CurseForge · Minecraft mod
Strike After Swing
Delays mob melee damage until the attack swing animation finishes.
Quick answer
Which Strike After Swing release matches 1.16 Forge?
Strike After Swing StrikeAfterSwing-Universal-1.0.0.jar targets 1.16.3, 1.16-Snapshot, 1.17.1 with Fabric, Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Strike After Swing required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Strike After Swing StrikeAfterSwing-Universal-1.0.0.jar need?
StrikeAfterSwing-Universal-1.0.0.jar on 1.16 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Strike After Swing without breaking your instance.
Built for Strike After Swing StrikeAfterSwing-Universal-1.0.0.jar on 1.16 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use StrikeAfterSwing-Universal-1.0.0.jar. It targets 1.16.3, 1.16-Snapshot, 1.17.1 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside StrikeAfterSwing-Universal-1.0.0.jar. It opens that exact file at the source.
About this project
What does Strike After Swing add?
StrikeAfterSwing delays mob melee damage until the attack swing animation finishes.
In vanilla Minecraft, many mobs deal melee damage immediately when the attack starts, even though the swing animation is still playing. This mod changes that behavior so the damage lands at the end of the swing instead.
Features:
- Delays non-player mob melee damage until the swing animation finishes
- If the target moves out of range before the delayed hit lands, the attack is cancelled
- Keeps player attacks unchanged
- Makes melee combat timing feel more consistent with attack animations
- Works through mixins with minimal gameplay changes beyond attack timing
Project description from CurseForge.
Pick your setup
Strike After Swing by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
3 loader builds26.1.1
3 loader builds26.1
3 loader builds1.21.11-snapshot
3 loader builds1.21.11
3 loader builds1.21.10
3 loader builds1.21.9-snapshot
3 loader builds1.21.9
3 loader builds1.21.8
3 loader builds1.21.7
3 loader builds1.21.6-snapshot
3 loader buildsShowing the newest 12 of 57 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Strike After Swing versions and loaders
StrikeAfterSwing-Universal-1.0.0.jar
29 Jun 2026
Looking for an older file? The official CurseForge project page is in Resources.