Back to mods
Decisions and Impulses project artwork

CurseForge · Minecraft mod

Decisions and Impulses

The interface between humanity and automation.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Decisions and Impulses release should I use?

Updated today
Latest stable file Decisions_and_Impulses-1.0.1.jar
Game version 26.2
Loader NeoForge

Decisions and Impulses Decisions_and_Impulses-1.0.1.jar targets 26.2 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.

Where it goes

Is Decisions and Impulses required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Decisions and Impulses Decisions_and_Impulses-1.0.1.jar need?

Decisions_and_Impulses-1.0.1.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Decisions and Impulses without breaking your instance.

Built for Decisions and Impulses Decisions_and_Impulses-1.0.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Decisions_and_Impulses-1.0.1.jar. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Decisions_and_Impulses-1.0.1.jar. It opens that exact file at the source.

About this project

What does Decisions and Impulses add?

D.A.I. — Decisions and Impulses

Minecraft without possession. Minecraft through intention.

D.A.I. is an experimental gameplay overhaul that transforms Minecraft from a traditional first-person sandbox into a decision-driven experience.

Instead of directly controlling your character with movement keys and mouse input, you issue decisions through a text-based interface while your character interprets and performs those choices within Minecraft's fully rendered 3D world.

You don't play as the body.

You play as the mind directing it.


A Different Kind of Minecraft

Minecraft has always been built around direct control.

You move.
You mine.
You build.
You fight.

Every action happens the instant you press a key.

D.A.I. removes that immediate connection.

Movement becomes intention.

Actions become decisions.

Gameplay becomes consequence.

Instead of possessing your character, you communicate with it.


A Decision Game Inside Minecraft

D.A.I. blends two very different genres into a single experience:

  • A text-based decision interface

  • Minecraft's fully animated 3D world

  • Autonomous character execution

  • Survival gameplay viewed through intention rather than direct control

The result feels like a hybrid between interactive fiction, simulation games, RPG dialogue systems, and traditional Minecraft survival.


The Space Between Thought and Action

Every action begins with a decision.

Normally, that decision disappears behind muscle memory.

Press W.

Swing.

Jump.

Mine.

D.A.I. restores the moment between thought and action.

Every choice is deliberate.

Every command is intentional.

Every outcome belongs to the character carrying out your will.


The Player Is No Longer the Character

Your character is no longer a puppet attached to your keyboard.

It becomes an interpreter of your intentions.

You decide.

It acts.

This subtle separation changes how you experience exploration, survival, and even failure.

The world continues to exist as a place your character inhabits—not merely an extension of your hands.


Why "Decisions and Impulses"?

Every action begins with two things:

A decision.

An impulse.

Most games only simulate the impulse.

D.A.I. explores what happens when the decision itself becomes the game.


Features

  • Transform Minecraft into a decision-driven gameplay experience

  • Text-based interaction system

  • Autonomous character execution

  • Fully animated 3D world

  • Alternative control paradigm centered on intention rather than reflex

  • Experimental and immersive gameplay focused on planning, consequence, and observation


Minecraft Is Not Controlled.

It Is Directed.

Project description from CurseForge.

Pick your setup

Decisions and Impulses by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Decisions and Impulses versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.