CurseForge · Minecraft mod
Sablewaves
Transform Minecraft's oceans with smooth, realistic animated waves that move across the entire ocean.
Quick answer
Which Sablewaves release should I use?
sablewaves-2.12.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Sablewaves required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does sablewaves-2.12.1.jar need?
sablewaves-2.12.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Sablewaves without breaking your instance.
Built for sablewaves-2.12.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use sablewaves-2.12.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside sablewaves-2.12.1.jar. It opens that exact file at the source.
About this project
What does Sablewaves add?
🌊 Sable Waves — A Living Ocean for Minecraft
The sea is no longer flat. Sable Waves turns Minecraft's ocean into a real, moving, breathing thing — waves you can see, swells that rock your ships, storms that mean something, and wind that fills your sails. Built on the Sable physics engine, it works automatically with anything Sable simulates — including every Create: Aeronautics ship.
The crest you watch rolling toward your ship is the exact crest that lifts it. Physics and visuals run on one deterministic wave simulation — no desync, no faking it.
⚓ Features
Visible, physics-synced waves
A translucent, foam-capped wave surface is drawn over the ocean, computed from the same 8-component Gerstner wave field the physics uses. Biome-tinted water (warm ocean teal, cold ocean navy), white crest foam, smooth slope-based sun shading, and soft edge fading. Works with or without shaders.
A sea that answers to the sky
Calm days carry a gentle swell. Rain builds the sea; thunderstorms raise heavy rolling waves over about a minute, then let them die back down when the sky clears. Wave height follows real oceanography (Pierson–Moskowitz wind scaling, deep-water dispersion).
A sea that answers to the moon
Spring tides at full and new moon bring noticeably bigger seas than the quarter-moon neaps, and the sea breathes with a twice-daily tidal rhythm — sail on a full-moon night during a storm at your own risk.
Rogue seas — the Drake Passage update
Every couple of minutes the open ocean rolls a hidden dice. On a 1-in-45 hit, the sea turns monstrous for about two minutes — 2.3× waves and howling wind, ramping in and out like a real squall. Deep water only…
Depth shoaling
…because waves in real life lose their power as the sea floor rises Sablewaves in minecraft do too, Harbors, rivers, and beaches stay calm; the full wave power lives out past the drop-off. Waves visibly shrink toward shore.
Ships that feel all of it
Any Sable craft or Create: Aeronautics ship heaves, pitches, and rolls on the swell. Waves lift the hull, push ships along the wave direction, and hydrodynamic damping plus a configurable roll stabilizer keep heavy seas thrilling instead of fatal. (Set rollStabilization to 0 if you want realistic capsizing.)
Sails ⛵
Wool and Create, windmill sails on a sable entity in the water uses tthe wind and moves the ship, the movement is correlated to the direction of the wind. You can add more sails to make it go faster, the default max is 7m/s but if you want to configure it scroll down and check how to do that.
Wakes, breakers, spray & sound
Moving ships throw bow spray, streak foam down their sides, drag a widening wake behind the stern, and kick up a rooster tail at full speed. Swells crash on shallow shores with spray, foam, and bubbles. And the ocean is loud: breakers boom on the beach, water washes along moving hulls, and storm seas roar with wind — all vanilla sounds, no resource pack needed.
ProtoManly's Weather integration 🌪️
With ProtoManly's Weather (0.16.4) and PMWeatherAPI installed, The wind and waves will be synced with PMweathers weather field, the same goes for people using Weather, Storms, and tornadoes.
📦 Requirements
| Mod | Needed? |
|---|---|
| Minecraft 1.21.1 + NeoForge | Required |
| Sable 2.0+ | Required |
| Create: Aeronautics | Optional — ships supported automatically |
| ProtoManly's Weather 0.16.4 + PMWeatherAPI Note: Versions 2.0.0 and above have compatibility with Weather, Storms, and tornadoes by Corosus. |
Optional — storm winds drive sails (note: PMWeather is incompatible with Iris) |
⚙️ Configuration
All configuration is done by going to mods, then search up "sablewaves" then you can configure whatever you want.
Project description from CurseForge.
Pick your setup
Sablewaves by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sablewaves versions and loaders
sablewaves-2.12.1.jar
10 Aug 2026
sablewaves-2.9.2.jar
9 Aug 2026
sablewaves-2.9.0.jar
7 Aug 2026
sablewaves-2.8.2.jar
5 Aug 2026
sablewaves-2.0.0.jar
4 Aug 2026
sablewaves-1.10.0.jar
3 Aug 2026
sablewaves-1.9.0.jar
3 Aug 2026
sablewaves-1.7.0.jar
2 Aug 2026
sablewaves-1.6.0.jar
1 Aug 2026
sablewaves-1.4.0.jar
1 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.