CurseForge · Minecraft mod
DungeonZ-BLIS
DungeonZ - BLIS is a fork made by Arona74 from DungeonZ mod made by Globox_Z, first made for my own needs on 1.20.1, i do support/dev the official 1.21+ version too.
Quick answer
Which DungeonZ-BLIS release should I use?
dungeonz-BLIS-1.3.14.jar targets 1.20.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is DungeonZ-BLIS required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does dungeonz-BLIS-1.3.14.jar need?
dungeonz-BLIS-1.3.14.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add DungeonZ-BLIS without breaking your instance.
Built for dungeonz-BLIS-1.3.14.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use dungeonz-BLIS-1.3.14.jar. It targets 1.20.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside dungeonz-BLIS-1.3.14.jar. It opens that exact file at the source.
About this project
What does DungeonZ-BLIS add?
DungeonZ - Bleak Isles Edition
DungeonZ - BLIS is a fork made by Arona74 from DungeonZ mod made by Globox_Z, first made for my own needs on 1.20.1, i do support/dev the official 1.21+ version too.
What are the differences with original DungeonZ (1.20.1)?
Feature: Splitted Mob/Boss modifiers for Health, Damage, Protection and Mouvement Speed, allowing better balancing. DUNGEONS FILES HAVE TO BE EDITED! See example below.
Feature: Full dungeon structure regeneration, allowing proceduraly generated structure. (Config option to enabled/disabled)
Feature: Improved multiplayer support on Portal GUI (more settings displayed, waiting player list, you can leave the waiting list and been refunded)
Feature: Time limit to finish the dungeon with actionbar countdown (set in dungeon file)
Feature: Random rotation on dungeon regeneration (set in dungeon file, requires Force Full Dungeon Regeneration config option)
Feature: Control Mobs loot when killed (set in dungeon file)
Feature: Control Boss loot when killed (set in dungeon file)
Feature: Timers displayed on Portal GUI
Feature: Fame Reward for my forked Factions mod
Feature: Lootr compatibility (config option, default ON)
Backport: LevelZ requirement (originaly in DungeonZ 1.21.1)
Backport: Fix to multiple trigger cost when going through portal block (originaly in DungeonZ 1.21.1)
Backport: Fix to portal block getting broken to flowing water (originaly in DungeonZ 1.21.1)
Backport: Fix to portal block screen in other dimensions (originaly in DungeonZ 1.21.1)
Backport: keepInventory option (originaly in DungeonZ 1.21.1)
Backport: ender pearl option, info button and positive effect change (originaly in DungeonZ 1.21.1)
Backport: fixed hole by LeDok (originaly in DungeonZ 1.21.1)
Change: OP portal screen when manually creating dungeon portal will now scan the area for other portal to prevent placing them too close
Change: Portal block entity data now use an hybrid NBT+file system to avoid NBT oversize that could cause chunk poisoning
Change: Fixed player showed in the dungeon while being outside of it
Change: Avoid crash when dungeonPortalEntity is null due to potential incorrect dungeon file
Change: Add other crash protections and a method for faulty portal to be repeared when opening the portal screen if correct dungeon file is accessible
Change: If a player disconnect or quit, it will have similar behavior as "/dungeon leave" command
Change: Fixed Gates and Spawners blocks
Change: Easier parkour in Dark dungeon, gates in first corridor room as example usage of Gates blocks
Change: Congratulations message when finishing dungeon with a leave link for easy leaving, you can also leave with a right-click on dungeon portal blocks or use the "/dungeon leave" command.
Change: Few fixes on dark dungeon (easier parkour), missing vines in temple dungeon, etc
Change: Fix to avoid fire to break blocks (like vines)
Change: Fix the "flying not allowed" kick on server when teleporting player to dungeon
Change: Fix effects button on dungeon screen
Change: GUI textures build from Conquest Reforged mod ressources
Change: Fix Compass out of bound exception by listnt
Change: Prevent spectators to interact with dungeon blocks
Content: Temple dungeon made by xeven (originaly in DungeonZ 1.21.1)
Content: French translation made by hirtz-gregoire (originaly in DungeonZ 1.21.1)
Content: Desert dungeon made by D1scoball
What next?
backport features/fixes made in last dungeonZ version to 1.20.1. add new features and content in the process, feel free to participate or just share ideas.
Support
This fork is given as is, please don't ask Globlox_Z about issues regarding this fork, please post in Issues.
License
DungeonZ - BLIS is licensed under MIT like the original mod.
Project description from CurseForge.
Pick your setup
DungeonZ-BLIS by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
DungeonZ-BLIS versions and loaders
dungeonz-BLIS-1.3.14.jar
15 Jun 2026
1.3.4
dungeonz-BLIS-1.3.4.jar
28 Jan 2026
1.3.3
dungeonz-BLIS-1.3.3.jar
23 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.