 loader build1.20.2
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create:WebCode versions and loaders
createwebcode-0.1.1
createwebcode-0.1.1.jar
20 Jun 2026
Create:WebCode-0.1.0
createwebcode-0.1.0.jar
14 Jun 2026
Create:WebCode 0.1.0
createwebcode-0.1.0.jar
12 Jun 2026
Looking for an older file? The official CurseForge project page is in Resources.