CurseForge · Minecraft mod
Legendary Monsters Addons
This is an add‑on that enhances the Soul Great Sword from the Legendary Monsters.
Quick answer
Which Legendary Monsters Addons release should I use?
Legendary Monsters Addons-0.4.2 1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Legendary Monsters Addons required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Legendary Monsters Addons-0.4.2 1.20.1.jar need?
Legendary Monsters Addons-0.4.2 1.20.1.jar. Change the file and its required mods may change too.
Install Legendary Monsters first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Legendary Monsters Addons without breaking your instance.
Built for Legendary Monsters Addons-0.4.2 1.20.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Legendary Monsters Addons-0.4.2 1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Legendary Monsters first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Legendary Monsters Addons-0.4.2 1.20.1.jar. It opens that exact file at the source.
About this project
What does Legendary Monsters Addons add?
English:
This mod modifies the combat mechanics of the Soul Great Sword, making it more intuitive and significantly enhancing the player's combat capability.
- Strikes with the Soul Great Sword inflict the Soul Fracture effect on targets for 10 seconds. Each hit increases the effect by one level, up to a maximum of level III (configurable).
- The parry window duration is now 10 ticks instead of 3 ticks (configurable).
- On a successful parry, the cooldown is set to 10 ticks instead of 70ticks (configurable).
- A successful parry grants Soul Rage I for 5 seconds (level and duration configurable), along with 10 ticks of invulnerability frames (duration configurable).
- The cooldown for a failed parry is 40 ticks instead of 20ticks (configurable).
- If the player performs a successful parry within 3 ticks (a Perfect Parry), the following bonus rewards (configurable) are applied:
Parry cooldown reduced to 3 ticks.
Speed I for 5 seconds and Strength I for 5 seconds. - Parts of the original Soul Great Sword tooltip text can now be adjusted via the config.
- Fixed an issue where the original Homing Phantom Dagger could miss mobs with low collision boxes.
- The Phantom Dagger summoned by the player now has visual effects(from Legendary Monsters) upon hitting and killing an enemy.
- The Phantom Dagger heals the shooter upon hitting a target (configurable and can be disabled).
- The auto-target dagger will only lock onto and damage hostile mobs (configurable and can be disabled).
- The auto-targeting dagger will now ignore mobs on the Excluded Entities config at all times (configurable).
- The auto-targeting dagger now hardcodes exclusion of the owner's tameable animals, players in Creative or Spectator mode, allied mobs, and non-alive entities.
Other Configurable Settings:
- Whether parrying can block BYPASSES_INVULNERABILITY and BYPASSES_ARMOR damage type tags (i.e., whether all damage types tags are blockable).
- Perfect parry cooldown.
- Perfect parry judgment window duration.
- The config can adjust the type, level, and duration of the two bonus effects for perfect parry.
- Damage Types that player's parry invulnerability frames cannot ignore.
- Added a config option to enable or disable auto‑target for the Phantom Dagger.
- The config now allows separate range settings for auto‑target mode and ray‑target mode.
- The config now allows adjusting the Phantom Dagger's aim height ratio(defaults to half of the collision box height), vertical tracking strength multiplier, and horizontal tracking strength multiplier (all default to 2.0, which is twice the original value).
- The config now allows adjusting the amount of health restored to the shooter when the Phantom Dagger hits a target.
- The config now allows adjusting the duration of the Phantom Dagger’s tracking phase.
- The config now allows adjusting the number of Phantom Daggers summoned separately for auto‑target mode and ray‑target mode.
Thanks to BeauDee for providing code reference details for version 1.21.1 and for helping with the porting of the original version to 1.21.1.
中文:
本模组修改了灵魂巨剑的相关攻击,使其使用变得更加顺手,以增强玩家战斗力
- 灵魂巨剑的攻击可以使对手获得碎魂效果,持续10秒,每攻击一次叠加一级,最高三级(可配置);
- 灵魂巨剑的格挡窗口时长由3tick变为10tick(可配置);
- 灵魂巨剑的格挡成功冷却时长由70tick变为10tick(可配置);
- 灵魂巨剑格挡成功会获得灵魂之怒 I 持续5秒(等级时长可配置),无敌帧10tick(时长可配置);
- 灵魂巨剑的格挡失败冷却时长由20tick变为40tick(可配置);
- 若玩家在3tick之内成功格挡(即完美格挡),会获得奖励增益(可配置):
奖励为格挡冷却时间变为3tick,并奖励玩家速度1持续5秒和力量1持续5秒 - 原版灵魂巨剑tooltip的部分文本现可根据配置文件自行调整;
- 修复原版追踪幻影匕首打不到碰撞箱较低生物的问题;
- 玩家召唤的幻影匕首在击中和击杀敌人后有特效;
- 幻影匕首命中后为发射者回血(可配置里关闭);
- 自动追踪匕首只会锁定并伤害敌对生物(可配置里关闭);
- 自动追踪匕首无论何时都会无视排除生物列表中的生物(可自行修改);
- 自动追踪匕首现在硬编码排除了所有者的宠物、创造模式观察者模式玩家、同盟生物、非存活生物;
其他可配置选项:
- 配置可调是否格挡能挡住穿透无敌和穿甲伤害(是否所有伤害均可挡);
- 配置可调完美格挡冷却;
- 配置可调完美格挡判定窗口时长;
- 配置可调完美格挡奖励的两个增益效果的类型等级与时长;
- 配置可调哪些伤害类型能穿透玩家格挡无敌帧;
- 配置可开启是否幻影匕首自动追踪;
- 配置文件可以分别调整自动追踪模式和视线追踪模式的追踪距离;
- 配置文件可调幻影匕首瞄准高度系数(默认碰撞箱高度一半),垂直追踪强度乘数以及水平追踪强度乘数(默认数值为2.0即原版的二倍);
- 配置文件可调幻影匕首命中后回血量;
- 配置文件可调幻影匕首追踪阶段持续时长;
- 配置文件可以分别调整自动追踪模式和视线追踪模式召唤幻影匕首的数量;
感谢BeauDee在 1.21.1 版本的代码细节参考以及初代版本向 1.21.1 移植中给予的帮助
Project description from CurseForge.
Pick your setup
Legendary Monsters Addons by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Legendary Monsters Addons versions and loaders
Legendary Monsters Addons-0.4.2 1.20.1.jar
lm_addons-0.4.2 1.20.1.jar
25 Aug 2026
Legendary Monsters Addons-0.4.2 1.21.1.jar
lm_addons-0.4.2 1.21.1.jar
25 Aug 2026
Legendary Monsters Addons-0.4.1hotfix 1.21.1.jar
lm_addons-0.4.1hotfix 1.21.1.jar
10 Aug 2026
Legendary Monsters Addons-0.4.1hotfix 1.20.1.jar
lm_addons-0.4.1hotfix 1.20.1.jar
10 Aug 2026
Legendary Monsters Addons-0.4 1.20.1.jar
lm_addons-0.4 1.20.1.jar
5 Aug 2026
Legendary Monsters Addons-0.4 1.21.1.jar
lm_addons-0.4 1.21.1.jar
5 Aug 2026
Legendary Monsters Addons-0.3 1.21.1
lm_addons-1.21.1-0.3.jar
31 Jul 2026
Legendary Monsters Addons-0.3 1.20.1
lm_addons-1.20.1-0.3.jar
31 Jul 2026
LM Addons-0.2.2 1.21.1
lm_addons-1.21.1-0.2.2 for V2.1.21.jar
28 Jul 2026
LM Addons-0.2.2 1.20.1
lm_addons-1.20.1-0.2.2 for V2.1.22.jar
28 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.