CurseForge · Minecraft mod
Breeze's Settlements
Transform your villages into a living community. Villagers wake to their own plans, work their jobs, gather to barter and gossip, and keep a shared economy running -- each with a name, a personality, and a mind of their own.
Quick answer
Which Breeze's Settlements release should I use?
Breeze's Settlements Settlements 1.0.0 Beta Nightly-092226.jar targets 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Breeze's Settlements required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Breeze's Settlements Settlements 1.0.0 Beta Nightly-092226.jar need?
Settlements 1.0.0 Beta Nightly-092226.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Breeze's Settlements without breaking your instance.
Built for Breeze's Settlements Settlements 1.0.0 Beta Nightly-092226.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Settlements 1.0.0 Beta Nightly-092226.jar. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Settlements 1.0.0 Beta Nightly-092226.jar. It opens that exact file at the source.
About this project
What does Breeze's Settlements add?
Settlements: Beta Release
Transform your villages into a living community.
Villagers wake to their own plans, work their jobs, gather to barter and gossip, and keep a shared economy running — each with a name, a personality, and a mind of their own.
Settlements rebuilds the vanilla villager from the ground up. Instead of shuffling between a bed, a workstation, and a bell, every villager now runs a full daily life: a personal schedule, a profession they actually practice, relationships with their neighbors, and a memory of the world around them.
This mod is in the early stages of beta release. Expect rough edges, and please report any issues you find!
Licensed under GPL-3.0. Made by Breeze and the Settlements community.
Community Ports
NeoForge 1.21.1 is currently the only officially supported version of Settlements. While community members are welcome to port the open-source code to other mod loaders, these third-party ports are provided as-is without official support.
You can find these community efforts at: https://github.com/breeze-devs/Settlements-Alpha/wiki/Community-Ports-for-Settlements
Features
Villagers with a mind of their own
- Personal day plans — every villager builds its own schedule of work, rest, meals, and errands. Work days and rest days feel different.
- Names & personalities — each villager carries a unique name and a distinct Character that shapes how they behave and speak.
- Genetics — six inherited traits (Strength, Constitution, Agility, Intelligence, Will, Charisma) affect health, speed, work efficiency, trade prices, and more. Traits pass down through breeding — twins included.
- Origins that matter — village-born, a settler from distant lands, or a cured zombie who still has nightmares about the dark. Backstory shows in what they say.
- Speech bubbles — contextual chatter for mornings, evenings, work, rest, panic, spotting a zombie, and more.
A day's work
Villagers don't just stand at a job site — they go out and do the job. Depending on profession, they'll:
- Farm & forage — cultivate plots, harvest crops, pumpkins, melons, sugar cane, sweet berries, nether wart, honeycomb, and honey
- Mine & smith — mine and blast ore, cut stone, forge tools, and craft goods
- Tend animals — shear and dye sheep, milk cows, breed livestock, butcher for food, chase chickens, and throw eggs
- Fish, enchant, and brew — cast lines, enchant gear, smoke meat, and throw potions
- Care for pets — tame wolves and cats, then feed, wash, pet, and walk them
- Keep the village running — repair iron golems, ring the bell, scavenge, survey the landscape, and manage chests
Villagers grow expertise in their craft over time, getting faster and more productive at what they do.
A living economy
- Villagers trade with each other, not just with you — moving goods around a shared settlement economy.
- They collect demanded items, stock and restock, donate emeralds to those in need, and manage their own chests.
A social village
- Courtship & relationships between villagers
- Gossip — villagers spread news and rumors amongst themselves
- Gatherings at the bell to meet and catch up
- Reactions to the world: spotting zombies, sighting a golem, etc
Project description from CurseForge.
Pick your setup
Breeze's Settlements by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Breeze's Settlements versions and loaders
Settlements 1.0.0 Beta Nightly-092226.jar
settlements-1.0.0-beta.nightly-092226.jar
23 Sept 2026
Settlements 1.0.0 Beta-1
settlements-1.0.0-beta.1.jar
19 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.