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CurseForge · Minecraft mod

Create: Sulfuric Resonance

Build an entire thermochemical industry with Create — generate and transmit heat, harness sulfur chemistry and sulfuric acid, process advanced resonant materials, and automate increasingly complex industrial systems.

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Quick answer

Which Create: Sulfuric Resonance release should I use?

Updated 5 days ago
Latest stable file Create: Sulfuric Resonance-0.5.1 -- Afterburn Polishes/Fixes
Game version 1.21.1
Loader NeoForge

Create: Sulfuric Resonance-0.5.1 -- Afterburn Polishes/Fixes targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Create: Sulfuric Resonance required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Create: Sulfuric Resonance-0.5.1 -- Afterburn Polishes/Fixes need?

Create: Sulfuric Resonance-0.5.1 -- Afterburn Polishes/Fixes. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Create, Create first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

6 listed on this file 2 pulled in by those mods
EMI Optional for Create: Sulfuric Resonance-0.5.1 -- Afterburn Polishes/Fixes
optional
Matching file found Matched file: emi-1.1.24+1.21.1+neoforge
Just Enough Items (JEI) Optional for Create: Sulfuric Resonance-0.5.1 -- Afterburn Polishes/Fixes
optional
Matching file found Matched file: 19.57.0.446 for NeoForge 1.21.1
Create Needed by Create: Sulfuric Resonance-0.5.1 -- Afterburn Polishes/Fixes
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1
EMI Optional for Create: Sulfuric Resonance-0.5.1 -- Afterburn Polishes/Fixes
optional
Matching file found Matched file: 1.1.24+1.21.1+neoforge
Just Enough Items (JEI) Optional for Create: Sulfuric Resonance-0.5.1 -- Afterburn Polishes/Fixes
optional
No matching file
Create Needed by Create: Sulfuric Resonance-0.5.1 -- Afterburn Polishes/Fixes
required
Matching file found Matched file: mc1.21.1-6.0.7
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig GUI mc1.21.1-0.5.3 for NeoForge
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig 0.6.3 for NeoForge 1.21.1

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Create: Sulfuric Resonance without breaking your instance.

Built for Create: Sulfuric Resonance-0.5.1 -- Afterburn Polishes/Fixes. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Create: Sulfuric Resonance-0.5.1 -- Afterburn Polishes/Fixes. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create, Create first. We found matching files for this game-version and loader setup. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Create: Sulfuric Resonance-0.5.1 -- Afterburn Polishes/Fixes. It opens that exact file at the source.

About this project

What does Create: Sulfuric Resonance add?

Built Sulfuric Resonance Banner

Create: Sulfuric Resonance

Known Incompatibilities — NONE


Verified Compatibilities

Create: Bits 'n' Bobs

Create: Bits 'n' Bobs added compatibility with CSR in its 2.3.5 update.


Create: Sulfuric Resonance, or CSR, is a NeoForge addon for Create built around thermochemical heat, sulfur chemistry, advanced materials, resonance processing, and factory automation.

Create has heat, but outside of heating recipes there is not much you can actually do with it. CSR turns it into something you can build a factory around: generate it, move it through dedicated infrastructure, store it, combine it with rotation and chemistry, monitor it, interrupt it, and feed it into more advanced machinery.

I try to keep CSR feeling like part of Create rather than a separate tech mod sitting next to it. Shafts, Funnels, Belts, Chutes, Mechanical Arms, pipes, redstone, Wrenches, Engineer's Goggles, Ponder, and physical factory layouts are used wherever they make sense.

Not every recipe or interaction is listed here on purpose.

Ponder, advancements, JEI/EMI, and experimenting with the machines are part of learning the mod.


Current Update — 0.5.1 Afterburn Polish/Fixes

0.5.1 is a maintenance, balance, automation, and compatibility update built on top of 0.5.0 — Afterburn.

Afterburn remains the major content expansion of the 0.5.x release line, while 0.5.1 focuses on tightening those systems after wider gameplay testing.

The Thermal Battery now has finite kinetic stress capacity while generating rotation:

  • Heated — 64 RPM / 2048 SU
  • Superheated — 128 RPM / 4098 SU

This keeps the Battery useful as temporary stored heat and kinetic support without allowing it to act as an unlimited rotational generator.

The Thermochemical Clutch also received another rendering pass. Its shaft halves now use local world lighting and normal face shading rather than appearing unnaturally bright or flat in certain environments.

Molten Rotor Furnace automation has also been expanded. Nether Stars and Dragon's Breath can now be inserted through automation, including compatible item-handling systems and Mechanical Arms.

0.5.1 highlights include:

  • Fixed the Thermal Battery providing effectively unlimited Stress Units while generating rotation
  • Added finite Thermal Battery stress capacity:
    • Heated — 64 RPM / 2048 SU
    • Superheated — 128 RPM / 4098 SU
  • Added Thermal Battery Engineer's Goggle information for generated RPM and Stress Capacity
  • Fixed missing Thermal Battery Goggle translations across all supported languages
  • Improved Thermochemical Clutch shaft lighting and shading
  • Changed the Thermal Warning Alarm recipe to use regular Minecraft Glass instead of Ashesil Glass
  • Added automated Nether Star and Dragon's Breath insertion to the Molten Rotor Furnace
  • Updated Molten Rotor fuel information to reflect automated insertion support
  • Continued dependency, compatibility, resource, and release cleanup

0.5.1 does not replace the systems introduced in Afterburn. It is the stabilized continuation of that release line.


0.5.0 — Afterburn

0.5.0 — Afterburn pushed CSR's thermochemical identity further while expanding the Molten Rotor Furnace and introducing persistent heat storage.

The update answered two questions:

"How do I store my heat for later use?"

and:

"Can the Molten Rotor Furnace be pushed further?"

The Molten Rotor Furnace can enter Afterburn, extending operation beyond the normal Radiant ceiling of 1599 °C and reaching a maximum of 2000 °C.

Afterburn is not a new heat tier. Radiant remains the highest normal tier. Afterburn is a higher-temperature operating state of the Rotor Furnace with stronger thermal persistence and slower cooling above the Radiant ceiling.

0.5.0 also introduced the Thermal Battery, a persistent thermochemical heat reservoir capable of storing roughly 5× the thermal capacity of a fully heated Molten Rotor Furnace.

Stored heat can later be discharged as Heated or Superheated heat. Radiant and Combustion-level output are intentionally outside the Battery's function.

Two new Molten Rotor fuels were also added. One is designed specifically for reaching Afterburn. The other is intentionally left undisclosed here for progression and discovery.

Afterburn highlights include:

  • Molten Rotor Furnace Afterburn operation from 1600 °C up to 2000 °C
  • Thermal Battery heat storage with persistent Heated and Superheated reserves
  • Thermal Battery capacity of roughly 5× a fully heated Molten Rotor Furnace
  • Redstone-controlled Thermal Battery output with Engineer's Goggles information and a dedicated GUI
  • Two new Molten Rotor Furnace fuels
  • Data-driven Molten Rotor Furnace fuels through the sulfuricresonance:molten_rotor_fuel recipe type
  • Datapack and KubeJS support for custom Rotor fuels
  • New Molten Rotor Furnace combustion visuals and deeper Afterburn audio
  • Dedicated Thermal Battery and Afterburn Ponder documentation
  • A full polish pass across CSR's existing Ponder scenes
  • Updated project description and Afterburn-era project logo
  • Fixed stray mis-coloured pixels on Thermochemical Boiler Interface arrays

0.5.0 was not the end of CSR, nor anywhere near it. 0.5.1 continues directly from that foundation.


Requirements

Required

  • Minecraft 1.21.1
  • NeoForge 21.1.238+
  • Create 6.0.7+
  • Java 21

Optional

  • JEI 19.42.0.387+
  • EMI 1.1.24+

JEI and EMI can be installed separately or together.


Thermochemical Heat

Heat in CSR is part of the factory, not just a recipe condition.

The Molten Rotor Furnace can turn fuel into both rotation and thermochemical heat. From there, dedicated CSR machinery can carry that heat across a factory.

New rotor look in 0.5.0 Afterburn

The network uses Thermochemical Shafts, Conduits, Gearboxes, Cogwheels, and the Thermochemical Clutch to carry, extend, split, route, and interrupt heat.

Regular Create cogwheels do not transmit CSR heat.

This is intentional. Heat shouldn't accidentally spread through every cogwheel in an existing factory just because two kinetic networks happen to touch.

Thermochemical infrastructure is meant to be another physical factory network that has to be planned, routed, and controlled.

Combustion Belt

The Combustion Belt processes compatible items while they travel through a heated production line.

It can also form part of a thermochemical network, allowing heat and item processing to exist inside the same Create-style factory layout.

Thermochemical Network


Molten Rotor Furnace

The Molten Rotor Furnace is CSR's main high-output heat and kinetic generator.

Its RPM and stress output change with temperature, fuel, weather, and operating state.

It supports:

  • Automated fuel insertion
  • Mechanical Arm fuel insertion
  • Fuel queues
  • Engineer's Goggles information
  • Visible fuel
  • Particles
  • Sound
  • Ponder documentation
  • Data-driven fuel definitions
  • Custom datapack and KubeJS fuels

Molten Rotor Fuels

Different fuels can push the Rotor into very different operating ranges.

Standard fuel, specialized CSR fuel, Nether Stars, Dragon's Breath, and custom data-driven fuels can all contribute to different forms of Rotor operation.

Afterburn

Normal Radiant operation ends at 1599 °C.

With the appropriate fuel, the Rotor can enter Afterburn and continue heating up to 2000 °C.

Afterburn is an operating state, not a new heat tier.

It does not increase processing speed or RPM.

Instead, it:

  • Allows the Furnace to operate above the normal Radiant ceiling
  • Increases stress capacity while Afterburn is active
  • Slows cooling above 1599 °C
  • Gives the Furnace a distinct higher-temperature operating state

Custom Rotor Fuels

Molten Rotor fuels are data-driven through the:

sulfuricresonance:molten_rotor_fuel

recipe type.

Datapacks and KubeJS can define custom Rotor fuels with their own:

  • Ingredient
  • Burn time
  • Heating rate
  • Maximum temperature
  • Maximum queued units
  • Behavior
  • Enabled state
  • Priority

This support does not require KubeJS.

Normal datapacks can define the same fuel recipes directly.


Thermal Battery

The Thermal Battery is a persistent thermochemical heat reservoir designed to store useful factory heat for later use.

A Battery can hold roughly 5× the thermal capacity of a fully heated Molten Rotor Furnace.

It stores Heated and Superheated reserves independently and can later discharge either state back into a thermochemical network.

It intentionally does not output Radiant or Combustion-level heat, so it complements the Molten Rotor Furnace rather than replacing it.

The Battery uses a single directional thermochemical shaft interface and can provide both thermochemical heat and kinetic output while enabled by redstone.

Kinetic Output

While discharging:

  • Heated — 64 RPM / 2048 SU
  • Superheated — 128 RPM / 4098 SU

Its output is intentionally finite. The Battery is not an unlimited kinetic generator.

Thermal Battery in 0.5.0

Its GUI shows:

  • Stored heat
  • Input temperature
  • Output mode
  • Runtime
  • Machine status

Stored heat persists when the Battery is broken and placed again.

Engineer's Goggles provide current stored heat, generated RPM, and Stress Capacity information directly in-world.

The Battery's redstone-controlled output allows stored heat to be incorporated into automatic factory logic rather than requiring continued player interaction.


Sulfur Burner

The Sulfur Burner is a smaller sulfur-powered heat source focused on thermochemical heat rather than rotation.

Its warmup, ignition, unstable burn, stabilization, shutdown, and afterglow are represented through sound, particles, and lighting.

The Burner can be supplied through normal factory item automation, allowing it to operate as part of a larger automated thermochemical network.


Create Steam Boilers

The Thermochemical Boiler Interface adds CSR heat support for Create steam boilers.

The Thermochemical Boiler Interface

This gives CSR heat networks a direct connection to Create steam power.

Interfaces placed under a boiler form arrays up to 3×3; one thermochemical shaft can supply the whole array.

Larger arrays give more heating with diminishing returns, while normal boiler, water, and Steam Engine limits still apply.

The Interface does not consume or transmit kinetic Stress Units:

thermochemical heat → boiler → Steam Engine → rotation

Steam Engine output can also participate in CSR factory layouts through directly connected thermochemical integration where supported.


Sulfur Industry

Sulfur runs through a large part of CSR's progression.

Sulfur

It is used for:

  • Sulfuric Acid
  • Specialized fuels
  • Thermochemical machinery
  • High-temperature processing
  • Chemical treatment
  • Advanced materials
  • Factory components

CSR uses common sulfur tags where practical to improve compatibility with other mods.


Sulfur Chemistry

Sulfuric Acid is a hazardous fluid used throughout CSR's industrial chemistry.

It is involved in:

  • Fuel production
  • Material treatment
  • Machine components
  • Precision processing
  • Copper treatment
  • Advanced industrial recipes

Crafting

Sulfuric Acid can be moved through normal compatible fluid infrastructure and worked into automated processing lines.


Combustion Processing

CSR adds Combustion Belts, Combustion Mixing, Precision Processing, and Resonance Processing on top of normal Create manufacturing.

The Precision Spritzer adds configurable item and entity filtering to industrial spraying.

Precision Spraying

Later recipes can require combinations of:

  • Heat
  • Rotation
  • Sulfuric Acid
  • Specialized reagents
  • Longer processing conditions
  • Multiple machine systems

Exact requirements are left to JEI/EMI and in-game discovery.

These systems are intended to remain compatible with automated Create-style production rather than becoming isolated manual machines.


Resonance

Resonance is one of the later stages of CSR's progression.

It brings together heat, rotation, sulfur chemistry, specialized materials, and more demanding processing.

Resonance Chamber

The Sulfuric Resonance Chamber is the main machine behind it.

The Chamber can process recipes with different combinations of:

  • Materials
  • Catalysts
  • Auxiliary ingredients
  • Sulfuric Acid
  • Heat requirements
  • RPM requirements
  • Processing time

Its reaction platform and rings respond to machine state, so insufficient heat, insufficient speed, READY, processing, completion, and blocked output no longer all look the same.

The Chamber supports item and fluid automation and is designed to sit inside a production line rather than require constant manual input.

Catalyst Bed

The Catalyst Bed is placed directly beneath the Chamber.

It gives live recipes a 1.5× processing speed boost without changing their recipe requirements.

Only the Bed directly beneath the Chamber applies the effect, so multiple Catalyst Beds cannot stack the bonus.


Intelligent Industry

0.3.0 introduced machine-state automation through Intelligent Industry.

CSR machines can report:

  • IDLE
  • READY
  • PROCESSING
  • BLOCKED

Process Monitors, Process Gauges, redstone output, warnings, thermochemical control, and precision processing can react to those states.

The point is not to turn CSR into a computer mod.

It gives normal Create-style automation more information to react to.

A production line can respond to what a machine is actually doing rather than relying entirely on timers.


Industrial Materials

CSR has material chains for machinery, heat infrastructure, chemistry, and factory construction.

These include:

  • Ash Ceramic
  • Ash Bricks
  • Ashesil
  • Tempered Ashesil
  • Acid-Resistant Ceramic
  • Obsidian Fiber
  • Obsidian Cloth
  • Cinder materials
  • Industrial filaments
  • Acid-Etched Copper
  • Rubber
  • Resonant materials

Industrial Processing

Not every intermediate item is listed here.


Tempered Ashesil

Tempered Ashesil and its Pane variant are explosion-resistant transparent building materials for hazardous processing areas and protected machinery.

They are intended for factories where visibility and blast resistance are both useful.


Rubber Engineering

CSR includes a rubber-processing chain used throughout machinery and factory components.

Rubber Padding negates fall damage, bounces entities and dropped items, settles items after repeated impacts, and works with Mechanical Arms.

That allows it to serve both as a building material and as part of physical item-handling systems.


Spritzers

The Perforated Spritzer stores and disperses fluids downward.

Its supported interactions include:

  • Water
  • Fire
  • Lava
  • Sulfuric Acid
  • Entities
  • Factory processing

The Precision Spritzer adds configurable item and entity filtering.

Precision Spraying

Both are designed to work inside automated fluid-processing systems.


Factory Automation

Automation is a core part of CSR's design.

Most CSR machinery works with the same tools already used in Create factories, including:

  • Funnels
  • Belts
  • Chutes
  • Hoppers
  • Mechanical Arms
  • Fluid pipes and tanks
  • Redstone
  • Wrenches
  • Engineer's Goggles
  • Linked monitoring equipment
  • Dispensers
  • Potato Cannons where supported

Machines are meant to become parts of production lines, not isolated GUI boxes.

Some machines still require initial player configuration — such as choosing an output mode, configuring a filter, or linking monitoring equipment — but normal production can continue automatically afterward.

CSR's goal is for heat, chemistry, machine state, item transport, and Create's kinetic system to work together as one factory.


Ponder

Most major CSR machinery has in-game Ponder documentation covering:

  • Heat generation
  • Thermochemical transmission
  • Afterburn operation
  • Thermal Battery storage
  • Sulfur processing
  • Combustion processing
  • Fluid handling
  • Resonance
  • Factory automation
  • Monitoring
  • Precision processing
  • Steam boiler integration
  • Catalyst Bed operation
  • Cinder Flare ignition
  • Reactive Tool launching

Ponder is intended to be one of the primary ways to learn CSR without needing to constantly leave the game for documentation.


JEI / EMI

CSR has dedicated JEI and EMI support for:

  • Molten Rotor fuels
  • Combustion Mixing
  • Combustion Belt processing
  • Resonance processing
  • Precision Processing

Both are optional and can be used separately or together.

Molten Rotor fuel displays include fuel behavior and operating information, including automation support where applicable.


Advancements

CSR has its own advancement tree for major machines, materials, progression, and a few stranger interactions.

Some advancements are intentionally hidden until you discover what triggers them.

The advancement tree is intended to provide a loose progression path rather than force one exact factory layout.


Languages

CSR currently includes:

  • English (US)
  • English (UK)
  • Spanish
  • French
  • German
  • Portuguese (Brazil)
  • Russian
  • Simplified Chinese

Localization covers major machinery, tooltips, GUIs, advancements, Ponder scenes, subtitles, and recipe-viewer text.


Installation

  1. Install NeoForge 21.1.238 or newer for Minecraft 1.21.1.
  2. Install Create 6.0.7 or newer.
  3. Put the Create: Sulfuric Resonance .jar in your mods folder.
  4. Optionally install JEI and/or EMI.
  5. Launch Minecraft.

Create is required and must be installed separately.


Release Status

0.5.1 is the current public release.

It is the maintenance, stabilization, automation, and compatibility update following 0.5.0 — Afterburn.

CSR is still under active development.

New systems, integrations, fixes, compatibility work, automation improvements, and general cleanup will continue in later versions.

As with any modded Minecraft update, backing up important worlds before changing large parts of a modpack is a good idea.


Bug Reports and Feedback

If something breaks, reproducible reports are much more useful than "it crashed."

Please include:

  • CSR version
  • Minecraft version
  • NeoForge version
  • Create version
  • JEI or EMI version if relevant
  • Relevant logs or crash reports
  • What happened
  • Steps to reproduce the problem

Dedicated issue forms are available for bugs, crashes, and feature requests.


Generative AI Disclosure

Generative AI is used as a development assistant for portions of code, debugging, refactoring, and documentation/publishing text.

Game design, testing, integration, release decisions, and manually created project assets remain developer-directed and are reviewed before release.


License

Copyright © 2026 Hxney, Ł. All Rights Reserved.

Create: Sulfuric Resonance is proprietary software.

Official compiled releases may be used for personal, non-commercial gameplay.

Unauthorized redistribution, re-uploading, modified releases, forks, ports, source-code reuse, asset reuse, impersonation, or false claims of ownership are prohibited except where explicitly permitted by the included license.

Create: Sulfuric Resonance is an unofficial Create addon and is not affiliated with or endorsed by Mojang Studios, Microsoft, NeoForged, or the Create Team.

Project description from CurseForge.

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