CurseForge · Minecraft mod
Summoners
Turns ordinary mobs into mini-bosses that summon reinforcements.
Quick answer
Which Summoners release should I use?
summoners-1.21.2-neoforge-1.0.1.jar targets 1.21.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Summoners required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does summoners-1.21.2-neoforge-1.0.1.jar need?
summoners-1.21.2-neoforge-1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Summoners without breaking your instance.
Built for summoners-1.21.2-neoforge-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use summoners-1.21.2-neoforge-1.0.1.jar. It targets 1.21.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside summoners-1.21.2-neoforge-1.0.1.jar. It opens that exact file at the source.
About this project
What does Summoners add?
Summoners
A Minecraft mod that turns ordinary mobs into mini-bosses that summon reinforcements.
What is Summoners?
When a zombie, skeleton, spider, or pillager spawns in your world, there's a small chance it'll become a Summoner. This mob looks the same at first, but once you start fighting, it calls in backup—mobs of the same type that swarm you from nearby. Each fight turns into a frantic crowd-control puzzle.
The mod is built to be fully configurable. You decide the spawn chance, how many minions a Summoner can summon, what gear minions wear, and which mobs are allowed to be Summoners. You can even tweak stat multipliers for both Summoners and their minions.
Features
- Random Summoners – Every hostile mob has a configurable chance to spawn as a Summoner (default: 5%).
- Dynamic Reinforcements – During a fight, the Summoner spawns minions of its own type. Zombies summon zombies, skeletons summon skeletons, etc.
- Per‑mob Customization – Change the weight (probability) for each mob type. Zombies can be more likely to be Summoners than spiders.
- Summoner Gear & Effects – Summoners can wear armor, hold items, or carry potion effects that make them tougher.
- Minion Tweaks – Control minion health, damage, speed, equipment, and even potion effects they spawn with.
- Dimension Filtering – Choose which dimensions Summoners can appear in (whitelist or blacklist mode).
- Night & Weather Conditions – Optionally restrict summoning to nighttime or rain.
- Exempt Mobs – Creepers, endermen, shulkers, and other explosive or flying mobs are excluded by default. You can change this list.
How It Works
When a mob spawns, the mod rolls the dice. If the roll hits the summonerChance threshold, that mob becomes a Summoner. It gains particle effects and starts a short cooldown.
As soon as the Summoner has a target (usually a player), it begins spawning minions at intervals. Minions appear near the Summoner.
Configuration
The mod is designed to be tweaked without touching code. After first game start with the mod being installed, open the config/SummonersMod.yaml file. You'll find options for:
- Global summoner chance and cooldown
- Maximum minion count and spawn range
- Stat multipliers for Summoners and minions (health, damage, speed, armor)
- Equipment and potion effects for both Summoners and minions
- Per‑mob‑type weights, exempt lists, dimension restrictions, and weather conditions
Each option has a clear comment explaining what it does. Default values are balanced for vanilla survival, but you can make Summoners rare and deadly or common and weak.
Modpack Permission:
Feel free to use it in any modpacks.
Project description from CurseForge.
Pick your setup
Summoners by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.21
2 loader builds1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Summoners versions and loaders
summoners-1.21.2-neoforge-1.0.1.jar
14 Aug 2026
summoners-1.21.2-fabric-1.0.1.jar
13 Aug 2026
summoners-1.20.1-fabric-1.0.1.jar
2 Aug 2026
summoners-1.20.1-forge-1.0.1.jar
31 Jul 2026
summoners-1.21.1-fabric-1.0.1.jar
28 Jul 2026
summoners-1.21-fabric-1.0.1.jar
28 Jul 2026
summoners-1.21-neoforge-1.0.1.jar
27 Jul 2026
summoners-1.21.1-neoforge-1.0.1.jar
27 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.