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[SBW] Electronic Warfare project artwork

CurseForge · Minecraft mod

[SBW] Electronic Warfare

[SBW] Electronic Warfare adds EW systems, radios, FPV drones, fiber-optic control, anti-drone nets, EMP weapons, interception, and guided missiles to Superb Warfare.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which [SBW] Electronic Warfare release should I use?

Updated today
Latest stable file Cool Update - 1.1.0 / 1.21.1
Game version 1.21.1
Loader NeoForge

[SBW] Electronic Warfare Cool Update - 1.1.0 / 1.21.1 targets 1.21.1 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 4 required mods have matching files.

Where it goes

Is [SBW] Electronic Warfare required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does [SBW] Electronic Warfare Cool Update - 1.1.0 / 1.21.1 need?

Cool Update - 1.1.0 / 1.21.1. Change the file and its required mods may change too.

All 4 required mods have matching files

Install [SBW] Superb Warfare, GeckoLib, Kotlin for Forge, Curios API first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.

1 listed on this file 5 pulled in by those mods
[SBW] Superb Warfare Needed by [SBW] Electronic Warfare Cool Update - 1.1.0 / 1.21.1
required
Matching file found Matched file: superbwarfare-0.8.9-final-mc1.21.1-9b5284f4.jar
Patchouli Needed by [SBW] Superb Warfare
pulled in
Matching file found Matched file: Patchouli-1.21.1-93-NEOFORGE.jar
GeckoLib Needed by [SBW] Superb Warfare
pulled in
Matching file found Matched file: NeoForge 1.21.1 4.9.2
Kotlin for Forge Needed by [SBW] Superb Warfare
pulled in
Matching file found Matched file: Kotlin for Forge 5.12.0
Curios API Needed by [SBW] Superb Warfare
pulled in
Matching file found Matched file: curios-neoforge-9.5.1+1.21.1.jar

5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add [SBW] Electronic Warfare without breaking your instance.

Built for [SBW] Electronic Warfare Cool Update - 1.1.0 / 1.21.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Cool Update - 1.1.0 / 1.21.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install [SBW] Superb Warfare, GeckoLib, Kotlin for Forge, Curios API first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Cool Update - 1.1.0 / 1.21.1. It opens that exact file at the source.

About this project

What does [SBW] Electronic Warfare add?

[SBW] Electronic Warfare

[SBW] Electronic Warfare is a major Superb Warfare addon focused on electronic warfare, tactical communications, and remotely controlled combat systems.

The mod introduces stationary and portable jammers, voice-enabled radios, advanced FPV drones, radio and fiber-optic control, EMP weapons, signal interception, anti-drone nets, and a player-controlled guided missile.

Main Features

Electronic Warfare

  • Stationary and portable electronic warfare systems.
  • Three power modes: Eco, Normal, and Maximum.
  • Battery-powered operation with real energy consumption.
  • Phased-array upgrade that significantly increases the effective range.
  • Multiple suppression zones: weak interference, moderate interference, and critical jamming.
  • Disruption of drone controls and radio communications.
  • Visible smoke, electrical sparks, and an operating sound while the jammer is active.
  • Creative-mode power without a battery; the jammer automatically switches off after its owner returns to Survival mode.

Radio Communications

  • Portable and stationary radios.
  • Configurable frequencies, operating modes, volume, and transmission range.
  • Text and voice distortion caused by weak signals or electronic warfare.
  • Integration with Simple Voice Chat and Plasmo Voice.
  • Voice mods are optional; the rest of Electronic Warfare works without them.

Advanced FPV Drones

  • Full first-person drone control.
  • Professional controller interface with power, range, and link status displays.
  • Radio control affected by interference and protected fiber-optic control.
  • Physical fiber cable with limited length, tension, and breakage.
  • Working heat flares against infrared-guided missiles.
  • Separate first-person effects for moderate and critical damage.
  • Signal loss, EMP interference, and incoming-threat warnings.
  • A physical copy of the operator remains in the world during an FPV session.

Anti-Drone Net

  • Stretch a net between two selected anchor points.
  • Tensioning duration depends on the size of the net.
  • Countdown timer to 0.00 s with tensioning audio.
  • Natural sag that stops at the ground instead of clipping through it.
  • Captured drones become visibly tangled, struggle inside the net, and cannot fall through it.
  • Instant placement in Creative mode.

EMP and Interception

  • The EMP gun temporarily disrupts control and video instead of instantly destroying its target.
  • The interceptor can connect to the camera of an enemy radio-controlled drone.
  • Operator movement and free camera rotation are locked during interception.
  • Fiber-optic control is protected from ordinary radio interception and jamming.

Guided Missile

  • A player-controlled missile with 120 HP.
  • Professional-controller operation over radio or fiber optics.
  • Hold Space to accelerate.
  • Hold Shift for active braking.
  • When speed is lost, the missile begins to descend and pitches its nose downward.
  • Clean first-person view without the missile model blocking the pilot's camera.
  • Press F5 to toggle a GTA-style elevated chase camera.
  • Heat flares and target-lock warnings.
  • Custom thrust, shockwave, and supersonic visual effects.
  • Original ignition, jet-engine, and sonic-boom sounds.
  • Guided missiles are not captured by anti-drone nets.

Placing an Anti-Drone Net

  1. Right-click the first anchor point.
  2. Right-click the second anchor point.
  3. Keep holding the button until the tensioning timer reaches zero.
  4. Use Shift + Right Click near the net to remove it.

Compatibility

Minecraft 1.20.1

  • Forge 47+
  • Superb Warfare 0.8.0+

Minecraft 1.21.1

  • NeoForge 21.1.235+
  • Superb Warfare 0.8.0+
  • Kotlin for Forge 5.8.0+

Optional Integrations

  • Simple Voice Chat
  • Plasmo Voice

Environment

The mod must be installed on both the client and the server.

Authors and License

  • @ViaQuelt — visual design
  • Xylos_Official — programming
  • haurma228 — models and artwork
  • License: MIT

Project description from CurseForge.

Pick your setup

[SBW] Electronic Warfare by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

[SBW] Electronic Warfare versions and loaders

11 of 11 releases match

Looking for an older file? The official CurseForge project page is in Resources.