CurseForge · Minecraft mod
Darkness Core
A shared engine library with its own shader/impact frame editor, multiverse creator and, 3D planet/space rendering system.
Quick answer
Which Darkness Core release should I use?
Darkness Core v 1.4.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Darkness Core required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Darkness Core v 1.4.jar need?
Darkness Core v 1.4.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Darkness Core without breaking your instance.
Built for Darkness Core v 1.4.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Darkness Core v 1.4.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Darkness Core v 1.4.jar. It opens that exact file at the source.
About this project
What does Darkness Core add?
Darkness Core is a shared engine library with its own shader/impact frame editor, multiverse creator and, 3D planet/space rendering system.
Multiverse — custom dimensions on a grid
A complete alternate-world system. Each "Earth" is a fixed slab of terrain living on a spiral grid inside one shared dimension, sealed off by wrap borders so players stay on their island.
- Create unlimited named worlds ("Earths"), each with its own terrain type, border size, gravity, biomes, and seed
- Terrain types:
normal,dry,water, andspace(pure void — for orbital builds and space stations; you fall forever instead of dying) - Per-world gravity scaling
- Safe teleporting, per-world spawns, and an auto-transfer option for the base world
- A public API so other mods can register and jump between worlds in code
Jade — in-world planets & sky
Real 3D planets you can see hanging in the sky and fly out to.
- Textured sphere or cube planets placed at world coordinates, with real-time axial spin
- Atmosphere glow — a soft Veil-style luminous rim around each planet
- Orbital rings (tilted, textured) around planets
- Approach & visibility distances so planets read as far away, then grow as you fly closer
- Fly into a planet to teleport down to its surface world
- Per-Earth skies: custom cubemap skyboxes, custom sun & moon, fog colour/distance, and rings arcing across the sky — all per world
- In-game planet editor (color wheel, live sliders, save/load) — everything is data-driven JSON, so packs and addons can ship their own planets and skies
Dark's FX Engine — real time shader/impact frame editor
- A stack of screen effects: zoom blur, black & white, red tint, radial blur, chromatic aberration, vignette, bloom, edge/outline, speed lines, halftone, scanlines, screen shake, and more
- Named presets you build in-game and play by name
- Sequenced playback — chain effects with timing for impact frames and cutscene-style hits
- Multi-panel compositor for splitting the screen into comic panels
- In-game shade
For modpacks & mod developers
- Data-driven: planets and skies are JSON under
data/<namespace>/jade/planet/and.../jade/sky/. Ship your own — no code required. - Dormant by default: with no planet/sky data present, none of the space visuals appear. The engine simply idles. Great as a pure dependency.
- API: register and teleport between worlds, drive the FX engine, and hook the planet system from your own mod.
- Addons ship their own content under their own namespace — Darkness Core is the engine, your mod is the content.
Project description from CurseForge.
Pick your setup
Darkness Core by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Darkness Core versions and loaders
Darkness Core v 1.4.jar
28 Aug 2026
Darknesscore v1.3.jar
Invincible Inc v2.0.jar
17 Jul 2026
Darknesscore v1.2.jar
17 Jul 2026
Darknesscore v1.1.jar
17 Jul 2026
Darknesscore v1.0.jar
16 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.