Back to mods
Hostile AI project artwork

CurseForge · Minecraft mod

Hostile AI

Hostile AI - Adaptive Siege, Breaching, and Smart Mob AI

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Hostile AI release should I use?

Updated today
Latest stable file hostileai-1.0.0.jar
Game version 1.20.1
Loader Forge

Hostile AI hostileai-1.0.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Hostile AI required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Hostile AI hostileai-1.0.0.jar need?

hostileai-1.0.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Hostile AI without breaking your instance.

Built for Hostile AI hostileai-1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use hostileai-1.0.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside hostileai-1.0.0.jar. It opens that exact file at the source.

About this project

What does Hostile AI add?

Hostile AI - Adaptive Siege, Breaching, and Smart Mob AI

Hostile AI is a challenging and comprehensive AI overhaul mod designed to transform Minecraft's standard hostile mobs into intelligent, tactical siegers. No longer can you hide behind simple stone walls or wooden doors; mobs will actively dig through obstacles, build bridges over gaps, climb vertical pillars, and use coordinated group abilities to breach your defenses.

To prevent overwhelming players, the mod is governed by the customizable Hysteria System, allowing you to set when these active siege behaviors begin and how often they recur.


FEATURES

🛡️ The Hysteria Siege Calendar

The mod doesn't force constant chaos upon your world. It introduces a dynamic siege schedule:

  • Hysteria Schedule: Siege AI and swarming actions are only active on specific days, leaving vanilla behavior completely normal on quiet days.
  • Customizable Start Day: Choose when the Hysteria system begins (e.g., Day 1 to face immediate danger, or Day 10 to give yourself time to prepare).
  • Recurrence Frequency: Set how many days pass between each active siege (e.g., daily, every 3 days, or once a week).

⛏️ Intelligent Digging & Tool Requirements

Zombies and other siegers will aggressively mine blocks to clear pathways, balanced with smart mechanics to protect natural terrain:

  • Intelligent Pathing: Mobs only dig when they are completely unable to reach the player naturally. They will walk up natural mountain slopes and hills normally instead of needlessly carving tunnels into the terrain.
  • Instant vs. Progressive Mining:
    • Standard blocks (Dirt, Wood, Stone, Iron blocks, etc.) are dug up rapidly, maintaining a fast-paced, high-danger siege environment.
    • Extremely hard blocks like Obsidian, Crying Obsidian, or reinforced modded blocks strictly require a Diamond or Netherite Pickaxe to mine, and will take a realistic, prolonged duration to break, accompanied by visual block cracking animations.
  • Unbreakable Blocks: Bedrock, End Portal Frames, and blocks with negative hardness remain entirely unbreakable.

🧱 Adaptive Building (Bridging & Pillaring)

Zombies are capable of overcoming gaps and heights using blocks:

  • Bridging: Mobs will build horizontal bridges using Dirt or Cobblestone to cross gaps, ravines, and rivers.
  • Pillaring: If you are hiding on a high platform, mobs will build vertical pillars to climb up to your level.
  • Visual Realism: Building mobs will realistically equip and hold Cobblestone blocks in their off-hand while executing building actions.

💥 Creeper Wall-Breaching & Nuclear Threats

Creepers are utilized as tactical breaching assets to open pathways for the horde:

  • Wall Breaching: If their path to the player is blocked by a wall, Creepers will prematurely ignite and blow themselves up to blast open an entrance.
  • Nuclear Creepers: A highly dangerous, low-chance variant that spawns with a larger explosion yield, modified fuse timings, increased movement speed, and warns players with a custom warning sound before detonation.

🕷️ Adaptive Mob Skills & Coordinated Tactics

Mone other than the horde is safe. Enemies use specialized class abilities:

  • TNT Deployment: Zombies can place primed TNT near players to breach defenses or flush you out.
  • Arsonists: Mobs can light flammable blocks on fire to burn down wooden defenses.
  • Spider Cobweb Shooting: Spiders and Cave Spiders will spit cobwebs from a distance to temporarily trap you, accompanied by visual blocks and audio feedback.
  • Enderman Tactical Teleportation: If an Enderman is targeting you, it will periodically scan for nearby hostile mobs (like Creepers or Zombies) and teleport them right next to you to coordinate an attack.
  • Water Surfing: Ocean-surfing siegers gain high movement speed and water-skimming capabilities when crossing water bodies.

🐄 Passive Herd Revenge (Angry Animals)

Don't expect passive creatures to remain defenseless. Provoking animals will trigger group retaliation:

  • Herd Anger: Attacking any passive animal (Cows, Sheep, Pigs, Chickens) or Villagers will trigger group hostility.
  • Passive Attack AI: All nearby animals of that species will immediately become hostile, chase you down, and attack you using custom damage mechanics.

⚙️ In-Game Tabbed Configuration Dashboard

You can customize every aspect of the mod without leaving Minecraft:

  • Categorized Sections: Features a clean, in-game tabbed UI divided into 5 distinct categories (General, AI & Dig, Skills, Creeper, Advanced).
  • Interactive Adjusters: Easily toggle boolean values, input customized blacklist/whitelist strings, or use interactive [-] and [+] buttons to precisely adjust timings, days, and distances on the fly.
  • Server-Safe: Completely client-shielded GUI logic to ensure your physical dedicated servers load and run smoothly without crashes.

🔧 Configuration Options

The mod generates a hostileai-common.toml file inside your instance's config folder, allowing server administrators to customize all 46 settings, including block digestion blacklists, custom siege whitelist mobs, tool requirements, and explosion radiuses.


Challenge your building strategies, secure your perimeters, and prepare for the siege!

Project description from CurseForge.

Pick your setup

Hostile AI by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Hostile AI versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.