CurseForge · Minecraft mod
Mar Mar's Elemental Creatures
Discover the Elementals! This new creatures generates all around of the Minecraft world, replacing vanilla creatures and adding more variety and challenge to your adventure.
Quick answer
Which Mar Mar's Elemental Creatures release should I use?
Mar Mar's Elemental Creatures [FORGE] 1.20.1-1.1.0 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Mar Mar's Elemental Creatures required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Mar Mar's Elemental Creatures [FORGE] 1.20.1-1.1.0 need?
[FORGE] 1.20.1-1.1.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Mar Mar's Elemental Creatures without breaking your instance.
Built for Mar Mar's Elemental Creatures [FORGE] 1.20.1-1.1.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use [FORGE] 1.20.1-1.1.0. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside [FORGE] 1.20.1-1.1.0. It opens that exact file at the source.
About this project
What does Mar Mar's Elemental Creatures add?
Elemental Creatures
Discover the Elementals! This new creatures generates all around of the Minecraft world, replacing vanilla creatures and adding more variety and challenge to your adventure.
Mobs
Zombies
There are five new zombie variants awarding for you. Most of then even spawn naturally on the Overworld.
- The Rotten: The Rotten inflicts Poison when attacking the player, and can be found on Swamps and Mangrove Swamps.
- The Lost: The Lost frosts the player on touch, and generates alongside Strays. They also generates when a Zombie freezes without lethal damage.
- The Scorched: The Scorched ignites the player on touch, but can't spawn naturally on the Overworld. Scorcheds are generated when a Zombie stays on fire for 15 seconds or more.
- Soul Scorched: If a Zombie stays on soul fire for 15 seconds, it will become a Soul Scorched instead. Soul Scorcheds have less health but more damage, so be careful.
- Worshipper of Illapa: This loyal follower of the Gods inflicts lightning damage, which penetrates armor, and has double damage points than a regular Zombie. Is generated when a Zombie is struck by a Lightning Bolt. They have a chance of dropping Lightning essence.
Skeletons
There are five new skeleton variants.
- The Sunken: The Sunken is an underwater mob similar to the Drowned. It shoots the new Prismarine Arrows, which travels the water like if it was air. Sunkens are generated when a Skeleton stays underwater for 30 or more seconds.
- The Putrid: The Putrid is a backport of vanilla's Bogged. Spawns naturally on swamps, mangrove swamps and lush caves, with an 80% chance of replace a Skeleton. Shoots poisonous arrows.
- The Dried: The Dried is a backport of vanilla's Parched, behaving like the vanilla one. Spawns on deserts, with an 80% chance to replace Skeletons. Shoots weakness arrows. Like the Husk, if a Dried stays on water 30 seconds or more, it will be converted to a Skeleton.
- Soul Reaper: Soul Reapers spawn on Soul Sand Valleys, which are in the Nether, and shoot special arrows that inflicts soul fire to the target.
- Follower of Tláloc: This loyal follower of the Gods shoots a new type of arrow, Lightning arrows, which inflict lightning damage. Followers of Tláloc can't spawn naturally, but are generated when a Skeleton is struck with a Lightning Bolt. They have a chance of dropping Lightning essence.
Slimes
There are four new slime variants.
- Ice Cube: Ice Cubes replaces regular Slimes on snowy biomes. In addition to slime balls, they can drop snowballs.
- Sand Cube: Sand Cubes replaces regular Slimes on deserts and beaches, and deal additional damage. In addition to slime balls, they can drop sand.
- Red Sand Cube: Red Sand Cubes replaces regular Slimes on badlands biomes and its variants, and deal additional damage. In addition to slime balls, they can drop red sand.
- Phranque: Phranques are a special type of Slime which generates when a Slime is struck with a lightning bolt. Phranques have 6 hearts, 2 chestplates of armor and deal 3 hearts of damage, two of them with lightning damage. Phranques can't spawn on regular biomes, and like other charged mobs, they have a chance to drop Lightning essence.
Spiders
There are three new spider variants
- Desert Spider: Deserts spiders are generated on, well, deserts and badlands. They have 1 additional heart and inflicts weakness when they attack.
- Snowy Spider: Snowy spiders are generated on snowy biomes. They are smaller than regular spiders, but bigger than cave ones. Snowy spiders inflicts slowness when they attack.
- Child of Aracne: These spiders are generated when a Spider is struck with a lightning bolt. They deal additional lightning damage, have more health and additional points of armor. Children of Aracne can drop Lightning Essence.
Other additions
Special mob drops
- Lightning essence: Lightning essence is a mythological item dropped by charged mobs. It can be used to craft Lightning arrows.
- Soul Fragment: Soul fragments are dropped by Soul Reapers. These fragments ignite the enemy on soul fire when used as a weapon, can be used as a fire charge and can be used to craft soul arrows, soul sand and soul soil.
New types of flesh
- Burnt flesh: This flesh is dropped by the Scorched, ignites the player with regular fire for 5 seconds when consumed.
- Pneumatic flesh: This flesh is dropped by the Soul Scorched, ignites the player with soul fire for 5 seconds when consumed.
- Frozen flesh: This flesh is dropped by the Lost, and applies slowness for 30 seconds when consumed.
- Poisonous flesh: This flesh is dropped by the Rotten, and applies poison for 15 seconds when consumed.
New arrows
- Lightning arrow: Lightning arrows are shot by Followers of Tláloc. They inflict additional lightning damage that penetrates armor. The player can craft Lightning arrows combining 8 regular arrows with Lightning essence.
- Prismarine arrow: Prismarine arows are shot by Sunkens. They travel the water like it was air, allowing the player to use the bow underwater. Prismarine arrows can't be crafted.
- Soul arrow: Soul arrows are shot by Soul Reapers. They ignite the target with soul fire, which inflicts additional fire damage. Soul arrows can't be crafted.
Enchantments
- Zeus Blessing: Zeus Blessing is a new enchantment that can be applied to bows and crossbows. When your weapon has Zeus Blessing and shoots a Lightning arrow, it will summon a lightning bolt when it hits the enemy. (Caution, this enchantment may be dangerous to utilize near forests and wooden buildings).
- Will o' the Wisp: Will o' the Wisp is a new enchantment that can be applied to swords (and derivatives added for other mods). Works like vanilla's Fire Aspect, but ignites the target on soul fire instead of regular fire.
Technical information
Compatibility
- If you're developing a Biomes mod, and you want the Elementals to be able to spawn on certain biomes, add them under the
elemental_creatures:can_spawn_<mob_type>biomeTag.- For example, if you are developing a Volcano biome, and you want the Scorched to spawn there, add Volcano to
elemental_creatures:can_spawn_scorchedbiome tag and the mod will handle the spawn replacement.
- For example, if you are developing a Volcano biome, and you want the Scorched to spawn there, add Volcano to
Spawn configurations
- The user can configure if a given creature can spawn naturally on the world or not. For that, it needs to go to
config/elemental_creatures-common.tomland set the mob configuration tofalse- For example, if you want The Lost to only appear with its spawn egg, go to the config and search for
spawnLost, then set it tofalse.
- For example, if you want The Lost to only appear with its spawn egg, go to the config and search for
- The user can configure the replacement probability of a given mob for the Elemental. By default, all Elementals that spawn naturally have an 80% change of replacing its vanilla variant.
- For example, you can configure the Lost to only have a 15% chance of replacing a Zombie, and a Rotten to have a 90% chance instead.
- Replacement probabilities only applies on the biomes where the Elementals have been configured to spawn.
License, permissions and credits
- This mod uses the MIT license.
- You can utilize this mod on any modpack given the corresponding credits.
- You can create forks and addons for/of this mod. Forks need credits retribution.
- Some sounds utilize alternative licenses, so here are the credits of its authors:
- Fire Forest 2 by SoundReality -- https://freesound.org/s/819492/ -- License: Attribution NonCommercial 4.0
- Video Game SFX - Drowning sound by Breviceps -- https://freesound.org/s/445971/ -- License: Creative Commons 0
- Drowning Girl 2 by killbaybee -- https://freesound.org/s/321461/ -- License: Attribution 3.0
- drowning by RNAn_SoundDesign -- https://freesound.org/s/725874/ -- License: Creative Commons 0
- Steps_Fine_Snow_Or_Sand_Strong_29 by BlondPanda -- https://freesound.org/s/778568/ -- License: Creative Commons 0
Project description from CurseForge.
Pick your setup
Mar Mar's Elemental Creatures by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mar Mar's Elemental Creatures versions and loaders
[FORGE] 1.20.1-1.1.0
elemental_creatures-1.20.1-FORGE-1.1.0.jar
5 Oct 2026
[FORGE] 1.20.1-1.0.0
elemental_creatures-1.20.1-FORGE-1.0.0.jar
24 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.