CurseForge · Minecraft mod
Despawnings
Prevents entity lag.. very safely
Quick answer
Which Despawnings release should I use?
despawnings-1.5.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Despawnings required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does despawnings-1.5.jar need?
despawnings-1.5.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Despawnings without breaking your instance.
Built for despawnings-1.5.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use despawnings-1.5.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside despawnings-1.5.jar. It opens that exact file at the source.
About this project
What does Despawnings add?
In vanilla Minecraft, whenever a mob (such as a Zombie or Skeleton) picks up an item off the ground, it is permanently marked as persistent. In modded environments or long-running servers, these mobs accumulate in underground caves over time, permanently filling the server mob cap. Leading to fewer entities on the surface and lag.
Despawnings fixes this problem by allowing mobs that became persistent solely from picking up ground items to naturally despawn again, while safely dropping any collected equipment on the ground so no player items are lost at all.
Here's other features that this mod handles:
Crowd control: Caps how many mobs can pile into a chunk, an area, or a whole dimension, and removes the ones furthest from any player first.
Spawn limits: Refuses new natural spawns in places that are already packed. Cheaper than deleting the mob afterwards, and it stops mobs materialising in your face.
Less clutter: Dropped items and XP orbs get merged together instead of sitting there as hundreds of separate entities.
Cheaper pile-ups: Mobs shoving each other is the single most expensive part of a mob pile. That cost is now capped.
/despawnings stats: Tells you what your entity count is actually made of, right down to which item is flooding the ground. Usually the answer is not what you expected.
Nothing here deletes anything you'd miss. Named, tamed, leashed, ridden, bred, boss and spawn-egg mobs are never touched, neither is anything standing near a player, and you can exclude any mob or dimension you want.
Three presets (vanilla, balanced, aggressive) if you don't feel like reading a config file.
A lot of mods like this already exist. I know. This one fits my purpose more and generally works better than the other ones. (also doesn't require a dependency)
Recommended to use with Mob Spawn Fix
Project description from CurseForge.
Pick your setup
Despawnings by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Despawnings versions and loaders
despawnings-1.5.jar
16 Oct 2026
despawnings-1.4.jar
11 Oct 2026
despawnings-1.2.jar
despawnings-1.3.jar
27 Jul 2026
despawnings-1.1.jar
despawnings-1.0.jar
17 Jul 2026
despawnings-1.0.jar
15 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.