CurseForge · Minecraft mod
Zomboid
Another zombie apocalypse mod to make the zombies more like Zomboid.
Quick answer
Which Zomboid release should I use?
zomboid-0.7.0.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Zomboid required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does zomboid-0.7.0.jar need?
zomboid-0.7.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Zomboid without breaking your instance.
Built for zomboid-0.7.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use zomboid-0.7.0.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside zomboid-0.7.0.jar. It opens that exact file at the source.
About this project
What does Zomboid add?
Zomboid
Zomboid is a survival overhaul for Minecraft 1.12.2 inspired by Project Zomboid. I originally started this mod because I was building a modpack and wanted zombies that acted like a real horde instead of simply spawning around the player or being turned into damage sponges. Since then, it has grown into a larger survival system that also changes how the player handles injuries, food, water, exhaustion, and sleep.
The goal is to make zombies dangerous because of how they gather and react to the world. It is also meant to make surviving an attack more involved. Getting away from the horde is only part of the problem if you are bleeding, exhausted, thirsty, or carrying an injury that still needs treatment.
Zombie hordes
Zombies are managed as a persistent population and can appear in configurable hordes. Different hordes can contain different zombies and can be limited to certain biomes, allowing the kinds of zombies you encounter to change with the area.
Zombies also have a new way of finding the player:
- Zombies need to see or hear you before they can begin chasing you.
- Sneaking, hiding, and breaking line of sight can help you escape.
- A zombie that loses sight of you will search around the last place it saw you.
- Sounds can attract zombies from farther away and cause a horde to move toward the source.
- Alerted zombies can draw the attention of other nearby zombies.
- Zombies can climb, break through obstacles, and use shared navigation made to handle larger groups.
- Several zombie variations are included in the default horde setup.
The intent is not to constantly place zombies next to the player. Hordes exist in the world, react to what is happening around them, and have to be dealt with or avoided.
Health and survival
Zomboid includes its own health and hunger systems instead of relying on Minecraft's normal hearts and food bar. Damage can create injuries on different parts of the body, and those injuries are what cause most of the player's health loss.
The health system currently includes:
- Seventeen body areas with scratches, bites, burns, fractures, deep wounds, bruises, embedded objects, and other injuries.
- Bleeding, pain, wound infection, healing, and bandages that become dirty over time.
- Bandaging, stitching, disinfecting, splinting, cleaning burns, and removing embedded objects.
- A health screen where you can inspect the body, select injuries, and use care items from your inventory. The screen can be opened with H by default.
- Hunger, thirst, calories, nutrition, body weight, endurance, tiredness, sleep debt, illness, and moodles.
- Physical penalties that can affect movement, mining, combat, eating, drinking, and other actions when the player is hurt or exhausted.
- Drinking from water sources, with the risk of becoming sick from unsafe water.
Food is no longer just a few hunger points. Vanilla foods have their own nutrition values, and what you eat or drink feeds into the longer-running health simulation.
Sleep and world time
Sleeping is based on how tired the player is instead of only checking whether it is nighttime. While the player sleeps, time speeds up and the world continues to run rather than instantly skipping to morning. Sleep quality, recent sleep, and long-term sleep loss all affect how well the player rests.
Zomboid also supports a longer day and night cycle, with a full day lasting 60 minutes by default. This is meant to give the survival systems enough time to develop without changing Minecraft's normal tick rate.
Current state
This mod is still in active development and should be treated as a beta. The main zombie, health, injury, food, water, and sleep systems are working together in singleplayer. Moodle artwork is still being made, so moodles are currently shown as text. Dedicated servers, large modpacks, balance, and compatibility with other mods still need more testing.
Project description from CurseForge.
Pick your setup
Zomboid by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Zomboid versions and loaders
zomboid-0.7.0.jar
11 Aug 2026
zomboid-0.6.0.jar
2 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.