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CurseForge · Minecraft mod

Farlands Reforged

Restores classic Far Lands-style terrain by preserving full Perlin-noise coordinate precision. Fabric & NeoForge.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Farlands Reforged release should I use?

Updated yesterday
Latest stable file Farlands Reforged 0.3.1 (Fabric MC 26.3)
Game version 26.3
Loader Fabric

Farlands Reforged 0.3.1 (Fabric MC 26.3) targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Farlands Reforged required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Farlands Reforged 0.3.1 (Fabric MC 26.3) need?

Farlands Reforged 0.3.1 (Fabric MC 26.3). Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Farlands Reforged without breaking your instance.

Built for Farlands Reforged 0.3.1 (Fabric MC 26.3). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Farlands Reforged 0.3.1 (Fabric MC 26.3). It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Farlands Reforged 0.3.1 (Fabric MC 26.3). It opens that exact file at the source.

About this project

What does Farlands Reforged add?

Farlands Reforged

Remember the Far Lands? Walk about 12.5 million blocks from spawn in an old Beta world and the terrain just fell apart. Stone walls as tall as the world, huge floating sheets stacked on top of each other, dark tunnels that went on forever. Beta 1.8 fixed it, and they've been gone ever since.

This mod puts them back. It isn't a "glitchy terrain" imitation. It uses the same overflowing noise Beta used, at the same coordinates, with the same grassy ledges and flooded caves.

There are no new blocks and you don't need a resource pack. The rest of your world generates like normal, and you won't notice anything until you get really, really far out.

What's in it

  • The Edge Far Lands along X and Z, and the Corner Far Lands where they meet, starting at ±12,550,821. Keep going to ±25,101,648 and everything breaks a second time.
  • Grass and trees on top, grass and dirt on every ledge, and water filling everything up to sea level, just like Beta.
  • Mountains and caves stay normal until you reach the right distance. Nothing starts glitching early.
  • Modern noodle caves don't cut through the Far Lands, so the walls stay solid. Regular caves are still there.
  • Arriving doesn't freeze your server. All that water doesn't turn into a flood of block updates.
  • /farlands tells you where the Far Lands start and how far away you are. Operators also get /farlands set <threshold> and /farlands reset.
  • A hidden advancement, "…where am I?", for making it out there.
  • Config options to turn off the terrain or the advancement.

Getting there

You could walk. It's only 12.5 million blocks. Or make a new world and run:

/tp @s 12550821 120 0

Then try the other axis, the negative side, and a corner:

/tp @s 0 120 12550821
/tp @s -12550821 120 0
/tp @s 12550821 120 12550821

Only chunks that haven't been generated yet turn into Far Lands. Places you've already explored won't change.

How it works

In Beta, the terrain noise multiplied your block coordinate by 171.103. Somewhere past 12.5 million blocks that number got too big for an integer, the math broke, and out came the Far Lands. Modern Minecraft still has that exact noise. It just wraps the coordinates so they never get that big.

Removing the wrap sounds like it should be enough, but it isn't. On its own, modern world generation treats the broken values as "deep underground", and you get a solid block of stone from bedrock to the build limit. So the mod also changes how terrain density is handled, how grass and dirt get placed, and how water fills in, and it keeps noodle caves out of the Far Lands. That's what makes it look like Beta again.

Versions

Minecraft Fabric NeoForge Forge
26.3
26.2
26.1.2
26.1.1
26.1

You'll need Java 25. On Fabric, Fabric Loader is all you need. No Fabric API.

Config

Fabric and NeoForge: config/farlandsreforged-common.toml Forge: config/farlandsreforged.properties

enableFarlandsTerrain = true
enableWhereAmIAdvancement = true
farlandsStartCoordinate = 12550821

farlandsStartCoordinate only moves the /farlands readout and the advancement. The terrain always breaks at the real spot, same as in Beta.

Credits

Big thanks to AdyTech99, whose MIT-licensed Farlands Reborn had the original idea of undoing the noise wrap.

MIT licensed. Made by Shigeo. The source is on GitHub.

Project description from CurseForge.

Pick your setup

Farlands Reforged by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

14 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Farlands Reforged versions and loaders

38 of 38 releases match

Looking for an older file? The official CurseForge project page is in Resources.