CurseForge · Minecraft mod
RedKey
A Blue Lock-inspired soccer experience featuring unique abilities, characters, training systems, and competitive gameplay.
Quick answer
Which RedKey release should I use?
redkey-1.0.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is RedKey required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does redkey-1.0.1.jar need?
redkey-1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add RedKey without breaking your instance.
Built for redkey-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use redkey-1.0.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside redkey-1.0.1.jar. It opens that exact file at the source.
About this project
What does RedKey add?
Redkey ⚽ Blue Lock Soccer in Minecraft
Redkey brings Blue Lock soccer to Minecraft with realistic ball physics, charged shots, dribbling, character weapons, Flow abilities, evolution cards, and complete matches featuring goals, field biomes, and teams.
This is a fan-made mod inspired by the Blue Lock anime and manga. It is unofficial and is not affiliated with the original creators or rights holders.
🎮 Gameplay
Custom Ball Physics: Control, dribble, bounce, spin, and curve the ball with a dedicated physics system.
Charged Shots: The longer you hold the button, the more powerful your shot becomes. You can also aim and add curve to your shots.
Passing, Headers, and Volleys: Guided passes to teammates, headers for airborne balls, and first-time volleys.
Sliding Tackles and Ball Stealing: Timing is everything. A late tackle can result in a foul, knocking down your opponent while leaving them in possession of the ball.
Super Sprint: A quick burst of speed that leaves a blue trail behind your feet.
Stamina System: Running consumes stamina. Manage your energy carefully so you don't run out of breath during a counterattack.
Possession Rings: A circle on the ground indicates your ball control and dribbling range.
Soccer Mode: A dedicated key hides the HUD and disables all mod controls when you're not playing soccer.
🔥 Weapons (Characters)
Each character has a unique token that grants three exclusive abilities, complete with custom animations and special effects.
Available Characters:
Isagi, Rin, Sae, Nagi, Reo, Bachira, Barou, Kunigami, Chigiri, Shidou, Karasu, Otoya, Hiori, Kurona, Zantetsu, Raichi, Tokimitsu, Gagamaru, Aiku, Kiyora, Yukimiya, Ness, Kaiser, Lorenzo, Snuffy, Charles, Loki, Prince, Noel Noa, Lavinho, Hugo, and Niko.
Character Highlights:
Barou: Chop Dribble, Long Shot with Stealth Shot, and Devour, an ability that can steal the ball even from teammates.
Hiori: Ice-themed passes featuring a giant snowflake effect on the ground.
Shidou: Dragon Volley, Demon Finish, and Predator Rush.
Hugo: Passing, shooting, and stunning abilities featuring gear-shaped effects.
Niko: Diving Header, Body Block, and Watchtower, a blue beacon that increases his effective range.
🌀 Flow System
Each weapon has its own unique Flow, temporarily transforming its user into a much more dangerous player.
For example, Rin's Flow allows him to maintain possession against sliding tackles while filling the screens of nearby opponents with terrifying fear effects.
✨ Talents
Passive abilities and special skills activated with the R key, which can be combined with any weapon.
Available Talents:
Natural Riptider, Speedster, Metavision, Predator Eye, Natural Impact, Control (Aerial Control), Iron Wall, Blindness Dribler, Perfection, Long Strides, and Bunny.
🃏 Card System
Play matches, earn XP, and level up all the way to Level 20.
Each level rewards you with a new card pack containing different upgrades and abilities.
Passive Cards: Improve your attributes (Shooting, Speed, Dribbling, Defense, and Vision) while providing unique passive effects.
Blue Cards (Skills): Active moves assigned to keys 1 through 4, including Chops, Roulette, Heel Flick, Rabona, Bicycle Kick, Strong Kick, and Off Ball Movement.
Golden Cards (WildCards): Rare cards unlocked by server staff.
Final and Mission Cards: Spatial Awareness, which reveals where the ball will land, and Meta Vision, which reveals the weapons and Flow abilities of every player on the field.
Everything can be managed through the mod menu (M key), featuring dedicated Cards and Skills tabs.
🏟️ Fields and Matches
Goals: Red and blue goals that register points, plus a white training goal that does not affect the score.
Field Biomes: Special field zones, including the small penalty area, large penalty area, wings, corners, defensive zones, and midfield. These can be automatically generated from the goals or manually configured. Certain cards only work in specific zones.
Timed Matches: Complete matches featuring timers, scoreboards, and teams determined by their uniforms.
Uniforms: Bastard München, Real, Barcha, Blue Lock, France, Japan (4 variations), PXG, Ubers, and Manshine.
🛠️ Operator Commands
| Command | Description |
|---|---|
/partida iniciar <minutes> / /partida parar |
Starts or stops a match. |
/bioma gerar <width> |
Generates field biomes using the two goals. |
/bioma limpar [<coord1> <coord2>] |
Removes all field biomes or only those within a selected area. |
/campo escanear |
Searches for goals on the field. |
/cartas ... / /nivel / /wildcard ... |
Manages cards, player levels, and WildCards. |
/fluxo <player> <seconds> |
Activates a player's Flow for a specified duration. |
/bloquearxp |
Enables or disables XP gain on the server. |
/killball |
Removes all soccer balls. |
📦 Requirements
Minecraft 1.20.1
Forge 47 or newer
GeckoLib 4 (Required)
Important: The mod must be installed on both the client and the server.
💬 Found a bug or have a suggestion? Leave a comment!
Your feedback helps improve Redkey and make the experience even better!
Redkey ⚽ Futebol Blue Lock no Minecraft
Redkey leva o futebol de Blue Lock pro Minecraft: bola com física de verdade, chutes carregados, dribles, armas dos personagens, fluxo, cartas de evolução e partidas completas com gol, biomas de campo e times.
Mod feito por fã, inspirado no anime/mangá Blue Lock. Não é oficial nem tem ligação com os autores da obra.
🎮 Jogabilidade
- Bola com física própria: domina, conduz, quica, gira e faz curva.
- Chute carregado: quanto mais você segura, mais forte sai. Dá pra mirar e colocar curva.
- Passe, cabeceio e voleio: passe guiado pro companheiro, cabeçada em bola alta e chute de primeira no ar.
- Carrinho e roubo de bola: chegue no tempo certo. Carrinho atrasado pode virar falta: o adversário cai e a bola fica com ele.
- Super Sprint: arrancada rápida com rastro azul nos pés.
- Stamina: correr gasta. Administre a barra pra não ficar sem fôlego na hora do contra-ataque.
- Anéis de posse: um círculo no chão mostra o alcance da bola e do drible.
- Modo Futebol: uma tecla esconde o HUD e desliga todos os controles do mod quando você estiver fora do jogo.
🔥 Armas (personagens)
Cada personagem tem um token que dá 3 habilidades próprias com animação e efeitos especiais. Jogadores disponíveis:
Isagi, Rin, Sae, Nagi, Reo, Bachira, Barou, Kunigami, Chigiri, Shidou, Karasu, Otoya, Hiori, Kurona, Zantetsu, Raichi, Tokimitsu, Gagamaru, Aiku, Kiyora, Yukimiya, Ness, Kaiser, Lorenzo, Snuffy, Charles, Loki, Prince, Noel Noa, Lavinho, Hugo e Niko.
Alguns destaques:
- Barou: Chop Dribble, Long Shot com Stealth Shot e o Devour, que rouba a bola até do próprio time.
- Hiori: passes gelados com o floco de neve gigante no chão.
- Shidou: Dragon Volley, Demon Finish e Predator Rush.
- Hugo: passe, chute e stun com engrenagens.
- Niko: cabeçada de peixinho, bloqueio de corpo e a Torre de Vigia (farol azul que aumenta o alcance).
🌀 Fluxo
Cada arma tem seu Fluxo, que deixa o jogador muito mais perigoso por um tempo. O Fluxo do Rin, por exemplo, segura a bola contra carrinhos e enche de medo a tela de quem chega perto.
✨ Talentos
Passivas e habilidades no R que combinam com qualquer arma: Natural Riptider, Speedster, Metavision, Predator Eye, Natural Impact, Control (domínio aéreo), Iron Wall, Blindness Dribler, Perfection, Long Strides e Bunny.
🃏 Sistema de Cartas
Jogue, ganhe XP e suba até o nível 20. Cada nível abre um pacote de cartas:
- Cartas passivas: aumentam seus atributos (Chute, Velocidade, Drible, Defesa, Visão) e dão efeitos únicos.
- Cartas azuis (skills): movimentos ativos nas teclas 1 a 4, como Chops, Roulette, Heel Flick, Rabona, Bicicleta, Strong Kick e Off Ball Movement.
- Cartas douradas (WildCard): cartas raras liberadas pela staff.
- Cartas finais e de missão: Percepção Espacial (mostra onde a bola vai cair) e Meta Vision (mostra a arma e o fluxo de todo mundo em campo).
Tudo fica no menu do mod (M), com abas de Cartas e Skills.
🏟️ Campo e partidas
- Gols vermelho e azul que contam ponto, mais um gol branco de treino que não conta.
- Biomas de campo (pequena área, grande área, pontas, escanteios, defesa e meio-campo) gerados sozinhos a partir dos gols ou marcados à mão. Algumas cartas só funcionam em certas zonas.
- Partidas com tempo, placar e times definidos pela camisa.
- Uniformes: Bastard München, Real, Barcha, Blue Lock, França, Japão (4 modelos), PXG, Ubers e Manshine.
🛠️ Comandos para OP
| Comando | O que faz |
|---|---|
/partida iniciar <minutos> / /partida parar |
Controla a partida |
/bioma gerar <largura> |
Gera os biomas do campo a partir dos 2 gols |
/bioma limpar [<coord1> <coord2>] |
Apaga todos os biomas ou só os de uma área |
/campo escanear |
Procura os gols do campo |
/cartas ... / /nivel / /wildcard ... |
Gerencia cartas, nível e WildCards |
/fluxo <jogador> <segundos> |
Ativa o fluxo de um jogador |
/bloquearxp |
Liga/desliga o ganho de XP do servidor |
/killball |
Remove todas as bolas |
📦 Requisitos
- Minecraft 1.20.1
- Forge 47 ou mais novo
- GeckoLib 4 (obrigatório)
Precisa estar instalado no cliente e no servidor.
💬 Achou um bug ou tem uma ideia? Deixa nos comentários!
Project description from CurseForge.
Pick your setup
RedKey by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
RedKey versions and loaders
redkey-1.0.1.jar
10 Oct 2026
redkey-1.0.0.jar
8 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.