Back to mods
adventure_power project artwork

CurseForge · Minecraft mod

adventure_power

A simple mod that provides two accessories and 25 abilities unlocked through achievements.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which adventure_power release should I use?

Updated 3 days ago
Latest stable file adventure_power-1.4.1.jar
Game version 1.20.1
Loader Forge

adventure_power-1.4.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is adventure_power required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does adventure_power-1.4.1.jar need?

adventure_power-1.4.1.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Curios API first. We found matching files for this game-version and loader setup.

Curios API Needed by adventure_power-1.4.1.jar
required
Matching file found Matched file: curios-forge-5.14.1+1.20.1.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add adventure_power without breaking your instance.

Built for adventure_power-1.4.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use adventure_power-1.4.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Curios API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside adventure_power-1.4.1.jar. It opens that exact file at the source.

About this project

What does adventure_power add?

Foreword

If equipment and accessories are your power, then what do you have without them?

You still have the experiences of your adventure, and the awakened power gained along the way.

Power belongs to oneself, not to external objects.

Introduction

This mod provides two accessories ("Beginning of the Adventure" and "End of the Adventure"), along with 30 abilities unlocked through advancements. There are 10 advancements in total. Once all advancements are unlocked, all abilities will undergo an "Awakening," receiving a massive enhancement. All abilities are bound to the player, not the accessories; even if the accessories are lost, the use of abilities remains unaffected. Abilities can be freely toggled on or off. By default, press P to manage abilities, O to manage positive buffs, Y to switch active abilities, and G to cast active abilities.Press M to open milestone tips. "Beginning of the Adventure" is obtained at the start of the game, and "End of the Adventure" will automatically replace it once all advancements are completed. The order of abilities and advancements can be customized using datapacks.

This mod depends on Curios API.

Project description from CurseForge.

Pick your setup

adventure_power by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

adventure_power versions and loaders

31 of 31 releases match

Looking for an older file? The official CurseForge project page is in Resources.