CurseForge · Minecraft mod
[DP] DevAssist
In-game datapack profiling and runtime inspection for Fabric servers.
Quick answer
Which [DP] DevAssist release should I use?
[DP] DevAssist DPDevAssist-0.2.0.jar targets 26.1.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is [DP] DevAssist required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does [DP] DevAssist DPDevAssist-0.2.0.jar need?
DPDevAssist-0.2.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add [DP] DevAssist without breaking your instance.
Built for [DP] DevAssist DPDevAssist-0.2.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use DPDevAssist-0.2.0.jar. It targets 26.1.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside DPDevAssist-0.2.0.jar. It opens that exact file at the source.
About this project
What does [DP] DevAssist add?
[DP] DevAssist
In-game datapack profiling and runtime inspection for Fabric servers.
[DP] DevAssist is built for datapack authors, map makers, and technical server operators who need to see what is happening inside a world without leaving Minecraft. It combines a server-side lag profiler with a client-side inspector for entities, markers, display entities, command storage, scoreboards, tags, and raw SNBT.
What It Does
- Profiles datapack functions and commands on the server.
- Streams compact entity performance snapshots to the client every 5 ticks.
- Shows nearby entities within 30 blocks, including invisible entities and vanilla marker entities.
- Displays per-entity tick cost, peak MSPT drain, lifecycle, top hot path, and recent tick history.
- Provides a full in-game inspector for entity SNBT, scoreboard values, scoreboard tags, and command storage.
- Includes raw SNBT editing plus a structured tree view for easier inspection.
- Adds searchable text views for SNBT, scoreboards, and storage.
- Lets permitted users teleport to or delete inspected entities.
- Includes creative noclip while flying, server-authorized, similar to Carpet's creative noclip behavior.
Why Use It
Datapack lag can be hard to diagnose from outside the game. [DP] DevAssist lets you look at the actual entities and functions involved while you are standing in the affected area.
Use it to answer questions like:
- Which marker or display entity is causing a spike?
- What function path is currently hot?
- What changed inside this entity's SNBT?
- Which scoreboard values are attached to this entity?
- What command storage entries exist and what do they contain?
- Is the server MSPT spike global, or tied to a specific entity?
Basic Usage
The default assist key is Left Alt. Hold the assist key to show entity markers and compact runtime information in-world. While holding the assist key, right click an entity marker or targeted entity to open the inspector.
The inspector includes:
- Entity list sorted by heat
- Server and entity MSPT snapshots
- Profiler hot paths
- Entity overview
- Scoreboard values
- Scoreboard tags
- Raw SNBT editor
- Structured SNBT tree view
- Command storage browser and editor
Creative noclip is automatic when permitted by the server: enter creative mode, start flying, and you can pass through blocks. It does not force flying by itself.
Commands
Main command:
/dpdevassist
Short alias:
/dpda
Available subcommands:
/dpdevassist status
/dpdevassist monitor on
/dpdevassist monitor off
/dpdevassist threshold spike <ms>
/dpdevassist threshold command <ms>
/dpdevassist threshold function <ms>
All commands require admin-level command permissions. In singleplayer, the world owner is allowed automatically.
Safety Notes
This is a developer and operator tool. It can edit entity SNBT, scoreboard values, scoreboard tags, command storage, and it can delete entities. Use it carefully on production worlds.
Recommended:
- Back up important worlds before editing SNBT or storage.
- Test changes in a staging copy first.
- Only give access to trusted operators.
Performance Notes
[DP] DevAssist is designed to stay responsive without flooding the client:
- Entity summaries sync every 5 ticks.
- Full entity SNBT is sent only when requested.
- Scoreboard resolution is throttled.
- The client renders nearby synced entities and keeps heavy editing views inside the inspector.
Project description from CurseForge.
Pick your setup
[DP] DevAssist by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
[DP] DevAssist versions and loaders
DPDevAssist-0.2.0.jar
dpdevassist-0.1.0.jar
19 Aug 2026
DPDevAssist-0.1.0.jar
dpdevassist-0.1.0.jar
7 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.