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CurseForge · Minecraft mod

Mushoku Craft

A hardcore RPG mod inspired by the Mushoku Tensei universe. Master intense sword styles, level up magical schools from scratch, and forge powerful modular artifact weapons using custom mini-games.

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Quick answer

Which Mushoku Craft release should I use?

Updated yesterday
beta file mushokucraft-0.5.7.jar
Game version 1.21.1
Loader NeoForge

Mushoku Craft mushokucraft-0.5.7.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Mushoku Craft required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Mushoku Craft mushokucraft-0.5.7.jar need?

mushokucraft-0.5.7.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Mushoku Craft without breaking your instance.

Built for Mushoku Craft mushokucraft-0.5.7.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use mushokucraft-0.5.7.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside mushokucraft-0.5.7.jar. It opens that exact file at the source.

About this project

What does Mushoku Craft add?

Mushoku Tensei

⚔️ Mushoku Craft — Hardcore RPG Overhaul inspired by Mushoku Tensei

"Mastery over numbers. Skill over grind."

Mushoku Craft is an ambitious, hardcore RPG total-conversion mod for Minecraft inspired by the universe of Mushoku Tensei (Jobless Reincarnation). It completely reimagines combat, magic, crafting, and world exploration — replacing vanilla grind with systems that reward player skill, knowledge, and mastery.

You start as nobody — no magic, no sword techniques, nothing. Every ability must be earned.


🔮 Magic System

  • 4 Schools of Magic — Water, Fire, Earth, Wind — each with independent mastery progression
  • Spell Learning from Books — hold the book, read the incantation, and attempt to learn. Base success rate: 25%. On failure you only lose mana — the book stays
  • Fizzle Mechanic — low mastery = chance of spell failure (interrupted cast, wasted mana). Mastery eliminates fizzle
  • Silent Casting — at 100% spell mastery, incantation disappears, cast becomes instant, and you unlock Hold-to-Charge (hold to pour more mana into the spell for extra power)
  • Mentorship (Multiplayer) — learn spells by standing near a casting master. Students inherit up to 20% of the teacher's mastery as a headstart
  • Mentorship (Singleplayer) — learn from NPC masters in Magic Academies (rare world structures)
  • Spell Ranks — Elementary, Intermediate, Advanced, and beyond

⚔️ Sword Combat & Touki (Battle Aura)

Three distinct Sword God Styles, switchable via stance menu:

Style Focus Signature
🔴 Sword God Offense Extended reach, fast attacks, Longsword Light Flash dash
🔵 Water God Defense Perfect parry (RMB), counter-attacks, projectile deflection
🟣 North God Trickster Debuffs (bleed, slow), blade throwing, unpredictable strikes
  • Touki (Battle Aura) — unlocked at high style mastery, activated via radial menu. Continuously drains mana while providing style-specific combat bonuses that scale with mastery
  • Sword mastery improves through combat and training on custom dummies

📖 Currently Implemented (v0.5.4 — Beta 5)

  • ✅ Full mana system with passive regen, sleep-based full restore, and configurable HUD (Classic Bar / Dynamic Arc / Hybrid / Minimal)
  • ✅ Magic Books (Water, Fire, Earth) with 3D GeckoLib models and spell learning UI, now obtainable as rare loot in standard dungeons!
  • ✅ Waterball spell — full cast cycle with incantation text, fizzle mechanic, mastery-based cast time reduction, and silent casting at 100%
  • ✅ Fireball spell — explosive fire magic that sets the target area ablaze on impact!
  • ✅ Rock Bullet spell — piercing earth magic that scales in speed and damage the longer you charge it!
  • ✅ Hold-to-Charge mechanic for mastered spells — projectiles now smoothly sync with your camera direction in 1st-person view!
  • ✅ Spell Mastery system fully synchronizes with the R-menu during combat.
  • ✅ All 3 Sword Styles with functional stance switching, unique attack modifiers, and custom player animations
  • ✅ Water God Parry — perfect parry window, counter-attacks, projectile deflection
  • ✅ North God — blade throwing, bleed/slow debuffs, fall damage reduction with Touki
  • ✅ Sword God — increased reach & attack speed
  • ✅ Touki (Battle Aura) — per-style bonuses (damage, defense, speed/jump), mana drain, toggle via radial menu
  • ✅ Fire, Earth, Wind spell schools
  • ✅ Fabric compatibility
  • ✅ Modular Weapon Forging — assemble unique weapons from Blade + Hilt + Monster Core on a Magic Anvil. Forging mini-game determines quality. Name your creation
  • ✅ Magic accessories (mana regen rings, amulets)

🗺️ Roadmap

🔜 Coming Soon

  • 📕 Bestiary — scan defeated monsters to study their weaknesses and unlock damage bonuses
  • 🌿 Herbalist Journal — discover and catalog magical plants for alchemy
  • ⚗️ Intelligent Alchemy — no levels, pure player skill. Mortar & Pestle + Alchemy Cauldron with timing-based mini-games
  • 🏛️ Magic Academies & Sword Dojos — rare generated structures with NPC masters and merchants

🔮 Future Vision

  • 🐉 Custom boss mobs (Red Dragon, Orsted) with terrain-destructive AI, area attacks, and spawn zones
  • 🌍 Full world generation overhaul with biome-specific magic creatures
  • 🎓 Advanced mentorship system for multiplayer communities

📋 Technical Info

Minecraft 1.21.1
Mod Loader NeoForge 21.1+, Fabric
Java 21
Required Deps GeckoLib 4.6.6, PlayerAnimator 2.0.4, Cloth Config, Architectury API, Curios Api (NeoForge)
Optional MmmMmmMmmMmm, Better Combat 2.3.2

🤝 We're Looking For Contributors!

Mushoku Craft is an open community project and we need YOUR help to bring the Six-Faced World to Minecraft!

We are actively looking for:

🎨 3D Modelers (Blockbench / GeckoLib)

  • Custom mob models (Coati, Giant Frog, Stone Golem, Red Dragon, Orsted)
  • Weapon and item models (modular swords, staves, alchemy equipment)
  • Structure interiors (Magic Academies, Sword Dojos)
  • Animated models with GeckoLib integration

☕ Java Developers (NeoForge)

  • Combat systems & AI programming
  • World generation (structures, biomes)
  • Networking & multiplayer systems
  • GUI/HUD development

🎵 Other Roles

  • Texture Artists — mob textures, item sprites, UI elements
  • Sound Designers — spell SFX, combat sounds, ambient audio
  • Translators — help localize the mod to more languages

Interested? Join our Discord: DISCORD


📜 License

Fair Community & AI License (FCAIL)

Project description from CurseForge.

Pick your setup

Mushoku Craft by Minecraft version and loader

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2 available setups

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Recent files

Mushoku Craft versions and loaders

22 of 22 releases match

Looking for an older file? The official CurseForge project page is in Resources.