CurseForge · Minecraft mod
FlexiBook
simplely create a custom book with a web editor. supported inject image, auto layout, custom background, register book by resourcespack, i18n, inject click link
This page is having a moment, so a few details may be a little behind.
Quick answer
Which FlexiBook release matches 26.2?
flexibook-1.0.0+26.2.jar targets 26.2 with NeoForge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. No extra mods listed for this file.
Where it goes
Is FlexiBook required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does flexibook-1.0.0+26.2.jar need?
flexibook-1.0.0+26.2.jar on 26.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add FlexiBook without breaking your instance.
Built for flexibook-1.0.0+26.2.jar on 26.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use flexibook-1.0.0+26.2.jar. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside flexibook-1.0.0+26.2.jar. It opens that exact file at the source.
About this project
What does FlexiBook add?
FlexiBook
Adaptive layout books for 1.20.1-26.2 neoforge&fabric
more versions coming soon
Custom DataComponent + client layout engine + AdaptiveBookScreen, keeping a book-like interaction while supporting:
You can use web book editor without coding. It is in sourcecode repo on Github Description almost copied from Github README.md
- HTML-subset markup (
[h1]/[p]/[b]/[color]/[img]/[link]…) - Resolve translation keys and reflow pagination when the book opens (current client language)
- Auto scale-down for long content; optional two-column layout
- Safe links: registered command ids only, or confirmed http(s) URLs
- In-book search highlight
- Built-in default font
flexibook:default(unihex Unifont; omittingfontdoes not fall back tominecraft:default) AdaptiveBookBuilder/FlexiBookAPIfor other mods- Data-driven themes (
assets/<ns>/flexibook/themes/<id>.json)
| Doc | Description |
|---|---|
| docs/API.md | Full API for other mods (fonts §12, data books §14) — English |
| docs/API.zh-CN.md | Full API — 中文 |
| editor/README.md | Companion real-time editor (Electron; same unihex ZIP as the game) |
| docs/EDITOR_PACK_GUIDE.md | Pack export/import & /flexibook give (detailed) |
| docs/README.md | Design / plans / todo index |
| README.zh-CN.md | 中文说明 |
Requirements
- JDK 21 for Gradle (JDK 25/26 breaks on Gradle/Groovy bytecode)
- Minecraft 1.21.1
- NeoForge 21.1.x (see
neo_versioningradle.properties)
Build
# If default java is not 21:
export JAVA_HOME=/usr/lib/jvm/java-21-openjdk
# Or set org.gradle.java.home=... in gradle.properties
./gradlew build
# jar: build/libs/flexibook-1.0.0.jar
./gradlew runClient
In-game
Creative tab FlexiBook:
- Blank
flexi_book - FlexiBook Field Guide sample (EN/ZH lang; adaptive layout, i18n, rich text, images, links, search)
Right-click to open; arrow keys or buttons to turn pages; search at the bottom.
Data-driven books from a resource pack (after enabling the pack, F3+T):
/flexibook list
/flexibook give <namespace:bookId>
# e.g. /flexibook give note:note11
Requires permission level ≥ 2. Creative only lists blank + built-in demo; custom packs use the command.
Integrating other mods
Full reference (dependencies, Builder, markup, link safety, components, i18n, theme JSON, FAQ): docs/API.md.
ItemStack book = FlexiBookAPI.builder("my_guide")
.titleKey("mymod.book.title")
// .defaultFont(...) optional → runtime resolvedFont() = flexibook:default
.h1("mymod.book.ch1")
.p("mymod.book.p1")
.font("mymod.book.quote", ResourceLocation.withDefaultNamespace("uniform")) // per-paragraph override
.bullet("mymod.book.b1")
.image(ResourceLocation.fromNamespaceAndPath("mymod", "textures/gui/icon.png"), 48, 48)
.link("mymod.book.click", FlexiBookAPI.commandAction("mymod:open_map"))
.divider()
.fromMarkup("[p]mymod.book.extra[/p]") // whole-book raw only if elements are empty
.buildItem();
// Safe actions only (do not register arbitrary shell)
FlexiBookAPI.registerCommandAction("mymod:open_map", ctx -> ctx.message("mymod.map.opened"));
Raw markup only (no explicit font still uses the built-in default):
AdaptiveBookContent content = AdaptiveBookContent.ofMarkup(
new TranslatableText("mymod.book.title"),
"""
[h1]mymod.book.ch1[/h1]
[p]mymod.book.p1[/p]
[bullet]mymod.book.b1[/bullet]
"""
);
// content.resolvedFont() → flexibook:default
ItemStack stack = FlexiBookAPI.createBook(content);
DataComponent id: flexibook:adaptive_book_content.
Themes register from resource pack JSON: assets/<namespace>/flexibook/themes/<path>.json → id namespace:path.
Font priority: span/heading font → book-level font → flexibook:default (see docs/API.md §12).
Six-part pack layout
assets/<ns>/
lang/*.json
font/*
textures/gui/book.png
textures/item/flexi_book.png # optional: overrides flexibook item icon when under assets/flexibook/...
flexibook/
books/<id>.json # index: content + theme + optional font
contents/<id>.json # body
themes/<id>.json
ItemStack stack = FlexiBookAPI.createBookFromDefinition(
ResourceLocation.fromNamespaceAndPath("myguide", "guide"));
Markup cheat sheet
| Tag | Role |
|---|---|
[h1] [h2] |
Headings |
[p] |
Paragraph (inline styles nest) |
[b] [i] [u] |
Bold / italic / underline |
[color=#RRGGBB] |
Color |
[font font="ns:id"] / [font=ns:id] |
Inline font (overrides book font) |
[br] |
Line break |
[divider] |
Divider |
[img src="..." width="48" height="48" /] |
Image (resource path) |
[link cmd="modid:action"] / [link url="https://..."] |
Safe link |
[bullet] |
List item |
[div class="..."] |
Box container |
Escape: \[ \].
v1 scope
Done: DataComponent, dual storage (elements or rawMarkup), TagParser, adaptive layout + cache, single-page Screen, Builder, bilingual sample book, search, data-driven themes (default + contain + JSON reload), built-in flexibook:default unihex (same ZIP as editor), standalone editor with Unihex preview, pack export/import, /flexibook give|list.
Not in v1 / simplified:
- Full lectern support (
FlexiBookAPI.LecternCompatstub only) - No hijacking vanilla
written_book - In-book WYSIWYG edit, tables, auto TOC, 3D page-turn animation
License
GNU GPL v3 © PhantomDaze
Project description from CurseForge.
Pick your setup
FlexiBook by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader build1.21.11
1 loader build1.21.4
2 loader builds1.21.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
FlexiBook versions and loaders
flexibook-1.0.0+26.2.jar
1 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.