CurseForge · Minecraft mod
FramePool
Reuses entity render states between frames to reduce client allocation churn and garbage-collection stutter.
Quick answer
Which FramePool release should I use?
framepool-0.1.0.jar targets 1.21.11 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is FramePool required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does framepool-0.1.0.jar need?
framepool-0.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add FramePool without breaking your instance.
Built for framepool-0.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use framepool-0.1.0.jar. It targets 1.21.11 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside framepool-0.1.0.jar. It opens that exact file at the source.
About this project
What does FramePool add?
FramePool
FramePool is a lightweight, client-side performance mod for Minecraft 1.21.11 using Fabric. It reduces memory allocation and garbage-collection stutter by reusing temporary entity render states after each completed frame.
Minecraft normally creates new render-state objects for visible entities every frame. In crowded areas—such as multiplayer hubs, villages, mob farms, and entity-heavy modpacks—this can generate thousands of short-lived objects every second. FramePool safely retains and reuses these objects, reducing unnecessary pressure on Java’s garbage collector.
FramePool does not remove entities, lower visual quality, reduce animations, alter simulation distance, or change gameplay. Each renderer receives an isolated pool, states are never reused before their frame finishes, retained memory is capped, and pools are cleared during resource reloads. Third-party entity renderers are skipped by default for safer mod compatibility.
The mod is designed to complement Sodium, ImmediatelyFast, entity-culling mods, Dynamic FPS, and other optimization mods because it targets a different part of Minecraft’s rendering process.
Features
- Reduces entity render-state allocations
- Helps reduce GC-related frame-time spikes
- Most beneficial in areas containing many visible entities
- No visual-quality or gameplay changes
- Conservative compatibility mode enabled by default
- Configurable state-retention limit
- Optional reuse statistics
- No Fabric API dependency
Installation
Install FramePool in your client instance’s mods folder alongside Fabric Loader.
FramePool is client-side only. Do not install it on the server.
Requirements
- Minecraft 1.21.11
- Fabric Loader 0.19.3 or newer
- Java 21 or newer
- Fabric API is not required
Performance improvements depend on the number of visible entities, frame rate, hardware, Java configuration, and other installed mods. Quiet scenes may show little difference, while entity-heavy environments should benefit the most.
Project description from CurseForge.
Pick your setup
FramePool by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
FramePool versions and loaders
framepool-0.1.0.jar
26 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.