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Sable Scaling project artwork

CurseForge · Minecraft mod

Sable Scaling

Allows to scale sable sub levels

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Sable Scaling release should I use?

Updated 5 days ago
Latest stable file Sable Scale 1.3.0 (NeoForge 1.21.1)
Game version 1.21.1
Loader NeoForge

Sable Scaling Sable Scale 1.3.0 (NeoForge 1.21.1) targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Sable Scaling required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Sable Scaling Sable Scale 1.3.0 (NeoForge 1.21.1) need?

Sable Scale 1.3.0 (NeoForge 1.21.1). Change the file and its required mods may change too.

All 1 required mods have matching files

Install Sable first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

1 listed on this file 2 pulled in by those mods
Sable Needed by Sable Scaling Sable Scale 1.3.0 (NeoForge 1.21.1)
required
Matching file found Matched file: Sable NeoForge 2.0.6 for mc1.21.1
Create Needed by Sable
pulled in
Matching file found Matched file: Create 6.0.10 for mc1.21.1
ImGuiMC Needed by Sable
pulled in
Matching file found Matched file: ImGuiMC NeoForge 2.0.5 for mc1.21.1

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Sable Scaling without breaking your instance.

Built for Sable Scaling Sable Scale 1.3.0 (NeoForge 1.21.1). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Sable Scale 1.3.0 (NeoForge 1.21.1). It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Sable first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Sable Scale 1.3.0 (NeoForge 1.21.1). It opens that exact file at the source.

About this project

What does Sable Scaling add?

Sable Scaling

New in 1.3.0: Ported to the current Sable: making a world with it no longer crashes (reported by pugmc).

Scales Sable vehicles up or down with a command, from 0.01 to 100 times their size. Sable can already draw and collide a scaled vehicle; this mod adds the way to set the scale, saves and syncs it, and makes the physics follow. Requires Sable.

Commands

  • /sablescale looking <scale> scales the vehicle you are looking at, up to 100 blocks away. Without a number it prints the current scale.
  • /sablescale set <sub_level> <scale> and /sablescale reset <sub_level> take Sable's selectors, such as @n for the nearest. /sablescale get <sub_level> prints the scale.
  • Permission level 2. There is no config file.
  • Resizing keeps the vehicle sitting on the ground instead of inside it.

Physics

  • A shrunk vehicle is lighter: at half scale it weighs an eighth. It still floats on the waterline it was built with.
  • The physics staff moves a small vehicle like the light object it is, and water stops it fast.
  • Your reach and the block outline follow the scaled blocks.
  • Rescale a floating vehicle in stages. A large jump in one step gives a brief lurch.

Create machines

  • Scaling a machine scales all of it, including the parts on bearings.
  • Bearings, thrusters and arms hold themselves up at any size.
  • Shafts, cogs and other Create kinetic blocks are drawn at the vehicle's scale, and stickers, super glue and ropes attach where the scaled blocks are.
  • Scale first, then assemble a bearing. The other order leaves the joint in the wrong place.

Requirements

Minecraft 1.21.1, Java 21, NeoForge 21.1 and Sable 2.0.3 to 2.0.6, on the server and every client. A world still opens without the mod: scaled vehicles come back at normal size. The Fabric file (1.0.3, needs Fabric API) is older and has the commands, the saving and the syncing, without the later physics and Create fixes. The Creative Scaling Staff is not in this mod; it is in the separate Create Scalable add-on.


Join the Discord Source on GitHub

Related mods

Sable Create

NeoForge 1.21.1 (current) and Fabric 1.21.1 (older build), on the server and every client. Free to use in modpacks.

Project description from CurseForge.

Pick your setup

Sable Scaling by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Sable Scaling versions and loaders

9 of 9 releases match

Looking for an older file? The official CurseForge project page is in Resources.