CurseForge · Minecraft mod
TaCZ Hostiles
Adds two hostile NPC factions armed with TACZ guns
Quick answer
Which TaCZ Hostiles release should I use?
TaCZ Hostiles tacz_hostiles-1.1.2.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is TaCZ Hostiles required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does TaCZ Hostiles tacz_hostiles-1.1.2.jar need?
tacz_hostiles-1.1.2.jar. Change the file and its required mods may change too.
Install SmartBrainLib (Forge/Fabric/Quilt), [TaCZ] Timeless and Classics Zero Guns first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add TaCZ Hostiles without breaking your instance.
Built for TaCZ Hostiles tacz_hostiles-1.1.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use tacz_hostiles-1.1.2.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install SmartBrainLib (Forge/Fabric/Quilt), [TaCZ] Timeless and Classics Zero Guns first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside tacz_hostiles-1.1.2.jar. It opens that exact file at the source.
About this project
What does TaCZ Hostiles add?
Requirements:
- TACZ
- SmartBrainLib
- Marbled's Arsenal ( optional )
Features:
NPC Factions:
- Two hostile factions : Scavengers and Soldiers
AI & Combat:
- NPCs prioritize players in combat, remember their last target position, and can switch to closer enemies during combat
- NPCs have a 180° vision cone meaning they can't see directly behind them
- NPCs can hear gunshots and investigate (use supressors to lower detection range)
- Combat behavior adapts dynamically based on distance : advance on distant targets, strafe at mid-range, back up when enemies get too close
- NPCs can open doors and fence gates to get to you
Patrol System: - NPCs patrol in squads, following a squad leader
- Use /forcepatrol command to spawn a patrol
- Patrols spawn automatically near players over time, with spawn chance increasing the longer no patrol has spawned
Equipment & Loot:
- Each faction uses its own weapon pool
- NPCs drop ammo for their weapon with a 10% chance to drop the weapon itself and gunpowder upon death
- Optional integration with Marbled's Arsenal, allowing NPCs to spawn wearing armor when installed
Configuration:
- Configurable NPC health and damage
- Configurable gun drop chance
- Configurable patrol spawn frequency and spawn distance
- Configurable sight range and gunshot hearing range (separate values for suppressed weapons)
NOTE : If you find any bugs please explain the issue in detail.
Initial release date - July 10th 2026
1,000 downloads on CF - July 29th 2026
Project description from CurseForge.
Pick your setup
TaCZ Hostiles by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
TaCZ Hostiles versions and loaders
tacz_hostiles-1.1.2.jar
1 Sept 2026
tacz_hostiles-1.1.1.jar
10 Aug 2026
tacz_hostiles-1.1.0.jar
29 Jul 2026
tacz_hostiles-1.0.1.jar
16 Jul 2026
tacz_hostiles-1.0.0.jar
9 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.