CurseForge · Minecraft mod
Ragdoll Revive
An addon for Sable Player Ragdoll that adds a revive mechanic
Quick answer
Which Ragdoll Revive release should I use?
Ragdoll Revive ragdoll_revive-1.6.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.
Where it goes
Is Ragdoll Revive required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Ragdoll Revive ragdoll_revive-1.6.jar need?
ragdoll_revive-1.6.jar. Change the file and its required mods may change too.
Install Sable, Sable: Ragdolls, Sable first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 4 come through another mod in the chain.
4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Ragdoll Revive without breaking your instance.
Built for Ragdoll Revive ragdoll_revive-1.6.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ragdoll_revive-1.6.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Sable, Sable: Ragdolls, Sable first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 4 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ragdoll_revive-1.6.jar. It opens that exact file at the source.
About this project
What does Ragdoll Revive add?
When player gets a critical amount of dagame, he will be in critical state and can be revived, or his critical state can be extended by items, otherwise he will die
Can be configured via config file.
| Config | Description |
|---|---|
reviveTime |
Time in ticks to revive a player. |
reviveItems |
Items that can revive a player. |
extendItems |
Items that extends time to revive. Example: modid:item:ticks. |
healthAfterRevive |
Health after revive. |
excludedDamage |
Damage type that will always kill. |
WARNING:
This mod supposed to be used in the multiplayer, if you are planing to add this mod into the singleplayer, then dont install this mod, because there are no any singleplayer feature right now (but they are planned)
Project description from CurseForge.
Pick your setup
Ragdoll Revive by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Ragdoll Revive versions and loaders
ragdoll_revive-1.6.jar
24 Aug 2026
ragdoll_revive-1.5.jar
27 Jul 2026
ragdoll_revive-1.4.jar
21 Jun 2026
ragdoll_revive-1.3.jar
18 Jun 2026
ragdoll_revive-1.2.jar
17 Jun 2026
ragdoll_revive-1.1.jar
16 Jun 2026
ragdoll_revive-1.0.jar
15 Jun 2026
Looking for an older file? The official CurseForge project page is in Resources.