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CurseForge · Minecraft mod

RedKey

A Blue Lock-inspired soccer experience featuring unique abilities, characters, training systems, and competitive gameplay.

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Quick answer

Which RedKey release should I use?

Updated 2 days ago
Latest stable file redkey-1.0.1.jar
Game version 1.20.1
Loader Forge

redkey-1.0.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is RedKey required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does redkey-1.0.1.jar need?

redkey-1.0.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add RedKey without breaking your instance.

Built for redkey-1.0.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use redkey-1.0.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

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  4. 04

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    Use the “Get this file” button beside redkey-1.0.1.jar. It opens that exact file at the source.

About this project

What does RedKey add?

Redkey ⚽ Blue Lock Soccer in Minecraft

Redkey brings Blue Lock soccer to Minecraft with realistic ball physics, charged shots, dribbling, character weapons, Flow abilities, evolution cards, and complete matches featuring goals, field biomes, and teams.

This is a fan-made mod inspired by the Blue Lock anime and manga. It is unofficial and is not affiliated with the original creators or rights holders.


🎮 Gameplay

  • Custom Ball Physics: Control, dribble, bounce, spin, and curve the ball with a dedicated physics system.

  • Charged Shots: The longer you hold the button, the more powerful your shot becomes. You can also aim and add curve to your shots.

  • Passing, Headers, and Volleys: Guided passes to teammates, headers for airborne balls, and first-time volleys.

  • Sliding Tackles and Ball Stealing: Timing is everything. A late tackle can result in a foul, knocking down your opponent while leaving them in possession of the ball.

  • Super Sprint: A quick burst of speed that leaves a blue trail behind your feet.

  • Stamina System: Running consumes stamina. Manage your energy carefully so you don't run out of breath during a counterattack.

  • Possession Rings: A circle on the ground indicates your ball control and dribbling range.

  • Soccer Mode: A dedicated key hides the HUD and disables all mod controls when you're not playing soccer.

🔥 Weapons (Characters)

Each character has a unique token that grants three exclusive abilities, complete with custom animations and special effects.

Available Characters:

Isagi, Rin, Sae, Nagi, Reo, Bachira, Barou, Kunigami, Chigiri, Shidou, Karasu, Otoya, Hiori, Kurona, Zantetsu, Raichi, Tokimitsu, Gagamaru, Aiku, Kiyora, Yukimiya, Ness, Kaiser, Lorenzo, Snuffy, Charles, Loki, Prince, Noel Noa, Lavinho, Hugo, and Niko.

Character Highlights:

  • Barou: Chop Dribble, Long Shot with Stealth Shot, and Devour, an ability that can steal the ball even from teammates.

  • Hiori: Ice-themed passes featuring a giant snowflake effect on the ground.

  • Shidou: Dragon Volley, Demon Finish, and Predator Rush.

  • Hugo: Passing, shooting, and stunning abilities featuring gear-shaped effects.

  • Niko: Diving Header, Body Block, and Watchtower, a blue beacon that increases his effective range.

🌀 Flow System

Each weapon has its own unique Flow, temporarily transforming its user into a much more dangerous player.

For example, Rin's Flow allows him to maintain possession against sliding tackles while filling the screens of nearby opponents with terrifying fear effects.

✨ Talents

Passive abilities and special skills activated with the R key, which can be combined with any weapon.

Available Talents:

Natural Riptider, Speedster, Metavision, Predator Eye, Natural Impact, Control (Aerial Control), Iron Wall, Blindness Dribler, Perfection, Long Strides, and Bunny.

🃏 Card System

Play matches, earn XP, and level up all the way to Level 20.

Each level rewards you with a new card pack containing different upgrades and abilities.

  • Passive Cards: Improve your attributes (Shooting, Speed, Dribbling, Defense, and Vision) while providing unique passive effects.

  • Blue Cards (Skills): Active moves assigned to keys 1 through 4, including Chops, Roulette, Heel Flick, Rabona, Bicycle Kick, Strong Kick, and Off Ball Movement.

  • Golden Cards (WildCards): Rare cards unlocked by server staff.

  • Final and Mission Cards: Spatial Awareness, which reveals where the ball will land, and Meta Vision, which reveals the weapons and Flow abilities of every player on the field.

Everything can be managed through the mod menu (M key), featuring dedicated Cards and Skills tabs.

🏟️ Fields and Matches

  • Goals: Red and blue goals that register points, plus a white training goal that does not affect the score.

  • Field Biomes: Special field zones, including the small penalty area, large penalty area, wings, corners, defensive zones, and midfield. These can be automatically generated from the goals or manually configured. Certain cards only work in specific zones.

  • Timed Matches: Complete matches featuring timers, scoreboards, and teams determined by their uniforms.

  • Uniforms: Bastard München, Real, Barcha, Blue Lock, France, Japan (4 variations), PXG, Ubers, and Manshine.

🛠️ Operator Commands

Command Description
/partida iniciar <minutes> / /partida parar Starts or stops a match.
/bioma gerar <width> Generates field biomes using the two goals.
/bioma limpar [<coord1> <coord2>] Removes all field biomes or only those within a selected area.
/campo escanear Searches for goals on the field.
/cartas ... / /nivel / /wildcard ... Manages cards, player levels, and WildCards.
/fluxo <player> <seconds> Activates a player's Flow for a specified duration.
/bloquearxp Enables or disables XP gain on the server.
/killball Removes all soccer balls.

📦 Requirements

  • Minecraft 1.20.1

  • Forge 47 or newer

  • GeckoLib 4 (Required)

Important: The mod must be installed on both the client and the server.


💬 Found a bug or have a suggestion? Leave a comment!

Your feedback helps improve Redkey and make the experience even better!

Redkey ⚽ Futebol Blue Lock no Minecraft

Redkey leva o futebol de Blue Lock pro Minecraft: bola com física de verdade, chutes carregados, dribles, armas dos personagens, fluxo, cartas de evolução e partidas completas com gol, biomas de campo e times.

Mod feito por fã, inspirado no anime/mangá Blue Lock. Não é oficial nem tem ligação com os autores da obra.


🎮 Jogabilidade

  • Bola com física própria: domina, conduz, quica, gira e faz curva.
  • Chute carregado: quanto mais você segura, mais forte sai. Dá pra mirar e colocar curva.
  • Passe, cabeceio e voleio: passe guiado pro companheiro, cabeçada em bola alta e chute de primeira no ar.
  • Carrinho e roubo de bola: chegue no tempo certo. Carrinho atrasado pode virar falta: o adversário cai e a bola fica com ele.
  • Super Sprint: arrancada rápida com rastro azul nos pés.
  • Stamina: correr gasta. Administre a barra pra não ficar sem fôlego na hora do contra-ataque.
  • Anéis de posse: um círculo no chão mostra o alcance da bola e do drible.
  • Modo Futebol: uma tecla esconde o HUD e desliga todos os controles do mod quando você estiver fora do jogo.

🔥 Armas (personagens)

Cada personagem tem um token que dá 3 habilidades próprias com animação e efeitos especiais. Jogadores disponíveis:

Isagi, Rin, Sae, Nagi, Reo, Bachira, Barou, Kunigami, Chigiri, Shidou, Karasu, Otoya, Hiori, Kurona, Zantetsu, Raichi, Tokimitsu, Gagamaru, Aiku, Kiyora, Yukimiya, Ness, Kaiser, Lorenzo, Snuffy, Charles, Loki, Prince, Noel Noa, Lavinho, Hugo e Niko.

Alguns destaques:

  • Barou: Chop Dribble, Long Shot com Stealth Shot e o Devour, que rouba a bola até do próprio time.
  • Hiori: passes gelados com o floco de neve gigante no chão.
  • Shidou: Dragon Volley, Demon Finish e Predator Rush.
  • Hugo: passe, chute e stun com engrenagens.
  • Niko: cabeçada de peixinho, bloqueio de corpo e a Torre de Vigia (farol azul que aumenta o alcance).

🌀 Fluxo

Cada arma tem seu Fluxo, que deixa o jogador muito mais perigoso por um tempo. O Fluxo do Rin, por exemplo, segura a bola contra carrinhos e enche de medo a tela de quem chega perto.

✨ Talentos

Passivas e habilidades no R que combinam com qualquer arma: Natural Riptider, Speedster, Metavision, Predator Eye, Natural Impact, Control (domínio aéreo), Iron Wall, Blindness Dribler, Perfection, Long Strides e Bunny.

🃏 Sistema de Cartas

Jogue, ganhe XP e suba até o nível 20. Cada nível abre um pacote de cartas:

  • Cartas passivas: aumentam seus atributos (Chute, Velocidade, Drible, Defesa, Visão) e dão efeitos únicos.
  • Cartas azuis (skills): movimentos ativos nas teclas 1 a 4, como Chops, Roulette, Heel Flick, Rabona, Bicicleta, Strong Kick e Off Ball Movement.
  • Cartas douradas (WildCard): cartas raras liberadas pela staff.
  • Cartas finais e de missão: Percepção Espacial (mostra onde a bola vai cair) e Meta Vision (mostra a arma e o fluxo de todo mundo em campo).

Tudo fica no menu do mod (M), com abas de Cartas e Skills.

🏟️ Campo e partidas

  • Gols vermelho e azul que contam ponto, mais um gol branco de treino que não conta.
  • Biomas de campo (pequena área, grande área, pontas, escanteios, defesa e meio-campo) gerados sozinhos a partir dos gols ou marcados à mão. Algumas cartas só funcionam em certas zonas.
  • Partidas com tempo, placar e times definidos pela camisa.
  • Uniformes: Bastard München, Real, Barcha, Blue Lock, França, Japão (4 modelos), PXG, Ubers e Manshine.

🛠️ Comandos para OP

Comando O que faz
/partida iniciar <minutos> / /partida parar Controla a partida
/bioma gerar <largura> Gera os biomas do campo a partir dos 2 gols
/bioma limpar [<coord1> <coord2>] Apaga todos os biomas ou só os de uma área
/campo escanear Procura os gols do campo
/cartas ... / /nivel / /wildcard ... Gerencia cartas, nível e WildCards
/fluxo <jogador> <segundos> Ativa o fluxo de um jogador
/bloquearxp Liga/desliga o ganho de XP do servidor
/killball Remove todas as bolas

📦 Requisitos

  • Minecraft 1.20.1
  • Forge 47 ou mais novo
  • GeckoLib 4 (obrigatório)

Precisa estar instalado no cliente e no servidor.


💬 Achou um bug ou tem uma ideia? Deixa nos comentários!

Project description from CurseForge.

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