CurseForge · Minecraft mod
Client Multimedia Player (WaterMedia)
Client-side rendering and spatial audio engine using WaterMedia for immersive in-world media synchronization.
Quick answer
Which Client Multimedia Player (WaterMedia) release should I use?
Client Multimedia Player (WaterMedia) ClientMultimediaPlayer-1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Client Multimedia Player (WaterMedia) required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Client Multimedia Player (WaterMedia) ClientMultimediaPlayer-1.20.1.jar need?
ClientMultimediaPlayer-1.20.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Client Multimedia Player (WaterMedia) without breaking your instance.
Built for Client Multimedia Player (WaterMedia) ClientMultimediaPlayer-1.20.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ClientMultimediaPlayer-1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ClientMultimediaPlayer-1.20.1.jar. It opens that exact file at the source.
About this project
What does Client Multimedia Player (WaterMedia) add?
ClientMultimediaPlayer (Client Side)
This mod is installed exclusively on the client side. It serves as the rendering and spatial audio engine that processes and interprets commands sent by the server. It does not have any commands of its own and will not interfere with server mechanics if played in local mode (Singleplayer), unless the server issues directives.
Features
- Immersive video rendering in the 3D world on polygonal canvases using the WaterMedia API.
- Advanced audio attenuation system, including dynamic volume propagation based on screen size (rear acoustic box and frontal amplification) and audio frustum for spherical atomic speakers.
- Support for direct web URLs or local media embedded via Datapacks, synchronized automatically.
- Completely seamless integration with double-sided screens (can display different media on each side) and smart culling.
- Playlist and queue synchronization for uninterrupted playback.
Installation Requirements
- Forge for Minecraft 1.20.1.
- WaterMedia: Strictly required for network decoding of video and audio.
- This mod completely relies on commands generated by its companion mod,
ServerMultimediaManager(which must be installed on the server side).
Project description from CurseForge.
Pick your setup
Client Multimedia Player (WaterMedia) by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Client Multimedia Player (WaterMedia) versions and loaders
ClientMultimediaPlayer-1.20.1.jar
20 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.