Back to mods
One Block! project artwork

CurseForge · Minecraft mod

One Block!

The One Block mod

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which One Block! release matches 26.2?

Updated 3 days ago
Best match for your filters OneBlock 5.1.1 — NeoForge 26.2
Game version 26.2
Loader NeoForge

One Block! OneBlock 5.1.1 — NeoForge 26.2 targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is One Block! required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does One Block! OneBlock 5.1.1 — NeoForge 26.2 need?

OneBlock 5.1.1 — NeoForge 26.2 on 26.2. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install Codxlib first. We found matching files for this game-version and loader setup.

Codxlib Needed by One Block! OneBlock 5.1.1 — NeoForge 26.2
required
Matching file found Matched file: CodxLib 1.5.0 — Neoforge 26.2

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add One Block! without breaking your instance.

Built for One Block! OneBlock 5.1.1 — NeoForge 26.2 on 26.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use OneBlock 5.1.1 — NeoForge 26.2. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Codxlib first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside OneBlock 5.1.1 — NeoForge 26.2. It opens that exact file at the source.

About this project

What does One Block! add?

Buy Me A Coffee

OneBlock

You spawn in the void on a single block. Break it, and it comes back — as something else. Every break is a step through a progression you control: blocks get harder, mobs start showing up in waves, the biome around you changes, and eventually portals open to dungeons built around real Minecraft structures.

Everything in this mod is configurable, in-game through an admin menu, through commands, or by editing one JSON file — and that file has a visual editor on the web.

Runs on Minecraft 1.20.1 through 26.2, on Fabric, Forge and NeoForge. Requires CodxLib — install the build matching your Minecraft version and loader.


Features

The block

  • Registry-wide spawn pool. Every block in the game can appear, including blocks added by other mods — nothing is hardcoded, so a modded pack just works.
  • Hardness-based progression. Soft blocks come first and harder ones scale in as you break more, up to a progression cap you set. Or flip on Any Block (No Progression) and let the whole registry spawn from break one.
  • Category weights. Logs, planks, ores, rare ores, wool, structural blocks, plants — each category is a relative weight you can raise, lower or zero out.
  • Item and chest drops, plant growth, bucket drops, and end portal frames on a configurable chance and break requirement.

Your own drop tables

  • Browse everything spawnable in the in-game dictionaries — blocks, items, hostile mobs and friendly mobs — with live spawn chances, and toggle any entry off.
  • Custom weighted tables: write exactly what drops and how often.
  • Tiers and unlocks: gate any entry behind a break threshold, either directly or by tier. Locked entries contribute zero weight, so the percentages you see always add up.

Biomes

  • Pick how the biome changes as you progress: rotate in order, draw at random by weight, hard-set which biome comes at which break count, pin one biome forever, or let players vote.
  • Each biome can replace the block pool outright or just favour the blocks that suit it, and can bring its own mob list.
  • Biome progress beside your break count in the tab list and the floating text — Forest 37/100.

Mob waves

  • Write your own waves: which mobs come, when, in what numbers, hostile or friendly, limited to certain biomes and certain break ranges, with their own countdown, size and scaling. Anything you leave unset falls back to the built-in behaviour.
  • Lock during waves (optional): while a wave counts down and runs, your OneBlock turns to bedrock — 30s by default, or any block, any duration, or until the wave is cleared — so the wave has to be fought instead of mined past.
  • Incoming-wave alerts, completion feedback, and per-wave size scaling.

Structure Dungeons

  • Optional: every break has a small chance of opening a portal above your OneBlock. Jump in and you land in a private dimension built around a real structure — a woodland mansion, an ocean monument, a desert pyramid, a jungle temple, a stronghold, a nether fortress, a village or a pillager outpost.
  • The world border sits just outside the structure, the biome matches it, and a return portal is always available.
  • Admins set the chance, which dungeons unlock at which break counts or biomes, an optional timer that sends players home, and Avoid Repeats so you don't get the same dungeon twice in a row.

Multiplayer

  • One island per player, spaced however far apart you want.
  • Per-player or shared global break counts, and rules for whether players may break each other's blocks and who gets the credit.
  • Manage Players page: full stats per player, teleport to their OneBlock, or delete their island entirely.
  • A leaderboard command.

Dimensions

  • Void the Nether and the End (or restore them) from the admin menu or a command — backed up before wiping.
  • Bundled datapacks for a void Nether, void End, no starter island, and multiplayer mode.

Quality of life

  • Floating text above your OneBlock showing progress, plus optional break counts in the tab list.
  • Visual effects, gentle item drops, keep-inventory-on-death, verbose logging — all toggles.
  • Built-in update checker and /oneblock help debug report for bug reports.

Configure it your way

In-game admin menu/oneblock admin opens a chest menu with pages for Overview, Core Settings, Biomes & Progression, UI & Quality of Life, Animal Spawn Control, Block Spawn Control, Drops & Tables, Dimensions and Manage Players. It's a normal chest GUI, so it works on a vanilla client.

Commands/oneblock with admin, leaderboard, dictionary, table, export, config, biome, waves, dungeon, leave, void and restore subcommands.

One JSON file — everything lives in config/oneblock.json. Hit Export For Website on the admin menu's Overview page, edit it visually at codx.io/tools/one-block, drop the file back in and hit Reload From File. Both buttons are op-only.


Installation

  1. Install your loader (Fabric / Forge / NeoForge) for your Minecraft version.
  2. Put CodxLib for that same version and loader in your mods folder — OneBlock will not start without it.
  3. Put the matching OneBlock jar in your mods folder.
  4. Create a world using the oneblock:oneblock world preset (level-type=oneblock:oneblock).
  5. (Optional) Enable the built-in datapacks below for multiplayer mode, a void Nether or End, or to skip the starter island.

New to this? The step-by-step guides at the bottom of this page walk through it.


Datapack usage by loader (client + server)

All loaders use the same world preset:

  • level-type=oneblock:oneblock

Built-in pack meanings

  • ...multiplayer = one island slot per player
  • ...void_nether = removes Nether terrain
  • ...void_end = removes End terrain
  • ...no_island = disables the initial 3x3 starter island
  • ...dungeons = carries the Structure Dungeon dimensions (the admin menu turns this on for you when you enable dungeons)

Fabric (and Quilt)

Singleplayer / client-hosted world

  • In Create World → Data Packs, enable:
    • oneblock:oneblock_multiplayer (optional)
    • oneblock:oneblock_void_nether (optional)
    • oneblock:oneblock_void_end (optional)
    • oneblock:oneblock_no_island (optional)
    • oneblock:oneblock_dungeons (optional)

Dedicated server (server.properties)

  • Set:
    • level-type=oneblock:oneblock
    • initial-enabled-packs=vanilla,oneblock\:oneblock_multiplayer,oneblock\:oneblock_void_nether,oneblock\:oneblock_void_end,oneblock\:oneblock_no_island,oneblock\:oneblock_dungeons

Forge

Singleplayer / client-hosted world

  • In Create World → Data Packs, enable:
    • oneblock:oneblock_multiplayer (optional)
    • oneblock:oneblock_void_nether (optional)
    • oneblock:oneblock_void_end (optional)
    • oneblock:oneblock_no_island (optional)
    • oneblock:oneblock_dungeons (optional)

Dedicated server (server.properties)

  • Set:
    • level-type=oneblock:oneblock
    • initial-enabled-packs=vanilla,oneblock\:oneblock_multiplayer,oneblock\:oneblock_void_nether,oneblock\:oneblock_void_end,oneblock\:oneblock_no_island,oneblock\:oneblock_dungeons

NeoForge

Singleplayer / client-hosted world

  • In Create World → Data Packs, enable these built-ins:
    • mod/oneblock:resourcepacks/oneblock_multiplayer (optional)
    • mod/oneblock:resourcepacks/oneblock_void_nether (optional)
    • mod/oneblock:resourcepacks/oneblock_void_end (optional)
    • mod/oneblock:resourcepacks/oneblock_no_island (optional)
    • mod/oneblock:resourcepacks/oneblock_dungeons (optional)

Dedicated server (server.properties)

  • Set:
    • level-type=oneblock:oneblock
    • initial-enabled-packs=vanilla,mod/oneblock\:resourcepacks/oneblock_multiplayer,mod/oneblock\:resourcepacks/oneblock_void_nether,mod/oneblock\:resourcepacks/oneblock_void_end,mod/oneblock\:resourcepacks/oneblock_no_island,mod/oneblock\:resourcepacks/oneblock_dungeons

Multiplayer spacing

  • Set oneblock.multiplayerIslandSpacing=<blocks> before first world creation.
  • If spacing was wrong once, delete the world and recreate it after updating this value.

A note on Structure Dungeons

A world only reads its dimension list while it loads, so turning dungeons on takes a world reload. The admin menu enables the datapack for you and then tells you what to do: on a server, restart it; in singleplayer, quit to the title screen and re-open the world — that's enough, you don't have to restart the game. If something didn't take, /oneblock dungeon says so instead of letting the first portal fail silently.


Getting started guides

Step-by-step walkthroughs live on the Discord — how to install the mod, create the world, turn the datapacks on, and get a server running. Join the Discord first, then open the guide you need:

Questions, bug reports and suggestions are welcome in the same place.

Project description from CurseForge.

Pick your setup

One Block! by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

50 available setups

Showing the newest 12 of 18 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

One Block! versions and loaders

2 of 50 releases match
Clear filters

Looking for an older file? The official CurseForge project page is in Resources.