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CurseForge · Minecraft mod

More Attributes

Added many new attributes to the game, further expanding the customization capabilities of the attributes.

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Quick answer

Which More Attributes release should I use?

Updated yesterday
Latest stable file more_attributes-1.5.3-all.jar
Game version 1.20.1
Loader Forge

More Attributes more_attributes-1.5.3-all.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is More Attributes required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does More Attributes more_attributes-1.5.3-all.jar need?

more_attributes-1.5.3-all.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add More Attributes without breaking your instance.

Built for More Attributes more_attributes-1.5.3-all.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use more_attributes-1.5.3-all.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside more_attributes-1.5.3-all.jar. It opens that exact file at the source.

About this project

What does More Attributes add?

More Attributes

Adds 60+ attributes built on the vanilla attribute system, so they stack with gear, enchantments and other mods. Attributes apply to all living entities , not just players.

Attributes

Offense & Damage

  • Damage Multiplier – Multiplies all damage dealt.
  • Magic Damage Multiplier – Additional multiplier for magic damage.
  • Armor Penetration – Reduces the target's effective armor during reduction. Flat or percentage.
  • Protection Penetration – Reduces the target's effective protection points. Flat or percentage.
  • Backstab Damage – Bonus damage when attacking from behind.
  • Melee Splash Range / Melee Splash Ratio – Melee hits splash damage onto nearby enemies.
  • Damage Reflection – Reflects a portion of damage taken back to the attacker.
  • Aggro – Threat value; mobs prefer the highest-aggro player within follow range.

Critical, True & Magic Damage

  • Critical Chance – Chance to land a critical hit.
  • Critical Damage – Damage multiplier on a critical hit (default 1.5×).
  • True Damage Ratio – Converts a portion of damage into true damage.
  • Extra True Damage – Flat true damage added to each hit.
  • Magic Damage Ratio – Converts a portion of damage into magic damage.
  • Extra Magic Damage – Flat magic damage added to each hit. True damage ignores armor and all reductions; how far it is force-written into a mob's health is set by thetrueDamageMode tier (0–3).

Defense

  • Incoming Damage Cap – Limits the maximum damage taken from a single hit. Fixed value or percentage of max health; the smallest applies.
  • Physical Damage Reduction – Reduces damage that does not bypass armor.
  • Magic Damage Reduction – Reduces damage tagged as magic.
  • Environmental Damage Reduction – Reduces damage with no attacking entity.
  • Damage Reduction – Reduces all incoming damage.
  • Flat Damage Reduction – Subtracts a fixed amount from incoming damage (never below a configurable minimum).
  • Magic Armor / Magic Armor Toughness – Armor and toughness against magic damage.
  • Backstab Resistance – Reduces backstab bonus damage taken.
  • Minimum Injury Interval – Prevents being hit again within the interval.
  • Scale – Changes the entity's model and collision box scale.

Hit, Dodge & Invincibility

  • Hit Rate – Base chance to land an attack.
  • Evasion – Chance to avoid an attack entirely.
  • Final Hit Rate – Flat modifier to the final hit probability.
  • Final Evasion – Flat modifier to the final dodge probability.
  • Invincible Time – Scales invincibility frame length after being hit.
  • Ignore Invincible Time – Chance to cut the target's invincibility frames when attacking.

Life Steal, Regeneration & Healing

  • Life Steal – Heals a percentage of all damage dealt.
  • Melee / Ranged / Magic Life Steal – Additional life steal for the matching damage type.
  • Health Regen – Health restored per second.
  • Percent Health Regen – Health restored per second as a percentage of max health.
  • Healing Efficiency – Scales all healing received.
  • Hurt Recovery – Restores health when taking a hit.

Projectiles

  • Arrow Damage – Scales arrow damage.
  • Arrow Velocity – Scales arrow flight speed.
  • Arrow Pierce – Extra entities arrows can pierce.
  • Arrow Accuracy – Positive values tighten multishot spread; negative values add spread.
  • Arrow Bounce – Arrows ricochet to the nearest valid target, with per-bounce damage falloff.
  • Multishot Amount – Fires additional projectiles in a fan pattern.

Utility

  • Drop Multiplier – Extra independent loot rolls on kill.
  • Damage Sharing – Nearby allies absorb part of the damage; the victim always keeps a share.
  • Experience Gain Ratio – Scales experience gained.
  • Pickup Radius – Pulls nearby items and XP orbs toward the entity.
  • Climbing Speed – Scales climbing speed.
  • Oxygen Consumption Rate – Scales air consumption.
  • Execute Threshold – Instantly executes a target at or below the threshold (flat or % of max health). Bosses in the blacklist are immune.

Player-Only

  • Eating Speed – Scales eating and drinking speed.
  • Draw Speed – Scales bow draw speed.
  • Hunger Rate – Scales food bar depletion.
  • Mining Speed – Scales block breaking speed.
  • Cooldown Reduction – Reduces item cooldowns.
  • Sneak Speed – Scales sneaking movement speed.

Damage Types

  • Physical – Damage without theBYPASSES_ARMOR tag; reduced by Physical Damage Reduction and vanilla armor.
  • Magic – Any type listed inconsideredMagicDamage (e.g.minecraft:magic , Iron's Spells types,botania:magic ); reduced by Magic Damage Reduction, Magic Armor and Magic Armor Toughness.
  • Environmental – Fire, fall, explosion, drowning, freezing, lightning, etc. with no source entity.
  • Melee / Ranged – Damage dealt directly within reach / indirectly (e.g. a fired arrow).
  • True – Ignores all armor and reductions.

Stacking & Tooltips

Chance and reduction attributes use a strength model, so they stack multiplicatively: two+50% dodge modifiers give 75% , not 100%. Only a single+100% modifier reaches certainty. Negative values are supported.

Tooltips show chance/rate attributes as percentages; Incoming Damage Cap shows as a value or percentage depending on the modifier; non-ADDITION modifiers are suffixed with "Potency".

Configuration

File:config/more_attributes_config.toml

  • Combat & damage – Tunes how damage is dealt and mitigated: true-damage depth, life-steal and splash caps, flat-reduction limits, execute blacklist, health-based bonus triggers, the magic damage type list, and Apotheosis crit stacking. —trueDamageMode (0–3 true-damage tier),unlimitedLifeSteal ,unlimitedSplashDamage ,flatDamageReductionMinDamage ,flatDamageReductionAffectsEnvironmental ,executeThresholdBlacklist ,healthDamagePlayerOnly ,healthDamageOncePerTick ,consideredMagicDamage ,apotheosisCritCompatibility
  • Regeneration – Controls how the regen attribute heals and whether hunger rate drains food during regeneration. —hungerRateAffectRegeneration ,regenPerTick
  • Projectiles – Configures multishot spread and whether clones inherit bounce, plus bounce search range and per-bounce damage falloff. —multishotSpreadPerPoint ,multishotCloneInheritsBounce ,arrowBounceSearchRange ,arrowBounceDamageFalloff
  • Damage sharing – Sets the search radius and default weight of allies that absorb shared damage. —damageSharingRange ,damageSharingDefaultWeight
  • Magic Armor HUD – Controls whether and how the magic armor bar is displayed (mode, number position, bar style, full-bar value). —displayMagicArmor ,magicArmorDisplayMode ,magicArmorNumberPosition ,magicArmorBarStyle ,magicArmorBarMaxValue
  • Misc – Enables the aggro attribute, disables individual attributes entirely, and turns on true-damage debug logging. —aggroEnabled ,disabledAttributes ,debugProbes

Project description from CurseForge.

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More Attributes by Minecraft version and loader

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Recent files

More Attributes versions and loaders

9 of 9 releases match

Looking for an older file? The official CurseForge project page is in Resources.