CurseForge · Minecraft mod
Raw's Dynamic Difficulty
Change the difficulty of the game when traveling further away from world spawn. Change monster hp, health and speed. And even change the amount of monsters based on distance. Also the loot will be changed dynamically
Quick answer
Which Raw's Dynamic Difficulty release should I use?
Raw's Dynamic Difficulty raws_dynamic_difficulty-1.20.1-0.0.7.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Raw's Dynamic Difficulty required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Raw's Dynamic Difficulty raws_dynamic_difficulty-1.20.1-0.0.7.jar need?
raws_dynamic_difficulty-1.20.1-0.0.7.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Raw's Dynamic Difficulty without breaking your instance.
Built for Raw's Dynamic Difficulty raws_dynamic_difficulty-1.20.1-0.0.7.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use raws_dynamic_difficulty-1.20.1-0.0.7.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside raws_dynamic_difficulty-1.20.1-0.0.7.jar. It opens that exact file at the source.
About this project
What does Raw's Dynamic Difficulty add?
The goal of this mod is to increase the difficulty when exporing further away from the world spawn. This keeps the challenge alive when having looted all dungeons and buildings near the spawn. This mod is highly configurable server sided.
Monster Cap
Minecraft's default monster cap is 70. This mod changes this by default to 250. By default this value is static, but through the config you can change this value to -1, which then enables the dynamic monster cap. The settings for that are configurable in the dimension configs, just like the monster stats. Go to config\raws_mob_spawn_control\general.toml to change it to -1 to enable the per dimension settings. Then set it to -1 in the dimension in order to use the dynamic system.
Dynamic monster stats
Based on the distance you can make monsters have more or less hp, attack damage and movement speed. In the same way you can also change the rewards loot drop and experience drop.
All these dynamic values can be tweaked separately by setting a start distance and an end distance. Then the result value smoothly transitions between these values.
Installation
Install both on a server and on the client.
Project description from CurseForge.
Pick your setup
Raw's Dynamic Difficulty by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Raw's Dynamic Difficulty versions and loaders
raws_dynamic_difficulty-1.20.1-0.0.7.jar
27 Oct 2026
raws_dynamic_difficulty-1.20.1-0.0.6.jar
27 Oct 2026
raws_mob_spawn_control-1.20.1-0.0.5.jar
26 Oct 2026
raws_mob_spawn_control-1.20.1-0.0.4.jar
19 Oct 2026
raws_mob_spawn_control-1.20.1-0.0.3.jar
16 Oct 2026
raws_mob_spawn_control-1.20.1-0.0.2.jar
8 Sept 2026
raws_mob_spawn_control-1.20.1-0.0.1.jar
22 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.