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Voidlorn project artwork

CurseForge · Minecraft mod

Voidlorn

My take on what the End Update can be — the endgame deserves more than one flat rock.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Voidlorn release should I use?

Updated 3 months ago
beta file voidlorn-0.1.0
Game version 1.21.1
Loader NeoForge

voidlorn-0.1.0 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Voidlorn required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does voidlorn-0.1.0 need?

voidlorn-0.1.0. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Voidlorn without breaking your instance.

Built for voidlorn-0.1.0. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use voidlorn-0.1.0. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside voidlorn-0.1.0. It opens that exact file at the source.

About this project

What does Voidlorn add?

🌌 Voidlorn

My take on the End Update - one fan's vision of where the story could still go.


The screenshots were taken using Septonious' "Solar Shaders"

Voidlorn rebuilds the End's terrain from the ground up. Instead of one flat landmass with a handful of identical floating rocks, you get scattered archipelagos of islands separated by real void, small stepping-stone islets to keep you exploring, and rare floating obsidian monoliths drifting between them. Same portal, same dragon fight untouched at spawn - it's still your End, just finally worth flying around in.


💭 Why I'm building this

The dragon fight is a genuinely cool moment - the fall into the void, that first look at the outer islands. I just always wished the story kept going a little further past it. Once the fight's over, there's not much pulling you back: no biomes, only a couple of structures, and once you've got your elytra there's not a lot of reason to stay.

This mod is my own take on what the rest of that story could look like - not a rewrite of what's already there, just a fan's attempt at giving the End, and the late game in general (which Minecraft has never really had much of), somewhere further to go.


🏝️ What's in right now

  • Fully rebuilt End terrain: archipelagos of islands with real void between them, not one big landmass
  • Small filler islets so there's always somewhere to land between the bigger islands
  • Rare floating obsidian and crying obsidian monoliths drifting through the void

🎛️ Extremely configurable

Nearly every number that shapes the generation is exposed in the config file: island size, spacing, height range, how many islets fill the gaps, how often monoliths show up - all with sane defaults and documented limits so you can't accidentally break anything. If it feels too dense or too empty for your taste, you can change that yourself without waiting on me.


🧩 Compatibility

Voidlorn is built to play nice with other End-focused mods where possible. Biomes from other mods that tag themselves into the vanilla End tag get pulled into the archipelago automatically - no setup needed on either side. There's also a config toggle to hand generation back to vanilla entirely, for anyone running a mod that overhauls the End its own way.

This is the area I'm most actively working on, and I genuinely want your feedback here. If something clashes with another mod, tell me. Compatibility reports (and honestly, anything else you run into) are the most useful thing you can send me right now.


🔭 What's coming

This is just the terrain layer. Planned next: actual biomes with their own identity, new creatures that belong in the End, and more reasons to explore than "there's an island over there." Nothing locked in stone yet - I'd rather build it around what people actually want than guess.


💬 Feedback

Voidlorn is young and still finding its shape. If something looks broken, feels unbalanced, or just doesn't sit right with you, say so - that's exactly the kind of feedback that decides where this goes next.

Project description from CurseForge.

Pick your setup

Voidlorn by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

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Recent files

Voidlorn versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.