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TacZ: Caliber Ammo project artwork

CurseForge · Minecraft mod

TacZ: Caliber Ammo

A caliber-based ammunition overhaul for TacZ; where the ammo variant, not the gun, defines performance.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which TacZ: Caliber Ammo release should I use?

Updated 5 days ago
Latest stable file TacZ Caliber Ammo 0.5.1 - MC 1.21.1 (neoforge)
Game version 1.21.1
Loader NeoForge

TacZ: Caliber Ammo TacZ Caliber Ammo 0.5.1 - MC 1.21.1 (neoforge) targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.

Where it goes

Is TacZ: Caliber Ammo required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does TacZ: Caliber Ammo TacZ Caliber Ammo 0.5.1 - MC 1.21.1 (neoforge) need?

TacZ Caliber Ammo 0.5.1 - MC 1.21.1 (neoforge). Change the file and its required mods may change too.

1 required mod needs a matching file

Install [TaCZ] Timeless and Classics Zero Guns, [UNOFFICIAL] TaCZ NeoForge Port first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

[UNOFFICIAL] TaCZ NeoForge Port Needed by TacZ: Caliber Ammo TacZ Caliber Ammo 0.5.1 - MC 1.21.1 (neoforge)
required
Matching file found Matched file: [TaCZ] Timeless & Classics Guns: Zero 1.1.8-hotfix-r6

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add TacZ: Caliber Ammo without breaking your instance.

Built for TacZ: Caliber Ammo TacZ Caliber Ammo 0.5.1 - MC 1.21.1 (neoforge). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use TacZ Caliber Ammo 0.5.1 - MC 1.21.1 (neoforge). It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install [TaCZ] Timeless and Classics Zero Guns, [UNOFFICIAL] TaCZ NeoForge Port first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside TacZ Caliber Ammo 0.5.1 - MC 1.21.1 (neoforge). It opens that exact file at the source.

About this project

What does TacZ: Caliber Ammo add?

What it does

In vanilla TacZ, damage is mostly decided by the gun, and ammo types barely differ. This mod moves damage ownership to a caliber + variant model:

  • a gun only declares which caliber(s) it accepts;
  • damage, armor penetration, headshot multiplier, recoil, accuracy, muzzle velocity and pellet count all live on the ammo.

Different variants of the same caliber (FMJ / JHP / AP / tracer / buckshot...) each perform differently, and a mixed magazine is consumed round-by-round in load order.

What you'll notice

  • Variant defines feel: AP rounds defeat armor, hollow-points shred soft targets, buckshot resolves each pellet independently.
  • Mixed mags, per-round: load different variants into one magazine; each shot uses its own stats.
  • Tooltips: hover ammo to see its caliber and full stats, hover a gun to see the calibers it accepts; pros and cons are color-coded.
  • Gun Smith Table recipes: every variant is craftable; higher penetration costs more.
  • Unload button: eject a (mixed) magazine back into your inventory, split by variant.
  • Signal flares: multi-color illumination flares that ignite in mid-air, keep burning, and stay lit where they land.

Ships with 37 calibers / 207 ammo variants covering every vanilla TacZ gun. Everything is datapack-driven and adds no new items (ammo stays as TacZ's native ammo item, distinguished by NBT).

Dig deeper

Full reference — config options, gun-pack / mod compatibility, and ammo effect scripting (declarative / Lua / KubeJS) — lives in the GitHub repository's README:

https://github.com/Tonywww2/Tacz-Ammo-Reload

image image image image image

这个模组做什么

原版 TacZ 里,伤害基本由决定,弹药之间差别有限。本模组把伤害归属改成「口径 + 弹种」:

  • 只负责认它能吃哪些口径;
  • 伤害、穿甲、爆头倍率、后坐力、精度、初速、弹丸数全部写在弹药上。

于是同一把枪、同一口径下的不同弹种(FMJ / 空尖 / 穿甲 / 曳光 / 霰弹……)各有性能;混装弹匣还会逐发按装填顺序生效

你会注意到的变化

  • 弹种决定手感:穿甲弹破甲、空尖弹高伤软目标、霰弹每颗弹丸独立结算。
  • 混装逐发:一个弹匣混装多种弹药,开火时一发一发取用各自的数值。
  • 信息提示:悬停弹药看口径与全部数值,悬停枪看它接受的口径,优劣用颜色区分。
  • 制枪台配方:所有弹种都能在 TacZ 制枪台合成,穿甲越高的弹越贵。
  • 退弹按钮:在枪械改装界面把(混装)弹匣按弹种退回背包。
  • 信号弹:多种颜色的照明信号弹,升空点亮、持续燃烧,落地后仍在原地发光照明。

内置 37 个口径 / 207 个弹种,覆盖 TacZ 全部原版枪。所有内容由数据包驱动,不新增任何物品(弹药仍是 TacZ 原生弹药物品,靠 NBT 区分弹种)。

想深入了解

配置项、给枪包 / 模组开发者的兼容适配、弹药效果脚本(声明式 / Lua / KubeJS)等完整参考资料,请见本项目 GitHub 仓库的 README

https://github.com/Tonywww2/Tacz-Ammo-Reload

Project description from CurseForge.

Pick your setup

TacZ: Caliber Ammo by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

TacZ: Caliber Ammo versions and loaders

12 of 12 releases match

Looking for an older file? The official CurseForge project page is in Resources.