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CurseForge · Minecraft mod

IronSable

Ever cast a spell next to an airship and nothing happened? Ironsable connects Iron's Spells 'n Spellbooks with Sable so your magic pushes, pulls, and interacts with real physics.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which IronSable release should I use?

Updated 3 days ago
Latest stable file ironsable-1.2.0.jar
Game version 1.21.1
Loader NeoForge

ironsable-1.2.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is IronSable required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does ironsable-1.2.0.jar need?

ironsable-1.2.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add IronSable without breaking your instance.

Built for ironsable-1.2.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use ironsable-1.2.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside ironsable-1.2.0.jar. It opens that exact file at the source.

About this project

What does IronSable add?

Ironsable — Physics for Spells

Ever cast a spell next to an airship and nothing happened? Ironsable connects Iron's Spells 'n Spellbooks with Sable so your magic pushes, pulls, and interacts with real physics.

7 new spells, and 10 spells you already have now move ships too.

New Spells

Maelstrom: Pulls nearby mobs and airships toward you.

Tempest's Grasp: Summons a tornado that drags and spins targeted ships to you.

Gyroscopic Spin:** Turns a ship on the spot without moving it an inch. Hold longer, it spins faster — aim left or right of the centre to pick the direction.

Downburst:** Charges up, marks the ground, then slams every ship above that spot straight down. Works on ships hovering way out of reach. Your own ship isn't spared.

Stasis Lock:** Freezes a ship dead still in mid-air, gravity included, for as long as you channel. Let go and it drifts free — but it restarts from a dead stop.

Kinetic Barrier:** Raises a force sphere around the ship you're standing on and shoves away anything that drifts too close. Only works while you're aboard.

Elastic Tether:** Arcane glue, in 3 casts. Mark one spot, mark another, and the two get hauled together until they touch. Terrain never moves — so glue a ship to the ground and it's locked there. Cast again to snap it.

All of them drop from the same loot as Iron's Spells, can be made at a Scroll Forge, and there's an Ironsable creative tab with every scroll at every level.

Physicalized Spells

Existing spells now affect Sable ships:

Telekinesis:** Carries a whole ship in front of you, like a creative physics staff. Its level decides what you can lift, not just how fast — a small contraption at level 1, a thousand-block ship at level 4. Anything heavier still moves, just slowly. Aim at a creature and it works exactly as it always did.

Gust: Pushes airships away and rotates them on hit.

Sonic Boom: Blasts ships straight back at long range.

Shockwave: Knocks back all ships around you in a radius.

Black Hole: Pulls ships into a swirling center and holds them there.

Gravity Fissure: Same thing — it's the same black hole underneath.

Stomp: Lifts and launches ship hulls into the air.

Blizzard: Traps ships in an orbit around the storm.

Earthquake: Makes landed ships shake and bounce.

Raise Hell: Propels ships upward.

Their damage, mana and cooldowns are untouched. They just grab hulls now.

Optional

Create Aeronautics: Raise Hell also inflates nearby hot air balloons, so they climb while the eruption burns. Without it, Raise Hell still lifts ships — nothing breaks, nothing to configure.

Requirements

Required: Iron's Spells 'n Spellbooks ; Sable.

If u have any idea for a spell, a bug to report or smting tell me HERE or in the comment!

Project description from CurseForge.

Pick your setup

IronSable by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

IronSable versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.