CurseForge · Minecraft mod
Mo' Creatures Port
Original by DrZharky. I ported it because the mod was abandoned and I wanted to play it on newer versions. This is a fan-made, non-profit project made out of love for the mod. It's ~90% complete. Please report bugs or missing features.
Quick answer
Which Mo' Creatures Port release should I use?
Mo' Creatures Port mocreatures-1.2.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Mo' Creatures Port required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Mo' Creatures Port mocreatures-1.2.jar need?
mocreatures-1.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Mo' Creatures Port without breaking your instance.
Built for Mo' Creatures Port mocreatures-1.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use mocreatures-1.2.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside mocreatures-1.2.jar. It opens that exact file at the source.
About this project
What does Mo' Creatures Port add?
Follow me on Instagram to support me :P @pedrophm
Mo'Creatures
Minecraft 1.21.1 · NeoForge
Original mod by DrZhark · Port to 1.21.1 / NeoForge by PedroPH19
Update
Hostile Mobs: Werewolf, wraith, ogre, silver skeleton, mini-golem, ent, manticore, rat, scorpion, and golem have returned to spawning normally.
Wyverns: Wyverns now spawn in the Wyvern Lair.
FIX: Animal texture bug.
Horses — Speed: Speed values reverted to the original Mo’ Creatures settings.
Horses — Taming: Taming has reverted to the trust system, requiring you to feed and ride the horse until it accepts you.
Horses — Sugar Cube: Sugar cubes are now used to increase horse trust.
Horses — Inventory: The horse inventory can now be opened using the mounted inventory key or by crouching and clicking.
Birds: Taming has reverted to the original system, requiring you to feed the wild bird seeds before taming it.
Mo'Creatures
The world feels empty. Let's fix that.
Mo'Creatures fills Minecraft with over fifty creatures, each with its own way of being found, tamed, raised and ridden. Big cats stalk you at night. Wyverns circle overhead. A scorpion mother carries her brood on her back. Somewhere in the sky there's a horse that only exists because you bred two others and they both vanished making it.
This is DrZhark's classic mod, rebuilt for Minecraft 1.21.1 on NeoForge.
What's in it
Over 50 creatures, including:
| Wild & tameable | Big cats (14 coats, cross-breedable), bears, elephants, ostriches, horses, wolves, foxes, boars, deer, goats, raccoons, turkeys, ducks, komodo dragons, crocodiles, snakes, kitties |
|---|---|
| Small & shoulder pets | Bunnies, mice, birds, turtles, snails, moles, rats |
| Aquatic | Dolphins, sharks, rays, jellyfish, and shoals of fish in every ocean and river |
| Insects | Bees, butterflies, dragonflies, fireflies, flies, ants, crickets, roaches, maggots |
| Hostile | Werewolves, ogres, wraiths, silver skeletons, golems, scorpions, ents, manticores |
| Mounts | Big cats, ostriches, komodos, pet scorpions, elephants, wyverns, and the whole horse family |
Taming is not one button
Every species wants something different, and the mod tells you what:
• Bait food — melon for a turtle, seeds for a bird, wheat for a goat, raw fish for a kitty, raw meat for a big-cat cub
• The Medallion — a reusable gold-and-redstone charm for everything with no bait of its own
• Patience — a dolphin has to be fed until it trusts you; an elephant needs about five sugar lumps
• Bare hands — some creatures you simply pick up
Craft the CreaturePedia and every one of these rules is written down in-game, so you never have to leave for a wiki.
Horses are a whole mod on their own
Twenty base coats that cross-breed into new ones. Zebras that bolt unless you approach them on a good enough horse. Donkeys, mules, zonkeys.
Then it gets strange. Essences transform a grown, tamed horse:
• Fire turns a zorse into a Nightmare that leaves flame in its hoofprints
• Darkness makes a Bat Horse, or turns a pegasus dark
• Light raises a Nightmare into a Unicorn — and turns a Bat Horse into a Pegasus, but only above y=128
• Undead starts a horse decaying toward its skeleton form
Breed a Unicorn with a Pegasus and you get a Fairy Horse — but both parents disappear to make it. Fairy horses come in twelve colours and can be re-dyed.
Horses don't breed on a whim, either. Feed each of a pair a pumpkin, mushroom stew, cake or golden carrot, keep other horses away, and wait — a foal takes real time. Horse Amulets let you capture bone, ghost, fairy and pegasus horses and carry them in your pocket.
The Wyvern Lair
Craft a Staff of Portal and right-click to step into a dark realm of drifting islands where wyverns rule. Twelve wyvern breeds live there. Take one's egg, hatch it, raise it, saddle it — and you have a flying mount that carries a chest.
Right-click the staff again at the quartz portal to come home. The Staff of Teleport blinks you wherever you're looking.
Eggs, drops and gear
• Snakes, komodos, pet scorpions and wyverns drop an egg when killed — that egg is how you get a tame one
• Manticores never tame. The wild one only ever drops its egg, and the egg hatches one already yours
• Kill a scorpion mother and her brood scatters — the only source of pet scorpions
• Craft armour and swords from chitin and scorpion stings (four elemental sets), plus fur, hide and reptile hide armour
• Whips command your pets, Pet Amulets and Fish Nets carry them, Scrolls free them or transfer ownership
Installation
Install NeoForge 21.1.234 or newer for Minecraft 1.21.1
Drop the jar in your mods folder
Both client and server
About this port
This is a faithful port, not a remake. Behaviour was rebuilt against the original 12.0.5 source so that creatures act the way you remember — the same taming rules, the same breeding genetics, the same drop tables.
Not everything is in yet. Currently missing:
• Kitty furniture (KittyBed / LitterBox) and the cat breeding cycle that depends on them
• The Ogre Lair structure (the ogre blocks exist; the dungeon generation does not)
• Wyvern Lair floating towers and the twin-suns sky
• A handful of ambient details from the original
These are being worked on. Bug reports are genuinely useful — please include your NeoForge version and what you were doing.
Credits
• DrZhark — creator of Mo'Creatures. This mod is his; the port only moves it forward a few Minecraft versions.
• PedroPH19 — 1.21.1 / NeoForge port.
Project description from CurseForge.
Pick your setup
Mo' Creatures Port by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mo' Creatures Port versions and loaders
mocreatures-1.2.jar
10 Aug 2026
mocreatures-1.1.jar
21 Jul 2026
mocreatures-1.0.jar
5 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.