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FeedFood project artwork

CurseForge · Minecraft mod

FeedFood

A tiny but strategic server-side Forge mod that randomizes food nutrition values (up to +50%) and adds a 20% chance to grant Regeneration.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which FeedFood release should I use?

Updated 2 months ago
Latest stable file feedfood-1.0.jar
Game version 1.20.1
Loader Forge

feedfood-1.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is FeedFood required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does feedfood-1.0.jar need?

feedfood-1.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add FeedFood without breaking your instance.

Built for feedfood-1.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use feedfood-1.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside feedfood-1.0.jar. It opens that exact file at the source.

About this project

What does FeedFood add?

FeedFood – Server Side Mod

Version: 1.0 | Minecraft: 1.20.1 | Forge: 47.3.0


📖 Description

FeedFood is a tiny yet strategic mod that alters food logic in-game. Each edible item receives dynamically randomized nutritional properties and a low-probability Regeneration effect. The goal is to introduce tactical uncertainty to combat and survival, forcing players to adapt to foods whose values may shift during each playthrough.

"Tiny but timely" – the mod is small in size, but its impact is felt in every encounter.


✨ Features

| ✅ |Feature |Detail | | - |------------------------------------ |-------------------------------------------------------------------------------------------------- | | ✅ |Randomized Nutrition |Food nutrition values and saturation are adjusted with a random factor based on the original food. | | ✅ |Regeneration Effect |Every food item has a 20% chance to apply Regeneration I (10 ticks). | | ✅ |Fast Food & Always Eat Compatibility |Preserves the fast and alwaysEat flags of the original food. | | ✅ |Server-Side Only |Does not require client-side installation; behaviors are computed purely on the server. | | ✅ |Mixin-based |Uses a Mixin to intercept Item.Properties#food and replace the FoodProperties instance. | | ✅ |Ready for 1.20.1 |Aligned with the 1.20.1 official mappings (specifically targeting the Item.Properties.food field). |


📦 Installation

  1. Prerequisites

    • Minecraft 1.20.1
    • Forge 47.3.0 or higher.
  2. Download

    • Download the feedfood-1.0.jar file from the CurseForge page.
  3. Placement

    • Copy the .jar into the mods/ directory of the server (clients do not need to install it).
  4. Booting

    • Start the server normally. The mod will load automatically and begin modifying foods.

Note: This is a server-only mod. Clients do not need to install it to connect and enjoy its effects.


🎮 In-Game Usage

The mod works without additional commands or configs. Simply:

  • Create or load a world on a server with the mod installed.
  • Each time a player obtains or consumes food, its nutrition and saturation values may vary slightly from the base vanilla values.
  • There is a chance that the food grants Regeneration I (20% probability).

Internal Mechanics

Project description from CurseForge.

Pick your setup

FeedFood by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

FeedFood versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.