CurseForge · Minecraft mod
Charged Blocks
Adds lightning strike block conversions, configurable.
Quick answer
Which Charged Blocks release should I use?
Charged Blocks charged_blocks-1.1.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Charged Blocks required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Charged Blocks charged_blocks-1.1.0.jar need?
charged_blocks-1.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Charged Blocks without breaking your instance.
Built for Charged Blocks charged_blocks-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use charged_blocks-1.1.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside charged_blocks-1.1.0.jar. It opens that exact file at the source.
About this project
What does Charged Blocks add?
Charged Blocks
Charged Blocks adds a collection of block transformations caused by lightning strikes.
Datapack support has been added for custom recipes.
I've included an extractable JAR called "charged_blocks_example" which is an example recipe for the lightning conversion.
When lightning strikes a lightning rod, blocks within the surrounding 3×3 area (by default) may be converted into new materials. Some transformations are reliable, while others are deliberately rare, though rates can be adjusted in the configuration file.
Default conversions:
Obsidian → Crying Obsidian
2% chance per block per strike
Sand → Glass
100% chance per block per strike
Red Sand → Red Stained Glass
100% chance per block per strike
Stone → Deepslate
30% chance per block per strike
Clay → Terracotta
100% chance per block per strike
Mud → Clay
20% chance per block per strike
Quartz Block → Glowstone
10% chance per block per strike
Each eligible block in the conversion area is checked independently whenever lightning activates the setup.
This means a single strike may convert several common blocks, while rarer conversions such as Obsidian into Crying Obsidian may require repeated strikes.
Conversion probabilities can be adjusted through the mod's configuration file, or disabled entirely.
Added anti-chaining behavior, meaning an A->B conversion will not result in a B->C conversion within the same strike.
Compatibility:
- Minecraft 1.20.1
- Minecraft Forge
- Designed to work alongside JEI, Create, and other Forge mods
- No Create installation is required
Project description from CurseForge.
Pick your setup
Charged Blocks by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Charged Blocks versions and loaders
charged_blocks-1.1.0.jar
19 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.