CurseForge · Minecraft mod
Ambient Creatures
This mod adds a few friendly mobs to the game that make the world feel more alive and immersive. Includes 3 unique mobs!
Quick answer
Which Ambient Creatures release should I use?
Ambient Creatures ambient_creatures-0.3.0-beta-26.3.jar targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Ambient Creatures required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Ambient Creatures ambient_creatures-0.3.0-beta-26.3.jar need?
ambient_creatures-0.3.0-beta-26.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Ambient Creatures without breaking your instance.
Built for Ambient Creatures ambient_creatures-0.3.0-beta-26.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ambient_creatures-0.3.0-beta-26.3.jar. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ambient_creatures-0.3.0-beta-26.3.jar. It opens that exact file at the source.
About this project
What does Ambient Creatures add?

Support The Mod!
About
This mod adds a few mostly passive mobs that are meant to add more ambience and life to the world. Currently there are 3 unique mobs, with more to come!
This mod is also available on Modrinth
Mobs & Features
Below is a complete list of the mobs added as part of this mod and their current features.
Capybara

Details
Capybaras are passive, breedable, and tameable mobs usually found around warmer biomes. They dont really do much, but they're pretty chill B)
Unique Behaviors
Capybaras can be tamed by being fed melon slices. Once tamed, the Capybara will follow the player around similar to other pets. Capybaras can also be made to sit by right clicking on them.
Spawns
Capybaras will spawn naturally in the following biomes
- Swamp
- Mangrove Swamp
- Jungle
- Sparse Jungle
- Bamboo Jungle
- Savanna
- Rivers
Foods

Capybaras will be tempted to follow the player and can be bred using the following items
- Short Grass
- Seagrass
- Kelp
Capybaras can be tamed using Melon Slices
Loot Drops
If killed, capybaras can drop the following items
- Seagrass
- Kelp
Penguin

Overview
Penguins are passive, breedable mobs found mainly around very cold biomes. They are able to swim pretty well, and will also sometimes slide around on ice.
Unique Behaviors
Penguins will hunt and kill any fish mobs nearby, and can also pick up and hold fish items in their mouths. This includes fish dropped by the player. After a few seconds, the penguin will eat any fish in their mouths and then continue hunting.
Spawns
Penguins will spawn naturally in the following biomes
- Stony Shore
- Ice Spikes
- Frozen Ocean
- Deep Frozen Ocean
- Frozen River
Foods

Penguins will be tempted to follow the player and can be bred using the following items
- Raw Cod
- Raw Salmon
- Tropical Fish
Loot Drops
If killed, Penguins can drop the following items
- Bone Meal
- Feather
Penguins will also drop any fish items they are holding in their mouth at the time they are killed.
Raccoon

Overview
Raccoons are passive, breedable mobs that are usually found around heavily forested biomes. Raccoons are still currently WIP.
Unique Behaviors
Raccoon behaviors are currently WIP, and not feature-complete, but there are a few planned behaviors coming soon.
Currently, raccoons are able to open nearby chests that contain one of the foods that raccoons eat. If they do open the chest, they will take one food item from the chest and hold it in their mouth for a short while before then eating it. The Raccoon will drop the item in their mouth if hit or right-clicked.
Raccoons will in the future be able to sleep during the day.
Spawns
Raccoons will spawn naturally in the following biomes
- Forest
- Birch Forest
- Dark Forest
- Flower Forest
- Old Growth Birch Forest
- River
Foods

Raccoons will be tempted to follow the player and can be bred using the following items
- Apple
- Bread
- Carrot
- Potato
- Sweet Berries
- Egg
- Raw Cod
- Cooked Cod
- Raw Salmon
- Cooked Salmon
- Raw Chicken
- Cooked Chicken
Loot Drops
If killed, Raccoons can drop the following items (WIP)
- Rabbit's Foot
- Rabbit Hide
Owl

Overview
Owls are passive, breedable mobs that can found in forest biomes. They are currently WIP, and for now behave similarly to parrots.
Unique Behaviors
Owls currently are WIP, but are planned to have more unique behaviors soon. For now, they simply fly around similar to parrots, and will occasionally play one of two ambient audio clips.
Audio Files Credits
https://pixabay.com/sound-effects/nature-owl-hoot-02-139676/
https://pixabay.com/sound-effects/nature-owl-hooting-3-232349/
Spawns
Owls will spawn naturally in the following biomes
- Forest
- Birch Forest
- Dappled Forest
- Dark Forest
- Flower Forest
- Old Growth Birch Forest
- Old Growth Pine Taiga
- Old Growth Spruce Taiga
- Taiga
- Snowy Taiga
Foods

Owls will be tempted to follow the player and can be bred using the following items
- Raw Rabbit
Loot Drops
If killed, owls can drop the following items
- Feather
Other Features

Spawn Eggs
Each mob has their own spawn eggs, which can be found in the creative mode inventory in the spawn eggs tab, or in the tab added specifically for this mod.
Babies
All mobs have unique models and textures for their baby variants (see gallery) to match the style of the recent Tiny Takeover update.
Planned Additions
This mod is currently WIP, with more mobs and features planned to be added in a future update. Feedback or requests are welcome! (You can comment on the CurseForge page)
Below are some of the mobs planned to be added some time soon-ish.
- Crabs
- Jellyfish
- Stingrays
- Raven
- Bears
- Squirrels
- Alligators
Raccoons will also have more complex and unique behaviors in a future update. Some mobs, such as the Penguin, will also have skin variants in the future.
Known Issues
- Penguins and Owls are the only mobs that make sounds. All mobs will have sounds in the full release version
- Raccoon behaviors are not complete. More complex and unique behaviors will come soon.
- Chests opened by raccoons may sometimes get stuck open. This usually resolves itself when reloading the world or on breaking and replacing the chest.
Check out my other mods!
Project description from CurseForge.
Pick your setup
Ambient Creatures by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Ambient Creatures versions and loaders
ambient_creatures-0.3.0-beta-26.3.jar
15 Sept 2026
ambient_creatures-0.3.0-beta-26.2.jar
15 Sept 2026
ambient_creatures-0.2.0-beta-26.2.jar
19 Aug 2026
ambient_creatures-0.1.2-beta-26.2.jar
21 Jul 2026
ambient_creatures-0.1.1-beta-26.2.jar
13 Jul 2026
ambient_creatures-0.1.0-beta-26.2.jar
3 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.
