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CurseForge · Minecraft mod

Naruto Shinobi Nations

Adds Naruto-inspired chakra abilities, jutsu attacks, and shinobi combat features to Minecraft.

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beta file naruto_shinobi_nations-0.7.1-beta.jar
Game version 1.20.1
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Naruto Shinobi Nations naruto_shinobi_nations-0.7.1-beta.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

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naruto_shinobi_nations-0.7.1-beta.jar. Change the file and its required mods may change too.

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Install GeckoLib first. We found matching files for this game-version and loader setup.

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About this project

What does Naruto Shinobi Nations add?

NARUTO: SHINOBI NATIONS

Minecraft 1.20.1 | Forge 47.4.21 | Beta

Naruto: Shinobi Nations is a large-scale Naruto-inspired progression, combat, clan, village and exploration mod.

Create your shinobi identity, choose a clan, train your physical and chakra-based skills, unlock more than 140 techniques, activate powerful dojutsu, transform into legendary creatures, command NPC squads, travel between dimensions and build your own shinobi nation.

The mod supports both singleplayer and dedicated multiplayer servers.

This is a beta release. Balance, visuals, and individual effects can still change. Please report bugs and share feedback.

I know the animations are terrible. You can also let me know if you have any requests. Or fun clan/jutsu ideas.

Feel free to use anything I’ve made for this mod however you like, including the visuals and everything else. There’s no copyright or anything like that. Take care :)


First Steps

When entering a world for the first time:

  1. Open the Shinobi Profile with H.
  2. Create or reveal your shinobi identity.
  3. Choose or receive your clan and chakra nature.
  4. Train your skills and earn Jutsu Points.
  5. Unlock jutsu from your progression path.
  6. Assign unlocked techniques to the jutsu bar.
  7. Select a slot and right-click to cast the selected technique.

Your character progression, clan, chakra, skills, unlocked jutsu, dojutsu state, transformations and Flying Raijin markers are stored per player.


Controls

Main controls

Key Function
H Opens the Shinobi Profile and progression interface
Mouse Button 4 Selects the previous jutsu slot
Mouse Button 5 Selects the next jutsu slot
Right-click Uses the selected jutsu
O Activates or performs the current dojutsu action
Shift + O Cycles through available eye stages
] Opens or changes eye alignment and visual settings
V Toggles Chakra Walk
K Activates or advances Susanoo
Shift + K Closes Susanoo
B Opens the Shinobi Squad Command interface

Some jutsu have their own special controls. These are explained in their respective sections.

Flying Raijin shortcuts

Use:

  • X + 1 through X + 0 to interact with your stored Flying Raijin markers.
  • Throw a Flying Raijin kunai to create a marked teleportation point.
  • The kunai flies and embeds itself into surfaces like an arrow.
  • Teleportation uses the marker stored in the selected shortcut position.

Squad quick orders

While commanding your shinobi squad:

Shortcut Order
Z + 1 Retreat
Z + 2 Defend
Z + 3 Attack selected area
Z + 4 Attack everything, including neutral creatures
Z + 5 Attack hostile creatures and enemy shinobi only
Z + 6 Follow
Z + 7 Wait

Area selections are cleared correctly after leaving the command interface.


Shinobi Profile

The Shinobi Profile contains your:

  • Clan
  • Village
  • Chakra nature
  • Current and maximum Chakra
  • Ninjutsu
  • Taijutsu
  • Genjutsu
  • Medical skill
  • Kenjutsu
  • Chakra Control
  • Jutsu Points
  • Rank and progression
  • Unlocked techniques
  • Jutsu assignment slots
  • Dojutsu progression
  • Clan-specific abilities

Jutsu Points and Unlocking Techniques

Jutsu Points, commonly displayed as JP, are used to unlock techniques.

More advanced techniques require:

  • More JP
  • Higher skill levels
  • Earlier techniques in the same progression path
  • A specific clan or chakra nature
  • A particular dojutsu stage
  • An active transformation or Eight Gates level

Unlocking a technique does not automatically cast it. Assign it to an available jutsu slot, select that slot and use right-click.


Chakra

Most ninjutsu, genjutsu, medical techniques and transformations consume Chakra.

Chakra can be spent:

  • Immediately when a technique is cast
  • Continuously every second
  • Every game tick during extremely powerful techniques
  • As a percentage of maximum Chakra
  • When maintaining a transformation or structure

If a maintained technique runs out of Chakra, it is automatically closed and its summoned structures are removed.

Taijutsu techniques generally do not consume Chakra. They instead rely on Taijutsu skill, physical requirements, cooldowns and exhaustion.


Chakra Control

Chakra Control improves techniques that depend on precise chakra manipulation.

Press V to toggle Chakra Walk. When properly trained, Chakra Walk allows the player to move across surfaces that would normally be difficult to traverse.

Medical techniques and advanced control-based abilities may require high Chakra Control.


Clans

The current version contains eleven playable clans:

  • Otsutsuki
  • Uchiha
  • Senju
  • Uzumaki
  • Hyuga
  • Lee
  • Namikaze
  • Kurama
  • Palestine
  • China
  • Turk

Each clan has different skill affinities, limits, progression paths and exclusive techniques.

Lee clan members can reach the highest Taijutsu limit. Hyuga members also have an increased Taijutsu limit, while other clans have a lower maximum.


Basic and Elemental Jutsu

Universal techniques

Wind Release: Rasengan

Forms a rotating sphere of chakra for a powerful close-range impact.

Lightning Release: Chidori

Concentrates lightning chakra into a high-damage forward strike.


Kage Bunshin no Jutsu

Kage Bunshin I–IV

Each stage creates a progressively larger number of shadow clones.

Clones inherit:

  • The summoner’s current movement speed
  • The summoner’s current jump strength
  • The held weapon or item at the moment of summoning

Summon the clones while holding an item to give the clones a visual copy of that item. Summoning them with an empty hand creates unarmed clones.


Fire Release

Burning Field

Ignites a dangerous area of fire around the selected location.

Heatseeker Embers

Launches tracking embers that seek nearby targets.

Dragon Flame Bullet

Fires a powerful flame projectile that damages and burns its target.

Blazing Nova

Creates a large fiery eruption around the caster or impact area.


Water Release

Water Wall I

Creates a basic defensive wall of water.

Water Wall II

Creates a larger and stronger water barrier.

Water Wall III

Creates the strongest version of the Water Wall.

Water Blade

Launches a compressed blade of water.

Healing Mist

Creates restorative mist that heals entities inside its area.

Water Prison

Traps a target inside a water prison and restricts movement.


Earth Release

Stone Wall I

Raises a basic stone wall for protection.

Deepslate Wall II

Creates a stronger defensive wall made from deepslate.

Reinforced Wall III

Creates the strongest reinforced earth barrier.

Earth Armor

Covers the user with defensive earth chakra.

Stone Pillar

Raises a stone pillar from the ground.

Boulder Shot

Launches a heavy boulder toward the target.

Earth Spike

Creates damaging spikes from the ground.


Wind Release

Wind Jump

Launches the player using a controlled burst of wind.

Featherfall Current

Slows falling and reduces the danger of high drops.

Wind Slash

Fires a sharp ranged blade of wind.

Tornado Field

Creates a rotating wind field that disrupts nearby entities.


Lightning Release

Shock Touch

Electrifies a close-range attack.

Lightning Strike

Calls lightning onto the selected target or location.

Thunder Aura

Surrounds the user with an electrical combat aura.


Senju and Wood Release

World of Trees Wall

Creates a large wooden defensive structure.

Nativity of a World of Trees

Continuously grows trees in the aimed area while the technique is maintained.

Tree Bind Flourishing Burial

Restrains an enemy with rapidly growing wood.

Wood Clone

Creates a durable clone made from wood.

Tall Trees

Rapidly grows large trees in the selected area.

Cutting Technique

Launches sharp wooden projectiles.

Four-Pillar Prison

Creates a wooden prison around targets.

Wood Dragon

Summons a flying Wood Dragon that attacks enemies and causes a normal impact explosion.

Wood Walk

Provides movement and traversal abilities through Wood Release chakra.

Sage Art: Wood Release — True Several Thousand Hands

Summons a gigantic controllable wooden construct.

The construct:

  • Launches large Wood Dragon salvos
  • Maintains a limited number of active dragons
  • Consumes approximately 1,000 Chakra per second
  • Can be closed with its appropriate sneak-use action
  • Removes its remaining dragons when dismissed

True Several Thousand Hands Wood Dragons fly more slowly than ordinary Wood Dragons. On impact, they silently destroy a small amount of breakable terrain without producing a normal explosion animation, explosion sound or expensive item-drop cascade. This reduces server load while preserving terrain damage.

Unbreakable blocks and block entities are protected.


Kurama Clan Genjutsu

Red Mist Genjutsu

Surrounds the victim with disorienting red mist.

Phantom Pain

Inflicts artificial pain through genjutsu.

Dream Bind

Traps and restricts the victim through an illusion.

False Reality Field

Creates an area where affected targets perceive a false environment.

Mind Puppet

Temporarily interferes with the victim’s control.

Nightmare Stage

Forces targets into a powerful nightmare illusion.

Phantom Invasion

Creates an advanced large-scale genjutsu assault.


Hyuga Clan and Byakugan

Byakugan I–III

Progressively strengthens the Byakugan’s perception abilities.

The Byakugan can provide:

  • Improved vision
  • Chakra awareness
  • Target information
  • Enhanced Gentle Fist compatibility

Dojutsu information and overlays are visible only to the player who activated the eye.

Tenketsu Strike

Attacks chakra points and interferes with the target’s Chakra.

Kaiten Defense

Creates a rotating chakra defense around the user.

Air Palm

Launches a ranged burst of Gentle Fist chakra.

Thirty-Two Palms

Performs a rapid sequence of chakra-point attacks.

Sixty-Four Palms

Performs the advanced sixty-four strike Gentle Fist combination.


Uchiha Clan and Sharingan

One-Tomoe Sharingan

The first Sharingan stage and the beginning of enhanced visual perception.

Two-Tomoe Sharingan

Improves the Sharingan’s awareness and progression abilities.

Three-Tomoe Sharingan

Provides the most advanced normal Sharingan perception.

While looking at another player, the eye can display that player’s currently selected jutsu slot near the lower center of the screen:

  • Three-Tomoe Sharingan updates after approximately 3 seconds.
  • Mangekyou Sharingan updates after approximately 2 seconds.
  • Eternal Mangekyou Sharingan updates after approximately 1 second.
  • Rinnegan updates approximately every 0.25 seconds.

An empty target slot is displayed as empty.

Eye Contact Genjutsu

Applies genjutsu through direct visual contact.

Copy Jutsu

Copies compatible observed techniques.

Great Fireball

Launches the signature Uchiha fireball.

Shuriken Prediction

Uses Sharingan perception to improve projectile prediction.


Mangekyou Sharingan

Kamui Touch

Warps a target through close physical contact.

Kamui Intangibility

Places the user in a spectator-like intangible state.

While active:

  • The player can pass through blocks.
  • The player cannot break blocks.
  • The player cannot use weapons or offensive abilities.
  • The player cannot throw kunai or similar tools.
  • The player appears partially transparent.
  • Flight and noclip behavior are removed when the technique closes.

Long-Range Kamui

Creates a distant Kamui distortion around the aimed target.

Kamui Dimension

Travels between the normal world and the Kamui dimension.

Amaterasu

Creates black flames at the selected area.

Focused Amaterasu

Targets black flames more precisely onto an enemy.

Susanoo

Summons a progressively stronger chakra guardian.

Use K to activate or advance Susanoo and Shift + K to close it.

Izanagi

Temporarily rewrites a fatal or unfavorable result at a significant cost.

Tsukuyomi

Traps the victim inside an extremely powerful visual genjutsu.

Enemy NPC self-casting animations are hidden from the local player in first-person view when appropriate, preventing obstructive camera visuals. They remain visible in third-person.


Rinnegan

Chibaku Tensei

Creates a gravitational core that pulls nearby matter and entities inward.

Chibaku Tensei II

A stronger and larger version of Chibaku Tensei.

Shinra Tensei

Repels nearby entities with gravitational force.

Shinra Tensei II

A stronger large-area repulsion.

Amenotejikara

Instantly exchanges positions through space-time manipulation.

Space-Time Portal

Creates a portal for dimensional or long-distance movement.

Bansho Tenin

Pulls a target toward the caster.

Bansho Tenin II

A more powerful gravitational attraction.

Universal Chibaku Tensei

Creates an extremely large gravitational seal.

Universal Shinra Tensei

Releases a massive repulsive wave.

Rinnegan overlays, vision effects and jutsu-slot observations are visible only to the Rinnegan user.


Uzumaki Clan

Chakra Chain

Creates chakra chains that strike or restrain a target.

Seal Trap

Places a sealing trap in the world.

Adamantine Barrier

Forms a defensive barrier using chakra chains.

Life Force Transfer

Transfers the user’s vitality to another entity.

Chakra Suppression Seal

Restricts the target’s Chakra use or regeneration.

Four Symbol Spiral Seal

Applies an advanced Uzumaki sealing formula.

Adamantine Chain Prison

Creates a powerful chain prison around enemies.


Otsutsuki Clan

Celestial Chakra Sight

Reveals chakra and grants advanced celestial perception.

Black Receivers

Creates black chakra receivers that damage and disrupt targets.

Space Rift

Tears open a spatial rift.

Gravity Palm

Manipulates nearby targets with gravitational force.

Chakra Absorption

Absorbs chakra-based attacks or energy.

Celestial Judgement

Unleashes a high-level Otsutsuki offensive technique.


Medical Jutsu

1. Delicate Illness Extraction

Removes all harmful status effects from the user, including poison, nausea and similar negative conditions.

Costs 20 Chakra.

2. Nourishment

A toggleable medical technique.

While active:

  • Consumes 3 Chakra per second.
  • Prevents the user from becoming hungry.
  • Restores hunger if it somehow decreases.

3. Mystical Palm Technique

Heals another player within three blocks.

It cannot be used as a self-heal. Every second, it restores 5% of the target’s maximum health.

4. Chakra Scalpel

Forms medical chakra blades around the hands. Its damage scales with the user’s Medical skill and the technique’s configured combat formula.

5. Body Pathway Derangement

Disrupts the target’s nervous system for an extended duration, interfering with normal movement and control.

6. Yin Healing Wound Destruction

Consumes 10 Chakra per second and anticipates damage so the body can begin healing before the injury fully develops.

7. Strength of a Hundred Seal

Stores and releases a large reserve of medical chakra for advanced regeneration.

8. Creation Rebirth

Provides extremely powerful regeneration at a high continuous Chakra cost.

9. Ninja Art Creation Rebirth

The ultimate medical technique.

While active:

  • Performs healing checks every 0.25 seconds.
  • Provides passive regeneration.
  • Can prevent a normally fatal Eight Gate or Night Guy consequence.
  • Emergency death prevention consumes 50% of the user’s maximum Chakra.
  • Survival after the Eighth Gate or Night Guy leaves the player completely immobilized for two minutes.

This technique is designed as the highest-level medical counter to fatal taijutsu consequences.


Lee Clan and Taijutsu

Taijutsu techniques do not require Chakra. They require Taijutsu skill, JP, progression stages and physical recovery.

One Thousand Metre Punch

A devastating punch that scales with Taijutsu and causes enormous knockback.

Strong Fist

Toggles the Strong Fist fighting style and improves sustained physical combat.

Dynamic Entry

Locks onto a nearby target and performs a cloud-burst flying kick.

Leaf Hurricane

Can lock onto a target within approximately one block.

The technique:

  • Locks the attacker and victim into the sequence.
  • Delivers six separate strikes.
  • Deals damage on every successful strike.
  • Moves the sequence diagonally upward.
  • Shifts approximately one block forward and one block upward every 0.8 seconds.
  • Releases both fighters after the sixth strike.

Eight Gates I–II

Unlocks the Gate of Opening and Gate of Healing and grants the permanent Gate Raise and Gate Lower controls.

Front Lotus

Launches a target upward, restrains its movement and performs a powerful follow-up at the cost of severe user fatigue.

Night Phoenix

Locks onto a target and surges forward through a burning phoenix-shaped trail. Targets struck by it are damaged and ignited.

Reverse Lotus

A more destructive version of Front Lotus.

It damages enemies within approximately two blocks, heavily exhausts the user and has a long recovery period.

Eight Gates III–IV

Unlocks the Gate of Life and Gate of Pain.

Evening Elephant

Requires the Sixth Gate and releases compressed air pressure powerful enough to blast away a target.

Eight Gates V–VI

Unlocks the Gate of Limit and Gate of View.

Daytime Tiger

Requires at least the Fifth Gate. Launches a long-range tiger-shaped pressure wave that deals heavy damage and explodes on impact.

Leaf Dragon God

Requires the Seventh Gate. Surrounds the user with a damaging dragon current that acts as both an offensive attack and a defensive zone.

Eight Gates VII–VIII

Unlocks the Gate of Wonder and Gate of Death.

Night Guy

Requires the Eighth Gate.

Night Guy:

  • Summons the crimson dragon aura.
  • Remains active for 60 seconds.
  • Displays the remaining time near the lower center of the screen.
  • Causes the user to die when the timer reaches zero.
  • Also causes death if the Eighth Gate is forcibly closed without a valid medical survival effect.

Night Guy — Crimson Dragon Assault

Can only be used while Night Guy is active.

The technique launches the player approximately eighteen blocks forward and inflicts massive damage on everything in the path.


Eight Gates System

Unlocking Eight Gates I–II grants two permanent controls:

  • Gate Raise
  • Gate Lower

These controls can be placed in the jutsu assignment bar.

The same controls are used for every later Gate unlock. Eight Gates III–IV, V–VI and VII–VIII do not give duplicate control items.

Raising and lowering Gates

  • Gate Raise instantly advances to any currently unlocked Gate.
  • Gate Lower reduces the active Gate level.
  • Sneak-using Gate Raise closes the Eight Gates.
  • Gate changes are shown only to the affected player in chat.
  • Opening higher Gates creates progressively denser white particles.
  • Gates Seven and Eight also continuously create purple particles.

Damage multipliers

Gate Unarmed Taijutsu damage
First Gate 1.1×
Second Gate 1.2×
Third Gate 1.3×
Fourth Gate 1.4×
Fifth Gate 1.5×
Sixth Gate 1.6×
Seventh Gate 2.0×
Eighth Gate 3.0×

Maximum active time

A continuous Eight Gates session can last at most five minutes.

Changing the Gate level does not reset this timer. The timer resets only after the Gates are fully closed.

Closing consequences

Highest active Gate Consequence
Gates 1–4 No additional penalty
Gates 5–6 Lose 20% health and receive 20% slowing for 30 seconds
Gate 7 Lose 70% health and receive 70% slowing
Gate 8 Lose 100% health and receive complete slowing for two minutes
Night Guy Fatal without advanced medical protection

Slowing is removed normally if the player dies.


Palestine Clan

Olive Leaf: Cutting Wind

Fires three fast olive-chakra leaves. Repeated hits slow the same target.

Stone Terrace Formation

Instantly raises a thick defensive stone hemisphere approximately three blocks in front of the caster.

It is around eight blocks wide and does not push players or living entities while forming.

Olive Root Binding

Restrains a grounded target with olive roots for approximately four seconds. The victim remains able to fight back.

Desert Mirage

Consumes 3% of maximum Chakra and creates three harmless mirages.

When the caster moves:

  • One mirage moves in the exact opposite direction.
  • One follows the perpendicular forward route.
  • One follows the perpendicular backward route.
  • All mirages copy normal jumping.

The mirages cannot cast jutsu.

Guardian of the Olive Grove

Grows a large, physical and breakable olive tree at the aimed location.

For twenty seconds, while the tree remains intact, every player within ten blocks recovers:

  • One flat health unit
  • Plus 3% of maximum health per second

Seven-Arched Sanctuary I

Creates a seven-gate defensive sanctuary.

  • Initial cost: 1,000 Chakra
  • Upkeep: 10 Chakra per second
  • Duration: up to 45 seconds
  • Absorption durability: 700
  • Intercepts hostile jutsu projectiles

The sanctuary disappears when its duration expires, its durability is depleted or the caster runs out of Chakra.

Sneak-right-click while this technique is selected to close it manually.

Olive Covenant: Healing Messengers

A toggleable healing technique attached to the caster.

Three olive guardians continuously send homing leaves to allied players within a sixty-block diameter.

  • Upkeep: 40 Chakra per second
  • Firing interval: every 0.25 seconds
  • Healing: 2% maximum health per leaf
  • Removes all harmful status effects
  • Also heals and cleanses the caster

Grand Seven-Arched Sanctuary II

Creates a much larger defensive sanctuary.

  • Initial cost: 5,000 Chakra
  • Upkeep: 100 Chakra per second
  • Maximum duration: 450 seconds
  • Width: approximately 125 blocks
  • Absorption durability: 56,000

Sneak-right-click while selected to close it.

Supreme Seven-Arched Healing Sanctuary III

Creates a sanctuary ten times larger than Sanctuary II.

  • Initial cost: 10,000 Chakra
  • Upkeep: 1,000 Chakra per second
  • Maximum duration: 4,500 seconds
  • Absorption durability: 560,000
  • Intercepts hostile jutsu projectiles

A giant Healing Herald stands in the center. Every 0.25 seconds, it sends a visible homing leaf to every allied living entity inside the sanctuary.

Each leaf:

  • Restores 5% maximum health
  • Removes all harmful effects

Sneak-right-click while selected to dismiss the entire sanctuary.


China Clan

Qi Burst Palm

Releases a short conical blast of pressure. Damage scales with Ninjutsu.

Jade Meridian Needles

Fires five straight jade needles. Repeated hits temporarily disrupt Chakra regeneration.

Eight Direction Step

Performs a rapid collision-aware dash in the current movement direction.

Cloud Serpent Coil

Summons a spiraling cloud serpent that pulls enemies inward before lifting them.

White Tiger Roar

Projects a spectral tiger roar. Its pressure is strongest near the center of its path.

Azure Dragon Descent

Launches a serpentine azure dragon that explodes and chains lightning between targets when it hits.

Heavenly Art: Four Symbols Formation

Cycles through four guardian phases and finishes with a devastating four-direction shockwave.

Forbidden Art: Celestial Azure Dragon

Transforms the player into a large winged celestial dragon for 180 seconds.

While transformed:

  • The player directly controls the dragon.
  • The wings use a flight animation.
  • Hold right-click to continuously breathe fire.
  • Creatures inside the breath area take repeated damage.
  • Sneak-right-click closes the transformation only while this technique is selected in the jutsu bar.

Turk Clan

Steppe Wind Fang

Launches a fast curved wolf-fang blade made from pale wind chakra.

Nazar Seal

Marks a target for eight seconds.

While marked:

  • The target deals 10% less damage.
  • The target glows and can be seen by all players.
  • Hostile shinobi NPCs within 96 blocks focus exclusively on the marked target until the seal ends.

Tulpar Step

Performs a collision-aware twelve-block aerial dash and briefly prevents fall damage.

Spirit Wolves: Hunting Pack

Sends three spectral wolves along separate attack paths. A complete pack hit slows the prey.

Ergenekon: Ironbreaking Charge

Releases an independent spectral wolf.

The wolf:

  • Travels in a straight line based on the initial aim
  • Can travel up to fifty blocks
  • Damages enemies along its path
  • Applies its configured combat effects
  • Breaks weak terrain
  • Uses an expanded block-breaking budget
  • Disappears after reaching its range or finishing its charge

Heaven Thunder Standard

Plants a war standard that improves movement and periodically strikes enemies with chakra lightning.

Forbidden Art: Asena’s Celestial Wolf

Transforms the player directly into a giant celestial blue wolf for 180 seconds.

While transformed:

  • The player controls the wolf itself rather than riding it.
  • The model is displayed at approximately four times normal scale.
  • Left-click performs a close-range wolf attack.
  • Right-click consumes 400 Chakra.
  • Right-click launches a three-dimensional celestial orb.
  • The orb damages nearby creatures and creates an explosion approximately three times stronger than normal TNT.
  • The orb has a 0.75-second cooldown.
  • The wolf is protected from being instantly destroyed by its own close-range projectile.
  • Sneak-right-click returns the player to human form only while this technique is selected.

Ninjutsu Damage Scaling

The new clan Ninjutsu techniques use a controlled progression multiplier rather than directly multiplying damage by the full Ninjutsu stat.

Typical scaling:

Ninjutsu Approximate multiplier
100 1.0×
200 1.2×
500 1.5×
1,000 2.0×

This keeps high-level techniques powerful without allowing raw skill values to produce unreasonable damage.


Ninja Tools

Kunai

Kunai can be thrown and become embedded in blocks like arrows. Embedded kunai can be collected by approaching them.

Kunai recipe

Use five iron materials in the following pattern:

_ _ I
_ I I
I I _

Produces 32 Kunai.

Explosive Kunai

Combine:

  • Eight Kunai
  • One TNT

Produces eight Explosive Kunai.

Explosive Kunai take longer to detonate than ordinary instant-impact explosives.

Flying Raijin Kunai

A specialized marked kunai used by the Namikaze progression.

It:

  • Uses its own model and texture
  • Flies in a straight, arrow-like orientation
  • Rotates according to its actual travel direction
  • Embeds into the contacted surface
  • Preserves the impact orientation
  • Creates a teleportation marker

Seven Swords of the Mist

The mod includes the Seven Ninja Swords and their associated combat systems.

The swords are rare and powerful weapons associated with Kirigakure. Their special abilities vary by weapon and may require particular interactions, targets or combat conditions.


Dojutsu Visibility

Sharingan, Mangekyou Sharingan, Eternal Mangekyou Sharingan, Rinnegan, Byakugan and Celestial Eye visual overlays are client-specific.

Only the player who activates the eye sees:

  • Special vision filters
  • Target information
  • Chakra perception
  • Jutsu-slot observation
  • Eye-specific overlays

Other nearby players can see the user’s physical eye appearance, including the configured eye size, but do not receive that user’s private vision effects.


Health Display

For characters with very large health pools, the HUD compresses hearts into heart rows.

The maximum number of heart rows is shown on the left and the current number is shown on the right:

11x / 9x

This means the character has a maximum of eleven full heart rows and currently has nine.

Every ten full hearts, or twenty half-hearts, correspond to one displayed row. Lost hearts remain visually understandable instead of being represented only by a vague multiplier.


Villages and World Systems

The world contains major shinobi settlements, including:

  • Konohagakure
  • Sunagakure
  • Kirigakure
  • Iwagakure
  • Other clan and nation-related locations

Village systems include:

  • Village membership
  • Allied and hostile relations
  • Shinobi NPCs
  • Ranks
  • Squad recruitment
  • Area defense
  • Raids and combat orders
  • Travel and exploration

Map regions and village overlays are rendered with corrected texture filtering to prevent blurred or corrupted sections.


NPC Shinobi

Shinobi NPCs can:

  • Belong to villages and factions
  • Use jutsu
  • Fight hostile NPCs
  • Follow squad orders
  • Defend selected areas
  • Attack specific targets
  • Participate in village warfare
  • React to marks such as Nazar Seal

Hostile orders distinguish between enemies and neutral creatures.

  • Attack Hostiles targets monsters and enemy shinobi.
  • Attack Everything also includes animals, neutral NPCs and other normally non-hostile living entities.

Shinobi Squad Command

Press B to open the squad command interface.

Depending on your commander rank, you can recruit and control shinobi of different ranks, including:

  • Genin
  • Chunin
  • Jonin
  • ANBU
  • Half-Rage units

Select squad members and an area, then issue an order.

Leaving and reopening the interface no longer preserves an unintended previous area selection.


Travelling Shinobi Merchant

A custom travelling shinobi merchant can spawn in the Shinobi world.

This spawn system can operate even when normal natural mob spawning is disabled, allowing servers with restricted natural spawning to retain access to the merchant.


Dimensions and Space-Time Travel

The mod contains special dimensions and travel systems associated with advanced dojutsu and space-time techniques.

These include:

  • Kamui Dimension
  • Otsutsuki-related worlds
  • Space-time portals
  • Rinnegan travel
  • Flying Raijin teleportation
  • Clan-specific dimensional abilities

Use these systems carefully on multiplayer servers because some destinations may be dangerous or difficult to leave without the correct technique.


Transformations and Toggleable Structures

The following general rule applies:

  • Select the active transformation or sanctuary in the jutsu bar.
  • Use Shift + Right-click.
  • The selected active technique closes.

This applies to:

  • Asena’s Celestial Wolf
  • Celestial Azure Dragon
  • Seven-Arched Sanctuary I
  • Grand Seven-Arched Sanctuary II
  • Supreme Seven-Arched Healing Sanctuary III

The action does not close an unrelated transformation or structure if a different slot is selected.


Multiplayer and Server Notes

The mod is designed for dedicated multiplayer use, but very large techniques may still be demanding.

Server owners should consider:

  • Allocating sufficient memory
  • Avoiding extremely low view distances
  • Monitoring mass entity creation
  • Limiting simultaneous giant constructs
  • Backing up worlds before updates
  • Keeping client and server mod versions identical

True Several Thousand Hands uses controlled dragon limits and silent terrain removal to reduce server freezes caused by large synchronous explosions and block-update cascades.


Tips for New Players

  • Begin with basic elemental techniques before saving for forbidden jutsu.
  • Improve Chakra Control if your techniques consume too much Chakra.
  • Keep at least one defensive or mobility technique assigned.
  • Do not open the Eighth Gate without a survival plan.
  • Ninja Art Creation Rebirth can prevent certain fatal Gate consequences, but it is extremely expensive.
  • Night Guy always becomes fatal after sixty seconds unless an advanced medical effect successfully intervenes.
  • Sanctuary techniques are strongest when a team fights inside them.
  • Destroy the Guardian Olive Tree to stop its healing field.
  • Nazar Seal can redirect hostile NPC attention.
  • Do not waste high-upkeep techniques with a low maximum Chakra pool.
  • Shift-right-click closes only the selected supported transformation or structure.
  • Empty-handed shadow clones remain unarmed; hold a weapon before summoning if you want them to copy it.

Content Summary

Naruto: Shinobi Nations currently includes:

  • Eleven playable clans
  • More than 140 registered techniques
  • Elemental Ninjutsu
  • Taijutsu and the Eight Gates
  • Medical Ninjutsu
  • Genjutsu
  • Sharingan and Mangekyou abilities
  • Rinnegan abilities
  • Byakugan and Gentle Fist
  • Wood Release
  • Uzumaki sealing techniques
  • Otsutsuki techniques
  • Palestine, China and Turk clan progressions
  • Giant transformations
  • Giant summonable constructs
  • Defensive sanctuaries
  • Homing healing systems
  • Ninja tools
  • Flying Raijin
  • The Seven Swords
  • Multiple dimensions
  • Villages and factions
  • Shinobi NPCs
  • Squad command
  • Missions and progression
  • Singleplayer and dedicated-server support

Build your identity, master your clan, form a squad and create your own shinobi nation.

Recent Beta Additions

Tailed Beast / Jinchuriki System
The mod now includes a major Jinchuriki progression system built around the Tailed Beasts.

- Tailed Beasts can exist as unique world entities.
- A Tailed Beast can be sealed into a player or compatible living host.
- A defeated Tailed Beast can release its chakra/sealing item for capture.
- If an unbonded player host dies, the sealed Tailed Beast is released again.
- NPC hosts release their sealed Tailed Beast when they die.
- Each sealed Tailed Beast raises the player’s Medical skill capacity.
- Multiple Tailed Beasts can be sealed into the same player, with progressively increasing sealing requirements.
- The world can enforce one active instance per Tailed Beast type, or an operator can enable unlimited Tailed Beast spawning for testing.

Each Tailed Beast has its own transformation seal and training progression.
Stage I, II and III are available before the final bond is completed.
Stage IV requires the player to build trust with the sealed Tailed Beast through an internal dialogue system.

Bond Dialogue System
Sealed Tailed Beasts speak with their host over multiple in-game days.

- Dialogue messages arrive gradually in chat rather than all at once.
- Different Tailed Beasts have different bond durations.
- Multiple sealed Tailed Beasts can participate in the same internal conversations.
- Friendly bonded Tailed Beasts may support the player during later conversations.
- Unfriendly Tailed Beasts can argue with the host or other imprisoned beasts.
- Once a bond is complete, the player can safely access Stage IV for that Tailed Beast.

Transformation Stages
Tailed Beast transformations provide their own movement scaling and combat behavior.

- Transformation Speed and Transformation Jump are separate from normal H-profile speed and jump bonuses.
- Stage I uses a reduced transformation movement multiplier.
- Stage II provides a stronger multiplier.
- Stage III provides full transformation movement.
- Stage IV and advanced giant forms use the highest transformation multiplier.
- Stage IV forms have enlarged body size, extended melee reach and stronger jump capability.
- Shift-right-clicking a selected Tailed Beast transformation seal in Stage IV cycles through the player’s bonded Tailed Beast forms.
- The selected form can be closed through its designated selected-slot control.

Tailed Beast Bombs
Tailed Beast Bombs are cast directly while transformed rather than through a separate bomb item.

- Stage III uses a longer charge sequence.
- Stage IV uses a faster charge sequence.
- The visual charge builds around the Tailed Beast’s mouth before firing.
- The projectile creates a large TNT-style explosion rather than a terrain-mining effect.
- The blast can destroy Obsidian-level terrain but protects bedrock and similarly unbreakable blocks.
- The explosion damages terrain, water and living entities in its blast zone.

Matatabi and Isobu
Matatabi and Isobu have additional transformation-specific traits.

Matatabi:
- Has a reduced hitbox compared with the other large Tailed Beasts.
- Receives greatly increased Stage IV speed and jump movement.
- Uses a special blue-flame themed attack set.

Isobu:
- Gains a major defensive benefit while transformed.
- Takes substantially reduced incoming damage.

Tailed Beast Location Missions
Tailed Beast Location Charts are now connected to village-rank missions rather than ordinary random loot.

- Half-Kage players may be called back to their Kage.
- The Kage sends periodic private location reminders.
- Speaking with the Kage begins a timed mission dialogue.
- Kage players can receive a report from a Half-Kage messenger instead.
- Completing the dialogue awards a Tailed Beast Location Chart.
- The chart can identify a wild Tailed Beast or the current host/location of a sealed one.
- The test command /naruto_shinobi_nations bijuu_locator_mission is restricted to operators only.

Project description from CurseForge.

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