CurseForge · Minecraft mod
Quests Visual
New visual features for FTB Quests
Quick answer
Which Quests Visual release should I use?
Quests Visual QuestsVisual-1.21.1-1.0.30.jar targets 1.21.1 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.
Where it goes
Is Quests Visual required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Quests Visual QuestsVisual-1.21.1-1.0.30.jar need?
QuestsVisual-1.21.1-1.0.30.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Quests Visual without breaking your instance.
Built for Quests Visual QuestsVisual-1.21.1-1.0.30.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use QuestsVisual-1.21.1-1.0.30.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside QuestsVisual-1.21.1-1.0.30.jar. It opens that exact file at the source.
About this project
What does Quests Visual add?
Quests Visual adds new visual display tools for FTB Quests, allowing modpack creators to build richer and clearer quest pages.
With this add-on, you can place real item models, 3D multiblock previews, customizable player mannequins, and live 3D entities directly inside FTB Quests chapters. These displays can be used to show machines, structures, equipment setups, mobs, progression goals, or decorative elements without relying only on flat images.
The mod also includes useful editing improvements for quest authors, such as box selection with Shift + left drag and the ability to change the shape of multiple selected quests at once.
Main Features
- Display items and blocks using their real in-game models
- Add configurable 3D multiblock previews
- Add player mannequins with custom equipment
- Add any registered entity as a live, animated 3D display
- Add any structure shipped by your modpack, from a single piece to a whole assembled structure
- Add portals, frame included, from vanilla and from mods
- Rotate supported displays inside the quest page (hold left click and drag)
- Faster quest editing with box selection
- Apply quest shapes to multiple quests at once
- Fast rotate and flip quests
Display Entities
- Show any entity registered in your instance (vanilla or modded)
- Always rendered in 3D and rotatable, just like the multiblock displays
- Plays the entity's animation (e.g. a flying Ender Dragon, flapping wings, idle motion)
- Choose the animation speed (paused, 0.5×, 1.0× real-time, 2.0×, and more)
Display Structures
- Browse the structures shipped by your modpack, grouped by mod, and drop them into a quest page
- Pick a single template piece, or the whole structure assembled from its jigsaw pools: villages, ancient cities, trial chambers, bastions, and any modded structure built with jigsaw blocks
- Chests, signs and banners in the template are rendered with their real contents
- Worldgen markers (structure and jigsaw blocks, barriers, light blocks) are hidden by default, with an option to show them
- The result is the shape of the structure, not a copy of one generated instance: no terrain fitting, no loot rolls
Display Portals
- The Nether portal, the End portal, the End gateway, and the portals added by your mods, all discovered automatically
- Frame block, shape and size are part of the display, so you can build a Nether portal out of quartz or an End portal out of deepslate
- Three shapes: upright arch (Nether family), flat ring around a pool (End family, Twilight Forest), and the End gateway cage
Supported Multiblock Displays
Optional integrations are available for:
- Mekanism / Mekanism Generators
- Applied Energistics 2
- Ender IO
- Draconic Evolution
- Ars Nouveau
- PneumaticCraft: Repressurized
- Mystical Agriculture
Project description from CurseForge.
Pick your setup
Quests Visual by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Quests Visual versions and loaders
QuestsVisual-1.21.1-1.0.30.jar
2 Aug 2026
QuestsVisual-1.21.1-1.0.27.jar
31 Jul 2026
QuestsVisual-1.21.1-1.0.16.jar
29 Jul 2026
QuestsVisual-1.21.1-1.0.14.jar
23 Jul 2026
QuestsVisual-1.21.1-1.0.12.jar
17 Jul 2026
QuestsVisual-1.21.1-1.0.6.jar
14 Jul 2026
QuestsVisual-1.21.1-1.0.4.jar
7 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.