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Carry Mechanics project artwork

CurseForge · Minecraft mod

Carry Mechanics

Pick up, carry, and place blocks and entities with your bare hands! A lightweight, configurable successor to Carry On.

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Quick answer

Which Carry Mechanics release should I use?

Updated 12 days ago
Latest stable file Carry Mechanics (1.0.2)
Game version 1.21.1
Loader NeoForge

Carry Mechanics (1.0.2) targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Carry Mechanics required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Carry Mechanics (1.0.2) need?

Carry Mechanics (1.0.2). Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Carry Mechanics without breaking your instance.

Built for Carry Mechanics (1.0.2). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Carry Mechanics (1.0.2). It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Carry Mechanics (1.0.2). It opens that exact file at the source.

About this project

What does Carry Mechanics add?

✋ Carry Mechanics

Pick up, carry, and place blocks and entities with your bare hands.

NeoForge Minecraft 26.2 and 1.21.1 Client and Server LGPL-3.0


✨ Overview

Carry Mechanics lets you pick up, carry, and place blocks (with their block entities — chests, furnaces, spawners…) and entities using only your empty hands. Heavier objects slow you down, you can't jump while carrying, and datapack tags control exactly what is grabbable.

A fork of Carry On by Tschipp and PurpliciousCow, rebranded and reworked by Stalking Dragons. Distributed under the same license (LGPL-3.0). Gameplay dynamics differ from Carry On — the crouch-to-pick-up behaviour, grab rules, carry conditions and rendering are modified. Not affiliated with or endorsed by the Carry On authors.
Codex Stalking Dragons

🎯 Features

📦 Pick up anything

Grab blocks with block entities by holding Sneak and right-clicking with empty hands. Also works on mobs, animals, and other players.

📍 Place anywhere

Right-click on any surface to place what you're carrying — blocks, entities, or players.

🗻️ Entity stacking

Stack carried entities on top of others like a totem pole. Configurable stack limits and size checks.

🏋️ Weight & slowness

Heavier objects slow you down and block jumping. Weight depends on object size and NBT.

📋 Whitelist / Blacklist

Control what can be picked up via datapack tags for blocks, entities and stacking (six tag types), in whitelist or blacklist mode.

📜 Scripting system

Datapack-powered JSON scripts with conditions (game stage, advancement, XP, gamemode) and custom commands on init / loop / place.

⚙️ Fully configurable

25+ options: max distance, entity size limits, slowness multipliers, hit prevention, player-pickup toggle and more.

💻 Commands

  • /carrymechanics debug — show current carry state
  • /carrymechanics clear [player] — clear carry data
  • /carrymechanics place [player] — place the carried object

🧱 Mod Structure

Area What it provides
carry The carry-data model, per-player storage and sync, and the pickup / placement logic.
pickupcondition / scripting The datapack-driven pickup conditions and the JSON script engine.
client/render Rendering the carried block / entity on the player and in first person.
mixin The vanilla patches for pickup interaction, movement penalties, inventory locking and the carried-object render layer.
compat Optional GameStages integration for script conditions.

📋 Requirements

Minecraft / NeoForge / Java see Available Versions below
Dependencies None
Side Client and Server (required on both)

📦 Available Versions

Minecraft NeoForge Java Latest build Status
26.2 26.2.0.57+ 25 1.1.0 Stable
26.1.2 26.1.2.78+ 25 1.0.2 Stable
1.21.1 21.1.259+ 21 1.0.2 Stable

Both versions share this CurseForge project. Pick the file that matches your Minecraft version.

🎮 How to Use

  1. Hold Sneak and right-click a block or entity with empty hands.
  2. It is now stored in your carry data.
  3. Right-click any surface to place it; right-click a carried entity on another entity to stack them.
  4. Check your state with /carrymechanics debug.

🙏 Credits & License

Carry Mechanics is a fork of Carry On by Tschipp and PurpliciousCow, rebranded and reworked by Stalking Dragons.

License: GNU LGPL v3.0 (LGPL-3.0-or-later), the same license as Carry On. Under its copyleft terms this fork stays under the LGPL, keeps the original Carry On copyright, and its complete corresponding source is published at gitlab.com/stalking-dragons/minecraft/carry-mechanics. The full licence text ships in the jar and the repository LICENSE file.

Codex Stalking Dragons
https://codex.skdragons.com/
Codex Stalking Dragons — Minecraft Modding

Project description from CurseForge.

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Recent files

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Looking for an older file? The official CurseForge project page is in Resources.