CurseForge · Minecraft mod
EMF Compat: WATUT
Makes WATUT work correctly with animated EMF player models.
Quick answer
Which EMF Compat: WATUT release should I use?
EMF Compat: WATUT emf_compat_watut_1.21.1_1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 8 required mods have matching files.
Where it goes
Is EMF Compat: WATUT required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does EMF Compat: WATUT emf_compat_watut_1.21.1_1.0.0.jar need?
emf_compat_watut_1.21.1_1.0.0.jar. Change the file and its required mods may change too.
Install [EMF] Entity Model Features [Fabric & Forge], What Are They Up To (Watut), [ETF] Entity Texture Features - [Fabric & Forge], EMF Compat: Core and 4 more first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add EMF Compat: WATUT without breaking your instance.
Built for EMF Compat: WATUT emf_compat_watut_1.21.1_1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use emf_compat_watut_1.21.1_1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install [EMF] Entity Model Features [Fabric & Forge], What Are They Up To (Watut), [ETF] Entity Texture Features - [Fabric & Forge], EMF Compat: Core and 4 more first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside emf_compat_watut_1.21.1_1.0.0.jar. It opens that exact file at the source.
About this project
What does EMF Compat: WATUT add?
EMF Compat: WATUT

A small client-side mod that makes What Are They Up To status poses work correctly with Entity Model Features player models.
Tested with Fresh Animations: Player Extension and Detailed Animations but it should work with any player animation resource pack.
Covered Poses
| Pose | Captured parts |
|---|---|
| GUI (player is looking at a screen) | Arms + head |
| Typing in chat | Arms |
| Idle (head droop) | Head |
The body and legs always stay under EMF's control, so resource-pack animations keep playing while WATUT poses the arms and head.
Features
- Compatible with Fresh Animations: Player Extension.
- GUI / typing / idle poses survive EMF resource-pack animations.
- Works for remote players too — statuses are synced by WATUT.
- Should work with most player animation resource packs using EMF.
enjoy ^_^
Project description from CurseForge.
Pick your setup
EMF Compat: WATUT by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
EMF Compat: WATUT versions and loaders
emf_compat_watut_1.21.1_1.0.0.jar
31 Jul 2026
emf_compat_watut_1.20.1_1.0.0.jar
30 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.