CurseForge · Minecraft mod
adventure_power
A simple mod that provides two accessories and 25 abilities unlocked through achievements.
Quick answer
Which adventure_power release should I use?
adventure_power-1.4.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is adventure_power required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does adventure_power-1.4.1.jar need?
adventure_power-1.4.1.jar. Change the file and its required mods may change too.
Install Curios API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add adventure_power without breaking your instance.
Built for adventure_power-1.4.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use adventure_power-1.4.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Curios API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside adventure_power-1.4.1.jar. It opens that exact file at the source.
About this project
What does adventure_power add?
Foreword
If equipment and accessories are your power, then what do you have without them?
You still have the experiences of your adventure, and the awakened power gained along the way.
Power belongs to oneself, not to external objects.
Introduction
This mod provides two accessories ("Beginning of the Adventure" and "End of the Adventure"), along with 30 abilities unlocked through advancements. There are 10 advancements in total. Once all advancements are unlocked, all abilities will undergo an "Awakening," receiving a massive enhancement. All abilities are bound to the player, not the accessories; even if the accessories are lost, the use of abilities remains unaffected. Abilities can be freely toggled on or off. By default, press P to manage abilities, O to manage positive buffs, Y to switch active abilities, and G to cast active abilities.Press M to open milestone tips. "Beginning of the Adventure" is obtained at the start of the game, and "End of the Adventure" will automatically replace it once all advancements are completed. The order of abilities and advancements can be customized using datapacks.
This mod depends on Curios API.
Project description from CurseForge.
Pick your setup
adventure_power by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
adventure_power versions and loaders
adventure_power-1.4.1.jar
15 Aug 2026
adventure_power-1.4.0.jar
12 Aug 2026
adventure_power-1.3.9-fix.jar
11 Aug 2026
adventure_power-1.3.9.jar
11 Aug 2026
adventure_power-1.3.8-fix.jar
9 Aug 2026
adventure_power-1.3.8.jar
9 Aug 2026
adventure_power-1.3.7.jar
8 Aug 2026
adventure_power-1.3.6.jar
7 Aug 2026
adventure_power-1.3.5.jar
6 Aug 2026
adventure_power-1.3.4.jar
4 Aug 2026
adventure_power-1.3.3.jar
2 Aug 2026
adventure_power-1.3.2.jar
1 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.