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SnAssets Library - General project artwork

CurseForge · Minecraft mod

SnAssets Library - General

A library containing sounds, textures and assets from my mods, for others to reference freely!

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which SnAssets Library - General release should I use?

Updated 2 days ago
Latest stable file SnAssets - General - V3
Game version 1.21, 1.21.1-Snapshot, 1.20.2
Loader Fabric, Forge, NeoForge

SnAssets Library - General SnAssets - General - V3 targets 1.21, 1.21.1-Snapshot, 1.20.2 with Fabric, Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is SnAssets Library - General required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does SnAssets Library - General SnAssets - General - V3 need?

SnAssets - General - V3. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add SnAssets Library - General without breaking your instance.

Built for SnAssets Library - General SnAssets - General - V3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use SnAssets - General - V3. It targets 1.21, 1.21.1-Snapshot, 1.20.2 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside SnAssets - General - V3. It opens that exact file at the source.

About this project

What does SnAssets Library - General add?

You're allowed to use this mod in your modpacks!

You may include this mod in public or private Minecraft modpacks, provided the mod file is unmodified and downloaded from its official Modrinth or CurseForge page

SnAssets Asset Library - General

The SnAssets General Library is a collection of many of my assets I regularly use in my own projects, now compact for any other modder to use by making this project a dependency and referencing assets via JSON!

You can find particle textures for:
smoke, sparks, tracers, bullet casings, explosions, flames, bullet holes etc.

And 1000+ sounds for:
Debris, firearms, explosions, rockets, rain sounds, car doors, wheel rolling sounds, reloading sounds, wind sounds and miscellaneous sounds!

For engine sounds, please see SnAssets - Engines (Theres a LOT in them, hence a split is reasonable for those that wont be using any engine sounds)

Reader:

SN Assets is a cross-loader Minecraft asset library for other mods to use. It contains reusable textures, particle sprites, sounds, and other asset folders under the namespace:

snassets

How to use:

  • Add SnAssets as a dependency for your mod.
  • Reference particle textures from your own particle JSON, for example: snassets:bang0
  • Reference sound files through your own sounds.json, for example: "snassets:bulletimpact/bullethit_glass0"
  • SnAssets also includes its own generated sounds.json, so sound IDs can be referenced directly where the loader/API supports that.

Do not copy assets out of this library.

It is fine to make SnAssets a dependency and reference assets via JSON or code.
It is prohibited to take the actual PNG, OGG, or other asset files from this library and paste, bundle, or redistribute them inside your own mod.

Detailed how to use:

SnAssets - How to reference assets from another mod

Mod id / namespace:

snassets

SnAssets is an asset library. Your mod should depend on it, then reference its assets by namespace.
Do not copy the actual PNG or OGG files into your own mod.

  1. Referencing particle textures

Particle textures live here inside SnAssets:

assets/snassets/textures/particle/

When referencing a particle texture from your own particle JSON, use:

snassets:

Example SnAssets file:

assets/snassets/textures/particle/bang0.png

Reference it from your mod's particle JSON like this:

assets/examplemod/particles/example_bang.json

{
"textures": [
"snassets:bang0"
]
}

Example with multiple frames:

{
"textures": [
"snassets:bang0",
"snassets:bang1",
"snassets:bang2",
"snassets:bang3"
]
}

If the texture is in a subfolder, keep the subfolder path.

Example SnAssets file:

assets/snassets/textures/particle/bulletholes/bullethole_basic.png

Reference:

snassets:bulletholes/bullethole_basic

Important:

SnAssets only provides the texture files.
Your own mod still needs to register or define the particle type if your loader/version requires that.

  1. Referencing sounds

Sound files live here inside SnAssets:

assets/snassets/sounds/

SnAssets also includes:

assets/snassets/sounds.json

That file defines sound event IDs for all included OGG files.

Example SnAssets sound file:

assets/snassets/sounds/bulletimpact/bullethit_glass0.ogg

Direct SnAssets sound event ID:

snassets:bulletimpact/bullethit_glass0

Do not include ".ogg" when referencing sounds.

Recommended compatibility method

For best compatibility, define your own sound event in your mod and point it at the SnAssets OGG file.

Example file in your mod:

assets/examplemod/sounds.json

{
"weapon.bullet_hit_glass": {
"sounds": [
"snassets:bulletimpact/bullethit_glass0"
]
}
}

Your mod would then play:

examplemod:weapon.bullet_hit_glass

This lets your mod own the sound event while SnAssets provides the actual audio file.

Alternative direct method

Where your loader, Minecraft version, command, or API accepts a sound identifier directly, you can use the SnAssets sound event ID:

snassets:bulletimpact/bullethit_glass0

If your code API requires registered SoundEvent objects, register your own sound event and use the recommended compatibility method above.

  1. Dependency examples

Fabric fabric.mod.json:

{
"depends": {
"snassets": "*"
}
}

Forge / NeoForge mods.toml:

[[dependencies.examplemod]]
modId="snassets"
mandatory=true
versionRange="[1.0.0,)"
ordering="NONE"
side="BOTH"

Replace "examplemod" with your own mod id.

  1. Usage rule

Allowed:

Make SnAssets a dependency and reference its assets through JSON or code.

Not allowed:

Taking PNG, OGG, or other asset files out of SnAssets and pasting them into your own mod.

Project description from CurseForge.

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SnAssets Library - General by Minecraft version and loader

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Recent files

SnAssets Library - General versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.