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JEI:Jewelry Economy Integration project artwork

CurseForge · Minecraft mod

JEI:Jewelry Economy Integration

ruby-based economy centered around villager trades and enchanted gear valuation.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which JEI:Jewelry Economy Integration release matches 1.21.1 NeoForge?

Updated today
Best match for your filters jewelry_econ-1.0.5-neoforge-1.21.1.jar
Game version 1.21.1
Loader NeoForge

JEI:Jewelry Economy Integration jewelry_econ-1.0.5-neoforge-1.21.1.jar targets 1.21.1 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. All 3 required mods have matching files.

Where it goes

Is JEI:Jewelry Economy Integration required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does JEI:Jewelry Economy Integration jewelry_econ-1.0.5-neoforge-1.21.1.jar need?

jewelry_econ-1.0.5-neoforge-1.21.1.jar on 1.21.1 NeoForge. Every mod below is checked against that same setup.

All 3 required mods have matching files

Install Instantly Destroy Tree :Clear Path for Horse Riding, Consumable Sponge, Enderberry teleport animals or villagers, temporary alternative to Carry On first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

3 listed on this file 1 pulled in by one of those mods
Consumable Sponge Needed by JEI:Jewelry Economy Integration jewelry_econ-1.0.5-neoforge-1.21.1.jar
required
Matching file found Matched file: consumablesponge-1.0.1-neoforge-1.21.1.jar

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add JEI:Jewelry Economy Integration without breaking your instance.

Built for JEI:Jewelry Economy Integration jewelry_econ-1.0.5-neoforge-1.21.1.jar on 1.21.1 NeoForge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use jewelry_econ-1.0.5-neoforge-1.21.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Instantly Destroy Tree :Clear Path for Horse Riding, Consumable Sponge, Enderberry teleport animals or villagers, temporary alternative to Carry On first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside jewelry_econ-1.0.5-neoforge-1.21.1.jar. It opens that exact file at the source.

About this project

What does JEI:Jewelry Economy Integration add?

Welcome to the villager economic system! By trading with specific professional villagers using Rubies and Pearls, or selling items to them, you can acquire rare and powerful items.

🔴 1. Ruby Purchases (Using Rubies)

Right-click the corresponding villager holding Rubies to buy these items:

Mason

Cost: 64 Rubies (Dynamic Price) Reward: Ancient Debris

Fisherman

Cost: 10 Rubies (Dynamic Price) Reward: Consumable Sponge

Cleric

Cost: 256 Rubies Reward: Totem of Undying

Farmer

Cost: 512 Rubies Reward: Enchanted Golden Apple

Toolsmith

Cost: 1 Ruby Reward (Random Pool): Netherite Upgrade Smithing Template

Armorer

Cost: 30 Ruby Reward : Iron Horse Armor

Weaponsmith Cost: 64 Rubies Reward: Trident

🔵 2. Pearl Purchases (Using Pearls)

Right-click the corresponding villager holding a Pearl to buy these items:

Leatherworker

Cost: 128 Pearls Reward: Elytra

Cleric

Cost: 1 Pearl

Reward (Random Pool): Various standard, splash, and lingering potions (Night Vision, Invisibility, Healing, Strength, Fire Resistance, etc.)

Toolsmith

Cost: 256 Pearls Reward: Netherite Pickaxe (Pre-enchanted with Efficiency VII)

♻️ 3. Selling & Recycling (Sell Trades)

Hand the required items to the specific villager to exchange them for currency:

Toolsmith, Armorer, & Weaponsmith

Sell: 1 Raw Iron Get: 1 Ruby

Butcher

Sell: 1 Rabbit Hide Get: 10 Rubies

Sell: 5 Phantom Membranes Get: 1 Pearl

Cleric

Sell: 32 Enderberries (from the Enderberry mod) Get: 1 Ruby

Enchanted Item Recycling: Librarians, Armorers, Weaponsmiths, and Toolsmiths will buy your corresponding enchanted items in exchange for Rubies.

Toolsmith Special Trade: Sell your used Demolish Axe (from theInstantly Destroy Tree :Clear Path for Horse Riding mod)! The Toolsmith reads the axe's internal data and pays you 1 Ruby for every 1,000 blocks destroyed (rounded down).

💡 Community Feedback & Future Plans

This mod is actively developing, and we want your input to shape the economy!

What other items should players be able to buy using Jewelry?

What new items or materials should players be able to sell in exchange for Jewelry?

Please feel free to drop your ideas, balance suggestions, or feedback in the comment section or via the issue tracker!

⚠️ Alpha Version Notice

This mod is currently released in an Alpha stage.

Bugs or balancing tweaks may occur.

Strongly recommended to back up your world saves before testing.

If you encounter any issues or have cool ideas to share, please report them via the comment section!

📐 The Public Valuation Formula

To ensure complete transparency with players and modpack creators, here is the exact math behind every enchanted item trade:

1️⃣ Step 1:🎯 Enchantment Base Values

Common (e.g., Sharpness, Protection, Efficiency, Power): Base = 1

Uncommon: Base = 2

Rare (e.g., Fortune, Looting, Silk Touch, Infinity): Base = 4

Treasure (e.g., Mending): Fixed 20 per level

Curse: Fixed -5 penalty
Level Multiplier: Level 1 = 1x, Level 2 = 2x, Level 3 = 4x, Level 4 = 8x, Level 5 = 16x (Value doubles with each level!).

2️⃣ Step 2: Sum Scores & Add Multi-Enchantment Bonus

Add all individual enchantment scores together.

If the item has more than 1 positive enchantment, add +1 bonus point for every extra enchantment (e.g., 3 positive enchantments grant a +2 bonus).

3️⃣ Step 3: Apply Durability Discount

Multiply the total score by the item's remaining durability percentage (Remaining Durability ÷ Max Durability).

(Enchanted books do not degrade, so they are always evaluated at 100%).

4️⃣ Step 4: Round Up

If the result contains decimals, round up to the nearest whole number (e.g., 3.1 Rubies rounds up to 4 Rubies).

5️⃣ Step 5: Subtract Anvil Penalty

Subtract the item's Repair Cost (anvil prior work penalty).

Final Result: If the final number is greater than 0, that's the number of Rubies you receive! If it is 0 or negative, the villager will refuse the trade.

Project description from CurseForge.

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Recent files

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Looking for an older file? The official CurseForge project page is in Resources.