CurseForge · Minecraft mod
NeroDecor
Build in the same visual language as the tech — hull, panels, neon, glass, holograms and sci-fi doors for the Neroland universe.
Quick answer
Which NeroDecor release matches 26.2 Forge?
NeroDecor 0.2.0-beta.1 - Forge 26.2 targets 26.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is NeroDecor required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does NeroDecor 0.2.0-beta.1 - Forge 26.2 need?
NeroDecor 0.2.0-beta.1 - Forge 26.2 on 26.2 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add NeroDecor without breaking your instance.
Built for NeroDecor 0.2.0-beta.1 - Forge 26.2 on 26.2 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use NeroDecor 0.2.0-beta.1 - Forge 26.2. It targets 26.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside NeroDecor 0.2.0-beta.1 - Forge 26.2. It opens that exact file at the source.
About this project
What does NeroDecor add?
NeroDecor
Build in the same visual language as the tech — hull, panels, neon, glass, holograms and sci-fi doors for the Neroland universe.
NeroDecor is the decoration & furniture mod of the Neroland ecosystem — the cosmetic building set that lets you dress your world in the same sci-fi visual language as the machines that run it. Space station hull, industrial panels, reinforced glass, neon strips, hologram signs, lab furniture, server racks, control panels, sci-fi airlocks and planet-themed sets turn a functional installation into a cohesive station, lab or colony instead of vanilla rooms with a few machines bolted on.
Built on Neroland Core, so its colour/material palette, c: tags, creative-tab structure and server-side progression rules are shared with the rest of the lineup — a "Nero Steel" hull here matches the exact tone on a Nerotech machine casing. (Planned — in design; not yet released.)
What you can build
- Space station blocks. A modular kit of hull plating, floors, ceilings, trims and structural blocks — static models with rotation/axis states and connected textures so adjacent hull pieces line up into seamless large surfaces, in Core colour/finish variants that match Nerospace ships and stations.
- Industrial panels. Riveted, vented, grated and plated wall/floor blocks — the foundational "looks like a factory" set, visually matched to Nerotech machine housings so a base reads as one continuous installation.
- Reinforced glass. Clear, tinted and framed sci-fi glazing with CTM-driven framing and waterlogging, so windows render as seamless panes; tinted variants pull from Core's palette to match ship canopies and observation decks.
- Neon lights. Emissive light strips, bars and panels in the full Core colour palette — no block entity, optionally connectable into continuous runs — the accent layer that ties surfaces to the glowing trim on Nerotech/Nerospace machines.
- Hologram signs. A projector base whose block entity floats translucent, emissive text/icons above it via a billboard renderer — small payloads synced only on change, distance-culled — designed as flavour dashboards other mods can drive.
- Control panels. Wall- and console-mounted panels of buttons, gauges and screens; a lightweight block entity holds display state (and an optional linked target) behind a textured, distance-culled emissive face.
- Lab furniture & server racks. Tables, consoles, cabinets and sample storage for research rooms, plus datacentre racks with blinking emissive LEDs and optional cheap animation — the connective decoration for science and operations builds.
- Sci-fi doors. Animated single- and multi-block doors and airlocks with a sliding/iris open-close, coordinated by a block entity that drives animation and collision, with connected-texture faces to match the surrounding hull.
- Planet-themed blocks. Decorative sets keyed to Nerospace's planets — lunar regolith greys, Martian rust-reds, ice-world blues — gated by Nerospace progression so a planet's set unlocks as you reach it (toggleable in config).
Built for volume
- 🧱 Performance under hundreds of blocks — static blocks are model-only with no block entity; only genuinely dynamic blocks (holograms, control panels, animated racks, doors) carry one, and they prefer event-driven, distance-culled, frustum-aware rendering over per-tick work.
- 🎨 Modular by design — a small set of block families × Core colour/material variants × rotation/waterlog states yields a large, coherent build vocabulary without exploding the registry.
- 🎛️ Tune anything — config toggles for emissive rendering, hologram render distance, animated-prop animations (for low-end clients), connected-texture behaviour, and disabling planet-themed gating on build-focused servers.
- 📟 Dashboard flavour — hologram signs and control panels expose a small content API so NeroSecurity and NeroLogistics can push status, alerts and route labels onto placed props, keeping all real logic in the source mod.
Privacy (POPIA / GDPR)
NeroDecor stores no personal data — its blocks are cosmetic and carry no power, inventory, or player-keyed state. Any optional crash telemetry is anonymous and opt-out, carrying only version strings (mod / MC / loader / OS / Java) — never IPs, usernames, UUIDs or world data.
Why it fits the ecosystem
- 🧩 Built on Neroland Core — one colour/material palette, one config framework, shared
c:tags, and Core's server-side progression rules for planet gating. NeroDecor ships in its own creative tab. - 🔌 Interoperates, never hard-depends — Nerotech, Nerospace, NeroColonies, NeroSecurity and NeroLogistics are all optional. With them absent, NeroDecor plays fully standalone as a decorative set, simply without the cross-mod dashboard content or planet-themed progression gating.
- 🚀 Visual match across the lineup — panels and neon match Nerotech casings, hull and glass match Nerospace ships and stations, and lab furniture, planet sets and airlocks dress NeroColonies habitats to feel native to their world.
- 🧱 Cross-loader — NeoForge, Forge and Fabric on Minecraft 26.1.2 and 26.2.
Requirements & compatibility
- Requires Neroland Core — install it alongside NeroDecor (it loads first); NeroDecor draws its palette, creative tabs, config and progression rules from Core.
- Conventional
c:tags mediate all external compatibility, so Create, AE2, Mekanism, Ad Astra and Energized Power share NeroDecor's material palette as the 26.x ecosystem fills in — no hard dependency on any of them. - Modpacks are allowed and encouraged — any platform, no need to ask. Use the official files and credit NeroDecor by Neroland with links to this page and the GitHub repository. Full terms: LICENSE.
Links
- 📖 Wiki — every block family and system documented.
- 💬 Discord — chat, help, and sneak peeks.
- 🐞 Issues — bug reports and feature requests.
- 🗒️ Changelog
- 🟢 Also on Modrinth
Created by Neroland. The project logo was made with the help of AI image tools; in-game art is generated by the project's own tooling and refined by hand.
Project description from CurseForge.
Pick your setup
NeroDecor by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
3 loader builds26.1.2
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
NeroDecor versions and loaders
NeroDecor 0.2.0-beta.1 - Forge 26.2
nerodecor-forge-26.2-0.2.0-beta.1-all.jar
21 Sept 2026
NeroDecor 0.1.0-beta.1 - Forge 26.2
nerodecor-forge-26.2-0.1.0-beta.1-all.jar
17 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.