CurseForge · Minecraft mod
Optimized Cushions
Optimizing cushions on client and server
Quick answer
Which Optimized Cushions release matches 26.2?
Optimized Cushions [26.2] 1.0.0 targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Optimized Cushions required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Optimized Cushions [26.2] 1.0.0 need?
[26.2] 1.0.0 on 26.2. Every mod below is checked against that same setup.
Install Cushion Backport, Cushion Backport first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Optimized Cushions without breaking your instance.
Built for Optimized Cushions [26.2] 1.0.0 on 26.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use [26.2] 1.0.0. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Cushion Backport, Cushion Backport first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside [26.2] 1.0.0. It opens that exact file at the source.
About this project
What does Optimized Cushions add?
Optimized Cushions
Vanilla 26.3 added cushions as entities. A cushion never moves, yet it costs the same as any other entity, both on the client and on the server.
This mod treats a cushion as what it is: a static thing. The client bakes it into the terrain so it renders like a block; the server drops the per-tick tracking and ticking overhead. Gameplay is unchanged: sitting, breaking, picking, sounds, particles, drops and saves are all vanilla.
On versions without vanilla cushions the same cushions come from Cushion-Backport, which is required there. The optimizations are the same on every version.
To be honest: cushions are already a very light entity, especially server-side, so you will only see a difference if you have a LOT of them.
How it works
A cushion is rendered like any other block: baked straight into the chunk mesh and terrain is far cheaper to draw than entities.
On the server, cushions that have nobody sitting on them skip the entity tracker and tick-list and run through one lightweight loop instead. The moment someone sits down (or you /ride one) that cushion snaps back to the full vanilla path, so behavior stays exact.
Features
- More FPS — cushions are free to render once baked; the boost scales with how many are on screen.
- Less memory pressure — especially on the client.
- See them further — baked cushions are visible to full render distance, just like blocks, instead of the shorter vanilla entity range.
- Lighter servers — big tick-time savings on cushion-heavy worlds (tracker, movement re-checks, and ticking all trimmed).
- Nothing lost — every cushion interaction works exactly as in vanilla.
- Resource packs — cushion textures from your resource pack are picked up automatically.

Compatibility
If you encounter any incompatibility, please create an issue or send me a message on the Discord server. Thanks!
- Vanilla-safe — no protocol or save changes. The client half works on vanilla servers, and the server half serves vanilla clients.
- Sodium — supported: cushions are baked into Sodium chunk meshes just like on vanilla. The server optimizations work with or without it.
- Optimised Block Entities — Client side are automatically disabled when OBE is installed. The server optimizations still work.* Cushions fall back to the vanilla renderer while glowing, on fire, or invisible, and name tags / F3+B hitboxes always render the vanilla way.
Trade-offs
A few small, deliberate differences from vanilla — none affect gameplay (drops, riding, sounds, damage and saves are identical):
- Client — because cushions are baked into terrain, a change (place, break, teleport, dye) shows up on the next section rebuild rather than instantly. Textures now mipmap at distance like blocks.
- Server — spawn/despawn for a moving player is checked on a ~1-block / 1-second grid instead of every packet, so a cushion at the far tracking edge can appear up to one block of walking later than vanilla. Support/fluid checks in unloaded-but-not-ticking chunks are deferred rather than frozen.
Links
Project description from CurseForge.
Pick your setup
Optimized Cushions by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3-snapshot-3
1 loader build26.3
2 loader builds26.2
2 loader builds26.1.2
2 loader builds1.21.11
2 loader builds1.21.1
2 loader builds1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Optimized Cushions versions and loaders
[26.2] 1.0.0
optimizedcushionsbackport-neoforge-mc26.2-1.0.0.jar
19 Sept 2026
[26.2] 1.0.0
optimizedcushionsbackport-fabric-mc26.2-1.0.0.jar
19 Sept 2026
Initial version
optimizedcushions-0.1.0.jar
10 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.