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Compound V: Advanced project artwork

CurseForge · Minecraft mod

Compound V: Advanced

Enhance Compound V with advanced powers, unique mechanics, custom HUDs, animations, configurable abilities, and an expanded gameplay experience.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Compound V: Advanced release should I use?

Updated today
Latest stable file compound_v_advanced-1.1.8.jar
Game version 1.20.1
Loader Forge

Compound V: Advanced compound_v_advanced-1.1.8.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Compound V: Advanced required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Compound V: Advanced compound_v_advanced-1.1.8.jar need?

compound_v_advanced-1.1.8.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install GeckoLib, Compound V first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

2 listed on this file 1 pulled in by one of those mods
GeckoLib Needed by Compound V: Advanced compound_v_advanced-1.1.8.jar
required
Matching file found Matched file: geckolib-forge-1.20.1-4.8.4.jar
Compound V Needed by Compound V: Advanced compound_v_advanced-1.1.8.jar
required
Matching file found Matched file: compound_v-2.3.6.jar
Pehkui Needed by Compound V
pulled in
Matching file found Matched file: [1.20.1] [Forge] Pehkui 3.8.2

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Compound V: Advanced without breaking your instance.

Built for Compound V: Advanced compound_v_advanced-1.1.8.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use compound_v_advanced-1.1.8.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install GeckoLib, Compound V first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside compound_v_advanced-1.1.8.jar. It opens that exact file at the source.

About this project

What does Compound V: Advanced add?

Compound V: Advanced

Compound V Advanced is an addon for Compound V that expands existing powers with new mechanics, custom abilities, improved controls, new HUD elements, animations, and visual effects.

The addon is still under active development, and additional powers, features, balancing, and improvements will be added in future updates.

Requirements

* Compound V

** GeckoLib*

Current Features:

Mind Control Advanced (MCA) is Thomas Godolkin's power from Gen V, built out with extra tiers of control. Some mechanics aren't listed anywhere on purpose, you'll find them by playing around with it.

Blood Control Advanced (BCA) is Marie Moreau's ability from Gen V, pushed close to what it does in the show. Same as MCA, a few things are left for you to discover.

Telekinesis Advanced (TA) covers Cindy and Kenji Miyashiro's telekinesis, taken well past their usual limits.

Laser Eyes Advanced additions

Three extra tools get added to Laser Eyes Advanced, and you switch between them from an in-game menu:

X-Ray Mode cuts a 3x3 tunnel, 10 blocks deep, in whatever direction you're looking, without actually changing the world. It follows your movement and view direction in real time, grants Night Vision automatically while it's on, and turns off the second you lose Laser Eyes Advanced. Ores, ladders, torches, chests, barrels, beds, doors and other functional blocks are never affected, X-Ray only hides plain terrain.

Night Vision is its own toggle, separate from X-Ray.

Heartbeat Sensing shows you nearby living entities through walls within a set radius, with different outline colors for allies and everyone else.

Server owners can turn off any of these three on their own. A disabled one shows up locked in the menu instead of just doing nothing when you click it.

Chest Blast: PTSD

Chest Blast has consequences now. Taking damage while it's active builds up a hidden meter over time, mob damage fills it faster than PvP damage does, so it rewards surviving a hard fight instead of being free value against other players.

As the meter fills, a radiation aura kicks in around you. It gets stronger in three stages, more particles, louder sound, more effect, and blocks nearby enemies' natural regen before eventually damaging them outright. Fill the meter completely and a forced countdown kicks off an uncontrolled radiation blast whether you want it or not.

The Radiation effect behind all this is its own thing, with custom HUD hearts, and it plays nice with Alex's Caves (idea of the radiation effect is taken from Alex's Caves,a great mod) if you have that installed, our effect and their Irradiated effect are treated as the same thing instead of stacking on top of each other.

Everything here is adjustable in the config: how fast the meter fills, PvP vs PvE balance, decay, aura radius and strength, sounds, all of it.

Controls

Activate Power (default C, from Compound V) activates whatever power you have selected.

Ability Button 1 (default B) ult-moves for BCA / MCA / Telekinesis Advanced

Ability Button 2 (default N) used for things like Crimson Rupture's limb selector, turn off/on radiation aura(chest blast ptsd),opens the Laser Eyes Advanced menu, where you pick between X-Ray, Night Vision, and Heartbeat Sensing,throwing orbit blocks what's behind you(telekinesis advanced),enhanced optics.

Sneak + Ability Button 1 opens the BCA / MCA / Telekinesis Advanced power wheel.

Sneak + Ability Button 2 opens the ability type selection menu for eathen bulwark mode(telekinesis advanced),kinetic shield for seismic volley(ta,with all 3 orbit blocks collected)

All of these can be rebound in Options > Controls.

Configuration

The config covers pretty much everything, ability behavior, cooldowns, resource costs, feature toggles, and balance settings for every system mentioned above.

If you have the Configured mod installed, you can edit all of this from an in-game screen instead of opening the file by hand.

Recommended companion mod

Playing with Compound V Tweaks alongside this addon is a good idea. With both installed, every ability from Compound V Advanced shows in-game hints and control reminders, so you don't need to look anything up to figure out how a power works. If this is your first time with the addon, grab Compound V Tweaks too.

Video Guide

If you prefer to see the addon in action instead of learning everything yourself, a complete video showcase is available.

Video

Beta

Some features may change during development, balance is still being adjusted, and bugs may be present.

Feedback and suggestions are always appreciated and help improve future releases.

Project description from CurseForge.

Pick your setup

Compound V: Advanced by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Compound V: Advanced versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.