CurseForge · Minecraft mod
EMF Compat: Exposure
Makes Exposure work correctly with animated EMF player models.
Quick answer
Which EMF Compat: Exposure release should I use?
EMF Compat: Exposure emf_compat_exposure_fabric_1.21.1_1.0.0.jar targets 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 7 required mods have matching files.
Where it goes
Is EMF Compat: Exposure required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does EMF Compat: Exposure emf_compat_exposure_fabric_1.21.1_1.0.0.jar need?
emf_compat_exposure_fabric_1.21.1_1.0.0.jar. Change the file and its required mods may change too.
Install EMF Compat: Core, [ETF] Entity Texture Features - [Fabric & Forge], Exposure, [EMF] Entity Model Features [Fabric & Forge] and 3 more first. We found matching files for this game-version and loader setup. 9 come through another mod in the chain.
9 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add EMF Compat: Exposure without breaking your instance.
Built for EMF Compat: Exposure emf_compat_exposure_fabric_1.21.1_1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use emf_compat_exposure_fabric_1.21.1_1.0.0.jar. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install EMF Compat: Core, [ETF] Entity Texture Features - [Fabric & Forge], Exposure, [EMF] Entity Model Features [Fabric & Forge] and 3 more first. We found matching files for this game-version and loader setup. 9 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside emf_compat_exposure_fabric_1.21.1_1.0.0.jar. It opens that exact file at the source.
About this project
What does EMF Compat: Exposure add?
EMF Compat: Exposure

A small client-side mod that makes Exposure camera poses work correctly with Entity Model Features player models.
Tested with Fresh Animations: Player Extension and Detailed Animations but it should work with any player animation resource pack.
Covered Poses
| Pose | Captured parts |
|---|---|
| Aiming (camera raised to the face) | Both arms + head |
| Selfie | Only the arm holding the camera |
The body and legs always stay under EMF's control, so resource-pack walk/idle animations keep playing while you use a camera.
Features
- Compatible with Fresh Animations: Player Extension.
- Camera poses stay visible instead of being overwritten by resource-pack animations.
- Works for remote players too — the camera state is synced by Exposure.
- Should work with most player animation resource packs using EMF.
enjoy ^_^
Project description from CurseForge.
Pick your setup
EMF Compat: Exposure by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader builds1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
EMF Compat: Exposure versions and loaders
emf_compat_exposure_fabric_1.21.1_1.0.0.jar
9 Oct 2026
emf_compat_exposure_1.21.1_1.0.0.jar
31 Jul 2026
emf_compat_exposure_1.20.1_1.0.0.jar
30 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.