CurseForge · Minecraft mod
QWEN DUNGEON CRAWL
Build private instanced dungeons with custom 3D mobs, bosses, quests, loot, parties, animations, attack patterns, automation, edit markers, and an easy-to-use visual editor. Requires Forge 1.20.1 and GeckoLib.
Quick answer
Which QWEN DUNGEON CRAWL release should I use?
QWEN DUNGEON CRAWL dungeoncrawl-0.10.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is QWEN DUNGEON CRAWL required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does QWEN DUNGEON CRAWL dungeoncrawl-0.10.0.jar need?
dungeoncrawl-0.10.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add QWEN DUNGEON CRAWL without breaking your instance.
Built for QWEN DUNGEON CRAWL dungeoncrawl-0.10.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use dungeoncrawl-0.10.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside dungeoncrawl-0.10.0.jar. It opens that exact file at the source.
About this project
What does QWEN DUNGEON CRAWL add?
Dungeon Crawl — Instanced Dungeon Builder
Dungeon Crawl is a Forge 1.20.1 mod that lets server owners and map creators build custom, repeatable dungeon experiences directly inside Minecraft.
Create a dungeon from an existing build, select its boundaries, add enemy encounters, import custom 3D monsters, design bosses and attack patterns, create quests, configure loot, and send each party into its own temporary dungeon instance.
The original dungeon build remains untouched. Each run receives a private copy inside the Dungeon Instances dimension.
Important
Dungeon Crawl is currently in active development. Back up important worlds before testing new versions.
Commands and the administration interface require cheats or operator permission.
Main Features
Visual Dungeon Editor
Use the Dungeon Controller item to open the administration interface.
The editor contains organized pages for:
- Dungeon maps
- Custom mobs
- Rooms
- Presets
- Model items
- Complex attacks
- Mob AI
- Dungeon rules
- Parties
The interface uses a purple-and-gold design and includes buttons, model dropdowns, live previews, and shortcuts to the main editing tools.
Give yourself the controller with:
/give @s dungeoncrawl:dungeon_controller
Right-click the controller to open the editor.
Dungeon Guide Book
Dungeon Crawl includes an in-game guide that explains how to create a dungeon step by step.
The guide contains:
- Nine instructional pages
- Annotated interface diagrams
- A real custom Pitlord model screenshot
- Direct buttons to editor pages
- Setup instructions
- Model-import instructions
- Troubleshooting information
- Party and instance explanations
Craft the guide using:
- 1 Book
- 1 Compass
- 1 Amethyst Shard
You can also obtain it with:
/give @s dungeoncrawl:dungeon_guide
Create Dungeons From Existing Builds
You can turn an existing Minecraft structure into a reusable dungeon template.
Each dungeon can have:
- A unique dungeon ID
- An opening or lobby position
- An entry position
- A finish position
- Two template boundary corners
- A time limit
- Enemy encounter points
- Boss encounters
- Quest requirements
- Custom loot
- Automation rules
- Checkpoints
The selected structure becomes the dungeon template.
Large Dungeon Support
Dungeon Crawl supports extremely large dungeon templates.
Current safety limits:
- Up to 50,000,000 blocks per template
- Up to 7,000 blocks wide or deep
Large templates are copied gradually to reduce server freezing.
Copying processes up to 32,768 blocks per tick, while cleanup processes up to 65,536 blocks per tick. Progress is reported every 10%.
The dungeon timer does not begin until the private copy has finished loading.
Private Dungeon Instances
Every dungeon run is created inside the dedicated dimension:
dungeoncrawl:dungeon_instances
When a player or party begins a dungeon:
- The selected template is copied to a private location.
- Dungeon markers and encounters are translated to the new location.
- Players are teleported to the private entry point.
- The timer begins after copying finishes.
- The private copy is removed after completion, failure, or timeout.
The original dungeon structure remains unchanged.
Blocks and block entities, including containers such as chests, are copied into the instance.
Party Support
Players can enter dungeons together as a party.
Party features include:
- Party invitations
- Accepting invitations
- Leaving a party
- Party disbanding
- Party-leader dungeon starts
- Shared dungeon progress
- Shared encounters
- Shared quest progress
- Shared checkpoints
- Shared boss state
- Shared completion results
Every party receives its own private dungeon copy.
If any party member dies during the run, the entire dungeon run fails. Living players are returned immediately, and the dead player is returned after respawning.
Custom Enemy Encounters
Place enemy spawn points throughout a dungeon and configure:
- Mob profile
- Number of enemies
- Activation radius
- Health
- Damage
- Movement speed
- Armor
- Attack reach
- Attack cooldown
- Hitbox width
- Hitbox height
- AI behavior
- Attack animation
- Custom drops
Enemies can spawn when players approach their encounter area.
Custom Mob AI
Custom mob profiles support several behavior modes:
- Aggressive
- Guard
- Passive
- Stationary
- Flee
These modes allow creators to build regular enemies, defensive guards, environmental characters, stationary hazards, and mobs that avoid players.
Custom Hitboxes
Imported monsters are not limited to the standard zombie-sized hitbox.
Each mob profile can have a configurable:
- Hitbox width
- Hitbox height
- Attack reach
- Model scale
This makes it possible to create small creatures, large monsters, and oversized bosses.
Complex Attack Patterns
Custom mobs can use multi-step attack patterns.
Each attack step can configure:
- Animation
- Wind-up time
- Damage multiplier
- Attack reach
- Forward lunge
- Area-of-effect range
Attack patterns can combine multiple steps to create abilities such as:
- Fast combos
- Heavy delayed strikes
- Lunging attacks
- Wide area attacks
- Boss attack sequences
- Animated slashes
- Multi-stage abilities
Custom Attack Animations
BBMODEL monsters can use animations created in Blockbench.
Animations can be selected for attacks, allowing the model’s arms, body, weapons, and other bones to move during abilities.
The preview animation speed has been adjusted so moving limbs can be inspected more easily.
OBJ Model Importing
Dungeon Crawl can load custom OBJ models for enemies and model items.
Place the model folder inside:
<Minecraft instance>/dungeoncrawl/models/<model_name>/
Keep the model and texture files together inside that folder, then run:
/dungeon reload
You can select successfully loaded models from the model dropdown instead of entering every resource path manually.
Blockbench BBMODEL Support
Dungeon Crawl supports .bbmodel files exported or saved by Blockbench.
BBMODEL support includes:
- Model geometry
- Bone hierarchy
- Pivot points
- UV information
- Embedded or accompanying textures
- GeckoLib animation integration
- Live 3D preview
- Animated mob rendering
Place the BBMODEL and its required textures inside a folder under:
<Minecraft instance>/dungeoncrawl/models/<model_name>/
Then reload Dungeon Crawl.
For multiplayer, every player who needs to see an imported model should have the same external model folder.
Live 3D Model Preview
The mob and item editors contain a live 3D preview.
The preview helps verify:
- Texture placement
- Model orientation
- Scale
- Animation
- Model selection
- Imported geometry
This lets creators inspect a model before spawning it into a dungeon.
Model Dropdowns
Successfully loaded external models appear in dropdown menus.
This removes the need to manually search for or repeatedly type model paths.
Mob models and item models are separated so model items do not appear inside the mob selection list.
Custom Model Items
Imported models can also be turned into usable Minecraft items.
Supported item categories include:
- Generic items
- Weapons
- Shields
- Helmets
- Chestplates
- Leggings
- Boots
Model items can be:
- Held
- Dropped
- Stored in inventories
- Given through the editor
- Used as weapons
- Used as shields
- Equipped as armor
The mod includes example model items such as:
- Barrel Knight
- Pitchfork
- Wooden Bucket
- Wooden Wheel
- Blocking Wheel
Boss Encounters
Each dungeon can have a configured boss encounter.
Bosses can use:
- Imported OBJ or BBMODEL visuals
- Custom health
- Custom damage
- Custom armor
- Custom movement speed
- Large hitboxes
- Extended attack reach
- Custom attack cooldowns
- Complex attack patterns
- Custom animations
- Custom loot
- AI behavior settings
Bosses can be placed at the end of a dungeon and connected to quests or automation rules.
Dungeon Quests
Dungeons can require players to complete objectives before finishing.
Quest settings include:
- Required mob profile
- Required kill count
- Shared party progress
- Automation condition support
Quest completion can unlock later events, checkpoints, bosses, messages, or dungeon completion.
Custom Loot
Custom enemies and bosses can have their own drop configurations.
This allows dungeon creators to choose what enemies reward and build dungeon-specific progression.
Dungeon Automation
Dungeon Crawl includes a Trigger → Condition → Function automation system.
Automation rules are stored persistently with dungeon data.
Available triggers include:
- Area entered
- Mob killed
- Block interacted with
- Block broken
- Dungeon started
Available conditions include:
- Always
- Quest completed
- Minimum kills reached
- Minimum player count
- Time remaining is below a selected value
Available functions include:
- Display a message
- Spawn a custom mob
- Set a checkpoint
- Teleport players to a checkpoint
- Play a sound
- Run a command
- Complete the dungeon
A single automation can run multiple functions, allowing creators to build scripted dungeon sequences without writing Java code.
Examples include:
- Enter a room and close the exits.
- Spawn several waves of enemies.
- Wait until the quest kill count is reached.
- Display a boss message.
- Spawn the boss.
- Set a checkpoint after the boss dies.
- Complete the dungeon when players reach the exit.
Edit Mode
Edit Mode lets creators work on a dungeon without accidentally starting it.
Use:
/dungeon edit <dungeon_id>
Disable it with:
/dungeon editoff
While Edit Mode is active, special markers show important dungeon locations.
Markers are only visible to the player editing the dungeon.
Marker types include:
- Portal marker for the dungeon opening
- Green villager marker for the entry point
- Firework marker for the finish point
- Flame markers for enemy encounters
- Soul-flame marker for the boss
- Enchantment markers for automation locations
Looking near a marker displays an action-bar label explaining what it represents.
Dungeon List
The Map page displays all created dungeons.
Creators can review their dungeon IDs and select the dungeon they want to edit instead of having to remember every name.
The command version is:
/dungeon list
Basic Setup
A normal dungeon setup follows these steps:
- Build the dungeon in the normal world.
- Create a dungeon ID.
- Enable Edit Mode for that dungeon.
- Set the opening position.
- Set the dungeon entry position.
- Set the finish position.
- Select template corner one.
- Select template corner two.
- Set the time limit.
- Add enemy encounter points.
- Configure the quest.
- Configure the boss.
- Add loot and automation rules.
- Save the dungeon.
- Start a test run.
- Disable Edit Mode when finished.
Useful Commands
All Dungeon Crawl administration commands require cheats or operator permission.
Main commands:
/dungeon create <id>/dungeon list/dungeon delete <id>/dungeon edit <id>/dungeon editoff/dungeon setopening <id>/dungeon setentry <id>/dungeon setfinish <id>/dungeon setcorner1 <id>/dungeon setcorner2 <id>/dungeon time <id> <seconds>/dungeon addspawn .../dungeon quest .../dungeon boss .../dungeon start <id>/dungeon save/dungeon reload
Party commands:
/dungeon party invite <player>/dungeon party accept <player>/dungeon party leave
Custom mob tools:
/dungeon mob create .../dungeon mob spawn .../dungeon mob stats .../dungeon mob hitbox .../dungeon mob attack .../dungeon mob behavior .../dungeon mob model .../dungeon mob pattern .../dungeon mob drop ...
Model-item tools:
/dungeon item give ...
Automation tools:
/dungeon automation create .../dungeon automation condition .../dungeon automation function .../dungeon automation remove ...
The in-game administration GUI is recommended for most setup tasks.
Requirements
- Minecraft 1.20.1
- Minecraft Forge 47 or newer
- GeckoLib 4.4.9
- Java 17
GeckoLib is a required dependency and must be installed.
Dungeon Crawl must be installed on both the server and connecting clients.
Installation
- Install Minecraft Forge for Minecraft 1.20.1.
- Install GeckoLib 4.4.9.
- Place the Dungeon Crawl JAR inside the
modsfolder. - Start Minecraft.
- Create or open a world with cheats enabled.
- Give yourself the Dungeon Controller or Dungeon Guide.
- Begin creating your first dungeon.
Compatibility
Dungeon Crawl is an original Forge mod inspired by visual and scripted dungeon-building systems.
It does not require CustomNPCs, MythicMobs, or MythicDungeons.
Custom model assets must be supplied separately unless they are included with Dungeon Crawl or its example content.
Current Version
Version: 0.2.0
Minecraft: 1.20.1
Mod Loader: Forge
License: MIT
Author: V-Fusion
Project description from CurseForge.
Pick your setup
QWEN DUNGEON CRAWL by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
QWEN DUNGEON CRAWL versions and loaders
dungeoncrawl-0.10.1.jar
3 Sept 2026
dungeoncrawl-0.10.0.jar
3 Sept 2026
dungeoncrawl-0.9.1.jar
11 Aug 2026
dungeoncrawl-0.9.0.jar
8 Aug 2026
dungeoncrawl-0.8.0.jar
5 Aug 2026
dungeoncrawl-0.4.2.jar
1 Aug 2026
dungeoncrawl-0.4.1.jar
1 Aug 2026
dungeoncrawl-0.2.0.jar
31 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.