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ManorFolk project artwork

CurseForge · Minecraft mod

ManorFolk

Manorfolk lets you assign villagers to work areas, storage, and jobs so your estate can run itself. Build fields, manage workers, and create production chains with villagers who gather, craft, deliver, and grow over time.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ManorFolk release should I use?

Updated 3 days ago
Latest stable file manorfolk-0.1.9.jar
Game version 1.21.1
Loader NeoForge

manorfolk-0.1.9.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is ManorFolk required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does manorfolk-0.1.9.jar need?

manorfolk-0.1.9.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add ManorFolk without breaking your instance.

Built for manorfolk-0.1.9.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use manorfolk-0.1.9.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside manorfolk-0.1.9.jar. It opens that exact file at the source.

About this project

What does ManorFolk add?

Manorfolk

EARLY ACCESS - WORK IN PROGRESS

Currently, only the Farmer profession is implemented.

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Manorfolk is a villager workforce and estate-management mod that turns villagers into practical workers for your base. Create managed work areas, assign villagers and storage, provide the required tools and supplies, and watch your workers perform tasks within the world.

Current Features

  • Create default 9x9 farms or design fully custom field shapes
  • Assign specific villagers and storage containers to individual fields
  • Grow a single crop or configure three-stage crop rotations
  • Farmers intelligently till soil, plan irrigation, place water, plant, fertilize, and harvest crops
  • Workers physically collect supplies, carry visible items, and deliver produce to linked storage
  • Manage functional worker inventories with dedicated hoe, bucket, and provisions slots
  • Tools consume durability and workers automatically collect available replacements
  • Farmers can use bonemeal, manage seeds, and respond to missing or full storage
  • Workers have hunger, carry personal provisions, eat with animations and sounds, and can optionally eat harvested crops
  • Assign individual beds and control where workers are allowed to sleep
  • Monitor fields, worker activity, supplies, hunger, beds, and problems through the live-updating Steward's Tool
  • Use collapsible field reports to manage larger workforces without clutter
  • Detect inaccessible field blocks and storage locations through visual warnings
  • Organize estates with color-coded Field Flags and matching farmer hat bands
  • Toggle individual or estate-wide field boundaries and flag visibility

Crafting Recipes

Manorfolk is planned to grow far beyond farming. Future workers will manage forestry, crafting, processing, construction, transportation, and other parts of a functioning estate.

The long-term goal is to create living settlements where villagers have specialized jobs, inventories, progression, schedules, needs, relationships, and meaningful roles within player-built production chains.

Project description from CurseForge.

Pick your setup

ManorFolk by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

ManorFolk versions and loaders

8 of 8 releases match

Looking for an older file? The official CurseForge project page is in Resources.