Back to mods
Slaves Engineering project artwork

CurseForge · Minecraft mod

Slaves Engineering

Slaves Engineering is a technology mod centered around slave labor. Enslave villagers, turn them into obedient servants, and put them to work while you build an ever-growing industrial base powered by automation, energy, and logistics.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Slaves Engineering release should I use?

Updated yesterday
Latest stable file slaves-1.0.7.jar
Game version 1.21.1
Loader NeoForge

Slaves Engineering slaves-1.0.7.jar targets 1.21.1 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 1 required mods have matching files.

Where it goes

Is Slaves Engineering required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Slaves Engineering slaves-1.0.7.jar need?

slaves-1.0.7.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install GeckoLib first. We found matching files for this game-version and loader setup.

GeckoLib Needed by Slaves Engineering slaves-1.0.7.jar
required
Matching file found Matched file: NeoForge 1.21.1 4.9.2
Just Enough Items (JEI) Optional for Slaves Engineering slaves-1.0.7.jar
optional
Matching file found Matched file: 19.43.0.393 for NeoForge 1.21.1

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Slaves Engineering without breaking your instance.

Built for Slaves Engineering slaves-1.0.7.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use slaves-1.0.7.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install GeckoLib first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside slaves-1.0.7.jar. It opens that exact file at the source.

About this project

What does Slaves Engineering add?

Slaves Engineering is a technology mod centered around slave labor. Enslave villagers, turn them into obedient servants, and put them to work while you build an ever-growing industrial base powered by automation, energy, and logistics.

Servants

  • Bind villagers with a slave collar and summon them as controllable servants
  • Assign them to everyday work: farming, gathering, and base support
  • Command and manage them with remotes and related tools
  • Use warrior servants for combat when you need more than labor

Energy

  • Generate power with combustion generators and solar panels
  • Move energy through cable networks
  • Store and buffer energy with energy orbs
  • Power tools and devices that run on your network

Storage and logistics

  • Expand capacity with modular storage
  • Move items through pipe networks
  • Manage access with terminals and access cards
  • Automate crafting and progression with fabricators and research terminals

Base extras

  • Fluid tanks, automatic doors, camouflage blocks, landmines, light panels, and more utility blocks for a lived-in base

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.228 or newer
  • GeckoLib 4.8 or newer (required)

Development status

This is my first Minecraft mod. I am learning as I go. Some textures and models are not perfect yet, and I will keep polishing them whenever I get new ideas or find the time. Feedback is welcome.

Planned for future versions

  • Fruit trees
  • Some food
  • Weapons
  • Decorative blocks
  • New farmable plants / crops
  • More advanced machine-based crafting
  • Additional slave professions / job types

Project description from CurseForge.

Pick your setup

Slaves Engineering by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Slaves Engineering versions and loaders

8 of 8 releases match

Looking for an older file? The official CurseForge project page is in Resources.