CurseForge · Minecraft mod
Decisions and Impulses
The interface between humanity and automation.
Quick answer
Which Decisions and Impulses release should I use?
Decisions and Impulses Decisions_and_Impulses-1.0.1.jar targets 26.2 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.
Where it goes
Is Decisions and Impulses required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does Decisions and Impulses Decisions_and_Impulses-1.0.1.jar need?
Decisions_and_Impulses-1.0.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Decisions and Impulses without breaking your instance.
Built for Decisions and Impulses Decisions_and_Impulses-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Decisions_and_Impulses-1.0.1.jar. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside Decisions_and_Impulses-1.0.1.jar. It opens that exact file at the source.
About this project
What does Decisions and Impulses add?
D.A.I. — Decisions and Impulses
Minecraft without possession. Minecraft through intention.
D.A.I. is an experimental gameplay overhaul that transforms Minecraft from a traditional first-person sandbox into a decision-driven experience.
Instead of directly controlling your character with movement keys and mouse input, you issue decisions through a text-based interface while your character interprets and performs those choices within Minecraft's fully rendered 3D world.
You don't play as the body.
You play as the mind directing it.
A Different Kind of Minecraft
Minecraft has always been built around direct control.
You move.
You mine.
You build.
You fight.
Every action happens the instant you press a key.
D.A.I. removes that immediate connection.
Movement becomes intention.
Actions become decisions.
Gameplay becomes consequence.
Instead of possessing your character, you communicate with it.
A Decision Game Inside Minecraft
D.A.I. blends two very different genres into a single experience:
A text-based decision interface
Minecraft's fully animated 3D world
Autonomous character execution
Survival gameplay viewed through intention rather than direct control
The result feels like a hybrid between interactive fiction, simulation games, RPG dialogue systems, and traditional Minecraft survival.
The Space Between Thought and Action
Every action begins with a decision.
Normally, that decision disappears behind muscle memory.
Press W.
Swing.
Jump.
Mine.
D.A.I. restores the moment between thought and action.
Every choice is deliberate.
Every command is intentional.
Every outcome belongs to the character carrying out your will.
The Player Is No Longer the Character
Your character is no longer a puppet attached to your keyboard.
It becomes an interpreter of your intentions.
You decide.
It acts.
This subtle separation changes how you experience exploration, survival, and even failure.
The world continues to exist as a place your character inhabits—not merely an extension of your hands.
Why "Decisions and Impulses"?
Every action begins with two things:
A decision.
An impulse.
Most games only simulate the impulse.
D.A.I. explores what happens when the decision itself becomes the game.
Features
Transform Minecraft into a decision-driven gameplay experience
Text-based interaction system
Autonomous character execution
Fully animated 3D world
Alternative control paradigm centered on intention rather than reflex
Experimental and immersive gameplay focused on planning, consequence, and observation
Minecraft Is Not Controlled.
It Is Directed.
Project description from CurseForge.
Pick your setup
Decisions and Impulses by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Decisions and Impulses versions and loaders
Decisions_and_Impulses-1.0.1.jar
decisions_and_impulses-1.0.1.jar
1 Aug 2026
Decisions_and_Impulses-1.0.0.jar
decisions_and_impulses-1.0.0.jar
31 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.